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  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15e}}
    9 KB (984 words) - 22:17, 14 September 2015
  • {{Toc (Long War)|15}} ...d Medic specialized Support in vanilla XCOM. Their signature ability is '''Field Medic''', which grants one free use of a medikit per mission and allows add
    18 KB (2,774 words) - 21:31, 2 June 2022
  • {{Toc (Long War)|55}} Long War includes numerous changes to existing perks, as well as introducing new one
    39 KB (5,870 words) - 18:00, 12 July 2023
  • ...ploy robotic drones on the battlefield that can be outfitted for combat or field medic duty.'''''</div> Specialists in Long War 2 are largely similar to XCOM 2's Specialist class, with several exceptions
    6 KB (824 words) - 19:04, 5 September 2020
  • {{Toc_(LW2)|44}}As with [[Long War|Long War 1]], Long War 2 includes numerous changes to existing perks, as well as introducing new o <div id="Channeling Field"><h4 style="display: none">Channeling Field</h4></div>
    52 KB (7,375 words) - 11:11, 23 August 2020
  • ...ploy robotic drones on the battlefield that can be outfitted for combat or field medic duty.'''''</div> Specialists in Long War 2 are largely similar to XCOM 2's Specialist class, with several exceptions
    15 KB (1,979 words) - 17:44, 19 April 2024
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> ...players have started writing about their own experience and how does Long War interact with their tactical genius. The main venue for discussing strategy
    25 KB (4,247 words) - 17:40, 27 November 2014
  • Специалисты в Long War 2 во многом похожи на класс Специалист в XC |Corporal1={{RU/Field Surgeon (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
    12 KB (471 words) - 17:31, 17 June 2021
  • {{RU/Channeling Field (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
    71 KB (5,514 words) - 17:31, 16 June 2021
  • ...ar of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference <div id="Channeling Field"><h4 style="display: none">Channeling Field</h4></div>
    122 KB (16,308 words) - 19:22, 22 December 2023
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15f3}}
    124 KB (9,447 words) - 06:08, 21 January 2021
  • Unlike in [[Long War]] or vanilla [[XCOM 2]], the maximum squad size remains fixed for the entir In Long War 2, experience for soldiers is primarily earned by mission completion rather
    30 KB (3,751 words) - 12:23, 29 August 2020
  • <li>[[Abilities_List_(LWR)#Field Medic|Field Medic]]</li> <li>[[Abilities_List_(LWR)#Telekinetic Field|Telekinetic Field]]</li>
    92 KB (13,428 words) - 15:12, 3 April 2024
  • {{Toc (Long War)|155}} ...'', and you have a nice buffer for the expanded recovery mechanics of Long War.
    27 KB (4,759 words) - 19:06, 30 January 2021
  • {{Toc (Long War)|18}} ...A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&pUp=1/ Long War Nexus mod page].
    50 KB (5,426 words) - 07:15, 23 June 2021
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> ...A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&pUp=1/ Long War Nexus mod page].
    50 KB (5,358 words) - 23:08, 8 March 2020
  • Unlike in [[Long War]] or vanilla [[XCOM 2]], the maximum squad size remains fixed for the entir In Long War of the Chosen, experience for soldiers is primarily earned by mission compl
    58 KB (7,407 words) - 01:03, 20 April 2024
  • Unlike in [[Long War]] or vanilla [[XCOM 2]], the maximum squad size remains fixed for the entir In Long War of the Chosen, experience for soldiers is primarily earned by mission compl
    68 KB (8,520 words) - 00:23, 13 April 2024
  • ==Groom Range, war room check-in== ==Groom Range, war room check-in==
    52 KB (8,760 words) - 02:31, 5 August 2019
  • - Shredstorm Cannon requires War Suit instead of Exo Suit technology - Death from Above reduces long-range sniper rifle penalty by half instead of eliminating it entirely. With
    86 KB (14,357 words) - 16:29, 9 April 2019

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