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- {{Class Tree (LWR)| |Specialist1={{In The Zone (LWR) |text=1|topbotpad=10}}2 KB (226 words) - 20:06, 25 July 2020
- Available for: [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] ...sault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]16 KB (2,212 words) - 07:49, 28 July 2020
- {{Class Tree (LWR)| |Specialist1={{Suppression (LWR) |text=1|topbotpad=10}}2 KB (326 words) - 20:00, 25 July 2020
- ...sight''' as their first ability, they're able to inflict long range damage on enemy targets from a position of safety. {{Class Tree (LWR)|3 KB (349 words) - 19:58, 25 July 2020
- {{Class Tree (LWR)| |Specialist1={{ Close Encounters (LWR)|text=1|topbotpad=10}}2 KB (330 words) - 19:59, 25 July 2020
- {{Class Tree (LWR)| |Specialist1={{ Onslaught (LWR)|text=1|topbotpad=10}}{{ Ram (LWR)|text=1|topbotpad=10}}9 KB (1,340 words) - 13:14, 21 December 2023
- {{Class Tree (LWR)| |Specialist1={{ Fire Rocket (LWR)|text=1|topbotpad=10}}9 KB (1,331 words) - 13:12, 21 December 2023
- {{Class Tree (LWR)| |Specialist1={{ Light 'Em Up (LWR)|text=1|topbotpad=10}}9 KB (1,286 words) - 13:08, 21 December 2023
- ...sight''' as their first ability, they're able to inflict long range damage on enemy targets from a position of safety. {{Class Tree (LWR)|10 KB (1,503 words) - 14:03, 2 February 2024
- {{Class Tree (LWR)| |Specialist1={{Mechanic (LWR) |text=1|topbotpad=10}} {{Repair (LWR) |text=1|topbotpad=10}}8 KB (1,140 words) - 08:11, 4 February 2024
- {{Class Tree (LWR)| |Specialist1={{Field Medic (LWR) |text=1|topbotpad=10}}9 KB (1,278 words) - 19:08, 3 February 2024
- {{Class Tree (LWR)| |Specialist1={{Suppression (LWR) |text=1|topbotpad=10}}9 KB (1,393 words) - 13:12, 21 December 2023
- {{Class Tree (LWR)| |Specialist1={{Hunter (LWR) |text=1|topbotpad=10}}{{Combined Arms (LWR) |text=1|topbotpad=10}}11 KB (1,710 words) - 13:13, 21 December 2023
- ...ring up tactical information on the active unit (or if targeting an enemy, on the enemy) *'''Alt-T''': Bring up the Tutorial2 KB (350 words) - 00:44, 15 April 2024
- XCOM starts with at least 1 SHIV, which accompanies your soldiers on the first mission. '''This means that if you bring multiple SHIVs on a mission only 1 can act each turn.'''9 KB (1,305 words) - 00:35, 5 December 2023
- <li class="toclevel-1 tocsection-1">[[Abilities_List_(LWR)#Normal Perks|<span style="color:black;">1</span> Normal Perks]] <li>[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]</li>92 KB (13,428 words) - 15:12, 3 April 2024
- {{Class Tree (LWR)| |Specialist1={{ Absorption Fields (LWR)|text=1|topbotpad=10}}9 KB (1,415 words) - 15:22, 18 February 2024
- {{Class Tree (LWR)| |Specialist1={{Reconnaissance (LWR) |text=1|topbotpad=10}} {{Low Profile (LWR) |text=1|topbotpad=10}}12 KB (1,790 words) - 13:08, 21 December 2023
- ...ship. All other UFO equipment is acquired on a 1:1 basis from what you see on the tactical map. '''Damaged Power Cylinders''' will yield 1-2 '''UFO Power ...t from completing its mission (50% damage will prevent a [[Alien_Missions_(LWR)#Hunt|hunt mission]] from succeeding).18 KB (2,690 words) - 02:38, 23 March 2024
- {{Unit Stat Box LWR {{Unit Stat Skills LWR94 KB (12,410 words) - 17:41, 27 July 2020