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- ...may vary in function; some have related upgrades in the [[Foundry (EU2012)|Foundry]]. ...upgrade automatically allows all soldiers, regardless of their [[Classes (EU2012)|class]], to carry 2 items.3 KB (403 words) - 18:35, 7 December 2013
- ...tle = Project Skunk Works Results }}[[Image:Experimental Warfare Research (EU2012).png|right|100px|Experimental Warfare]] {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}2 KB (293 words) - 16:25, 30 January 2014
- ...t drone that could take the place of an [[XCOM (EU2012)|XCOM]] [[Soldiers (EU2012)|soldier]].'' ....H.I.V.s never count as flanked for the purposes of bonus [[Critical Hits (EU2012)|critical hit]] chance. S.H.I.V.s are also a little faster than a regular s10 KB (1,705 words) - 07:24, 30 April 2020
- [[Image:Security Breach Trailer 2 (EU2012).png|right|200px|Security Breach Trailer]] ...vert operatives are limited to pistols; pistol tech and [[Foundry (EU2012)|Foundry]] upgrades may be useful.8 KB (1,325 words) - 00:14, 19 February 2017
- [[File:XCOM Base Defense Mission Screen (EU2012).png|200px|right]] {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}7 KB (1,206 words) - 06:28, 2 August 2014
- {{Template:REWRITE NEEDED (EU2012)}} An '''Alien Artifact''' is anything that your soldiers acquire from tactical missions.47 KB (5,724 words) - 20:18, 25 July 2020
- '''Alien Artifact''' is everything that your soldiers return to the base from tactical missions. *''Enhanced Plasma'' Foundry project requires a '''Plasma Dragon''', which needs an '''Alien Heavy Weapo51 KB (6,517 words) - 05:49, 14 January 2023
- [[Image:Foundry.jpg|thumb|right|300px|The Foundry.]] ..., take note that, unlike [[Research (EU2012)|Research]] projects, multiple Foundry projects can be run at the same time (they will not affect each other's tim36 KB (5,035 words) - 19:41, 17 April 2024
- {{Ref Open | title =Project Spark Results }}[[Image:Arc Thrower Research (EU2012).png|right|100px|Arc Thrower Research]] ...retrieved from the field will have to be housed in an [[Alien Containment (EU2012)|Alien Containment]] facility; I strongly advise we build that facility bef9 KB (1,425 words) - 19:01, 19 October 2015
- {{REWRITE NEEDED (EU2012)}} [[File:Training Roulette 1.png|300px|right|A Training Roulette killer Sniper with Sentinel, HEAT Ammo and20 KB (2,985 words) - 00:03, 27 August 2015
- [[File:SUPPORTS (EU2012).png|thumb|480px|Support Squad]][[File: CLASS SUPPORT.png|right|frame|64px|Support]] ...medic or fire support. Highly mobile and useful for setting up [[Flanking (EU2012)|flank]] attacks, or defending flanks. Its drawback being the lack of high21 KB (3,447 words) - 20:37, 5 May 2015
- ...ad]][[File: CLASS MECH.png|rigth|frame|64px|MEC Trooper]][[Image:Bellator (EU2012).png|right|100px|Translation: "Warrior in the Machine"]] ...sting abilities but see its HP increase and will have its own [[Abilities (EU2012)|abilities]] tree, starting with Collateral Damage.27 KB (4,294 words) - 21:09, 14 October 2014
- [[Image:DrVahlen.png|thumb|right|300px|Dr. Vahlen, head scientist from the XCOM project.]] ''Research is the core of [[XCOM (EU2012)|XCOM]], we must learn more about the enemy and how we can defeat them.''60 KB (8,297 words) - 15:10, 8 April 2014
- ...t|thumb|400px|A Squad of different Assault soldiers.]][[File: CLASS ASSAULT.png|right|frame|64px|Assault]] ...2)|Shotgun]], [[Scatter Laser (EU2012)|Scatter Laser]] and [[Alloy Cannon (EU2012)|Alloy Cannon]].<br/>26 KB (4,221 words) - 14:22, 3 September 2017
- [[Image:XCOM Enemy Within Poster.png|right|450px|Enemy Within poster]] [[Image:Devil's Toys.png|right|450px|]]43 KB (6,244 words) - 00:13, 8 December 2019
- [[File:SNIPERS (EU2012).png|thumb|480px|Sniper Squad]][[File: CLASS SNIPER.png|right|frame|64px|Sniper]] ...ts from a position of safety. They are good at inflicting [[Critical Hits (EU2012)|critical hits]], and can augment the chances further with their special ''25 KB (4,070 words) - 15:45, 29 August 2014
- ...e player, but under any [[Difficulty (EU2012)|difficulty]]. Use of [[Hero (EU2012)|heroes]] will disable achievements for your campaign (even for missions th |[[Image:You_Win_(EU2012).jpg]]28 KB (4,121 words) - 19:00, 29 August 2015
- ...frame|64px|Psionic]]A Psionic is a late game 'extra' <noinclude>[[Classes (EU2012)|class]]</noinclude><includeonly>class</includeonly> that appears once you ...EU2012)|autopsy]], or interrogating a Psionic alien, if the [[Second Wave (EU2012)|Second Wave]]'s '''More Than Human''' option is activated.25 KB (4,248 words) - 12:04, 12 August 2016
- [[File:HEAVIES (EU2012).png|thumb|480px|Heavy Squad]][[File: CLASS HEAVY.png|right|frame|64px|Heavy]] ...ight Machinegun]], [[Heavy Laser (EU2012)|Heavy Laser]] or [[Heavy Plasma (EU2012)|Heavy Plasma]].26 KB (4,085 words) - 04:39, 22 January 2016
- |image=Foundry.jpg ...quickly as possible. Besides enhancing and creating new technologies, the Foundry also counts as a Workshop for adjacency purposes.17 KB (2,027 words) - 06:10, 29 November 2021