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  • == Mission Variants == * [[Terror Mission (TFTD)]] - Screaming civilians, ship calls, big dinosaurs.
    880 bytes (128 words) - 07:35, 9 April 2015
  • ...AUTION: - There will be Aliens in the submarine and around the site. This mission will be completed when all enemy units have been eliminated or neutralised. {{Ref Close | source = Terror From the Deep Mission Briefing Screen}}
    2 KB (286 words) - 13:18, 5 October 2012
  • ...missions where more assault power is required-- most famously the [[Terror Mission]]s launched against major cities. These creatures are called terror units, *[[Terror ship|Terror Ships]], including city [[Terror Mission]]s
    2 KB (359 words) - 09:47, 1 May 2015
  • the Alien Sub. The mission will be successful when all *There will, on average, be more aliens to kill, as none will be killed pre-mission by IBA explosions.
    1 KB (244 words) - 09:21, 6 February 2016
  • ...of the more important technological improvements you can start [[Research (TFTD)|researching]] after first contact with the aliens. Even the first technolo ==Armour Types==
    3 KB (424 words) - 05:49, 3 April 2020
  • [[Image:Base-TFTD-containment.gif|right|100px]] ...e. Without an Alien Containment, any live aliens captured at the end of a mission will die.
    4 KB (640 words) - 14:07, 23 July 2013
  • {{Ref Open | title = Shipping Lane Mission Briefing}} This mission is a bug hunt, eliminate all Alien units on the ship, and preserve the live
    3 KB (542 words) - 12:28, 13 December 2019
  • ...roops to rest up from their injuries or rearm. They must also complete the mission with what remaining ammo they have on hand or what they've managed to pick In X-COM [[X-COM|Enemy Unknown]], the only two-part mission is the final mission, [[Cydonia]].
    6 KB (1,115 words) - 01:26, 30 April 2011
  • The aliens are attacking the civilians at a port. Your mission, as always, is to go to the site and put a stop to the aliens, and attempt == Mission Text ==
    2 KB (390 words) - 09:55, 1 February 2011
  • This is one of the two map types for "standard" terror missions. Aliens have landed on/near an island resort {{Mission Types Navbar (TFTD)}}
    2 KB (348 words) - 18:37, 18 February 2010
  • ...iens to use their devastating torpedoes, they bring deadly [[Terror_Units_(TFTD)|terror units]] into battle to compensate. For more information on the different terror mission types, refer to their respective articles.
    7 KB (1,306 words) - 10:42, 28 August 2021
  • ...oning. Especially once the [[Hyper-wave Decoder]] is deployed, knowing the mission of the aliens can help make strategic plans for further actions that the al *Generate an ordinary mission (Research, Harvest, Abduction, Infiltration or Base).
    4 KB (617 words) - 05:55, 5 November 2019
  • ...e. Without an Alien Containment, any live aliens captured at the end of a mission will die. ...'[[TFTD|Terror from the Deep]]'' equivalent, refer to [[Alien Containment (TFTD)]].
    4 KB (628 words) - 09:06, 26 December 2023
  • ...s to discuss any differences in Base Defence missions that are specific to TFTD. ...tion". Please see the associated Discussion page for initial musings about TFTD Base Defence.
    6 KB (1,130 words) - 10:56, 28 August 2021
  • There are many different types of '''equipment''' available in [[X-COM]] for fighting the alien menace. Fr ...um-115]]: A valuable item to recover. Serves no immediate purpose during a mission.
    2 KB (299 words) - 02:44, 23 July 2013
  • This item appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to [[Magnetic Navigation]]. [[Image:UFO_Navigation.png|thumb|Types of UFO Navigation in the game.]]
    2 KB (370 words) - 04:10, 23 July 2013
  • == Alien Contact Site Mission == This mission is a raid on a freshly activated Alien communications site. There are 2 lev
    9 KB (1,589 words) - 18:37, 17 October 2021
  • ...ition to the standard radar functions, it will also reveal the UFO's type, mission, destination and the race of its crew. ...)|base facility]] appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Transmission Resolver]]
    2 KB (322 words) - 03:54, 23 July 2013
  • The amplifier allows soldiers to attack enemies with two types of mental attacks. Panic and Mind Control. Panic, the easiest of the two at This item appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[M.C. Disruptor]].
    4 KB (646 words) - 03:49, 23 July 2013
  • This item appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to [[Ion-Beam Accelerators]]. Every UFO Power Source that is intact at the beginning of a mission will have Elerium, with the exception of one UFO Power Source found in a pa
    4 KB (665 words) - 08:57, 30 August 2019

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