Medium Weapons Control (Apocalypse)

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A more complex and capable version of the Light Weapons Control. Accuracy is improved over the smaller model.  From: Apocalypse Ufopaedia
Craft-Pedia-WCM2-(Apocalypse).png

Medium Weapons Control

Craft Dev Aim2 (Apocalypse).png
  • Weight: 7
  • Size: 2 × 1
  • Accuracy: +20%
  • Style: road/air
  • Manufacturer: Cyberweb
  • Available: Week 1
  • Base Price: $3,000
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 4
  • Storage Space: 20


A weapon control module can give extra accuracy to guided projectiles. The space required for the medium weapon control is 2x1. Along with other modules, they make efficient "space fillers" if you have empty utility module space.

Weapon control modules are useless when using guns. It does not matter how accurate the attack is, you will still miss if the UFO is no longer where it was when the bullet was fired. Use them with missile weapons for best results.

Note, I'm still not entirely sure on that last bit. Because missiles are auto-homing projectiles, would the accuracy mods affect the missile turn speed? Jammers definitely reduce the speed by making them fly off in a wider circle. Needs some way of testing. - NKF

The abilities of the weapon control modules can be stacked, however every additional module will have its accuracy reduced incrementally more for every module that is installed. The Nth module will have its power divided by N. This is known as a Harmonic Series.

For example:

  • 1st module: 20% (20% / 1)
  • 2nd module: 10% (20% / 2) with both modules adding 30% accuracy to the vehicle
  • 3rd module: 6.66% (20% / 3) with all three modules adding 36% (36.66% rounded down) accuracy to the vehicle
  • 4th module: 5% (20% / 4) with all four module adding 41% (41.66% rounded down) accuracy to the vehicle

The fractions are rounded down to an integer. If mixing weapon control sizes, the larger sizes are considered first in the formula.

In short, the more modules of the same type that are installed beyond the first 2 reduce the overall effectiveness of the accuracy boost.


Apocalypse Insignia X-COM: Apocalypse\Vehicles\Vehicle Equipment
Air
Weapons Apoc 40mm auto cannon.png 40mm Auto-Cannon
Apoc bolter laser gun.png Bolter 4K Laser Gun Apoc lancer laser gun.png Lancer 7K Laser Gun
Apoc rendor plasma gun.png Rendor Plasma Gun Apoc lineage plasma cannon.png Lineage Plasma Cannon Apoc plasma multi system.png Plasma Multi-System
Apoc janitor missile array.png Janitor Missile Array Apoc prophet missile launcher.png Prophet Missile Array Apoc justice missile launcher.png Justice Missile Launcher Apoc retribution missile launcher.png Retribution Missile Launcher
Apoc laser defense array.png Laser Defense Array Apoc plasma defense array.png Plasma Defense Array

Apoc light disruptor beam.png Light Disruptor Beam Apoc medium disruptor beam.png Medium Disruptor Beam Apoc heavy disruptor beam.png Heavy Disruptor Beam
Apoc disruptor bomb launcher.png Disruptor Bomb Launcher Apoc disruptor multi bomb launcher.png Disruptor Multi-Bomb Launcher
Apoc stasis bomb launcher.png Stasis Bomb Launcher

Engines SD Standard
SD Deluxe
SD Sports
SD Turbo
SD Elite
SD Special
Ground
Weapons Apoc 40mm auto cannon turret.png 40mm Auto Cannon Turret Apoc airguard anti air cannon.png Airguard Anti-Air Cannon Apoc glm array.png GLM Array
Apoc plasma turret cannon.png Plasma Turret Cannon Apoc glm air defense.png GLM Air Defense Apoc rumble cannon.png Rumble Cannon
Engines Metro Roadhog
Metro Roadgrav
Metro Turbograv
Metro Powergrav
Metro Multipower Plus
Shared
Add-Ons Weapons Control System (Light, Medium, Heavy, Advanced)
Transport Module (Cargo, Passenger, Bio-Transport)
Small / Large Disruption Shield
Missile Evasion Matrix, Cloaking Field
Teleporter