This tiny submarine is used for reconnaissance and survey missions. It normally precedes larger vessels at the start of an Alien task force.
Damage capacity: 60
Weapon Power: 0
Weapon Range: 0 km
Maximum Speed: 2000 knots
In nine out of ten cases, the Survey Ship will not touch down, but merely fly around a bit. Because it is so fragile, attacks from the more powerful Sub Armaments such as the D.U.P. Head will usually destroy a Survey Ship outright; to crash one and assault it in the Battlescape, you must use weaker weapons such as the AJAX.
If you do so, you will find that the Survey Ship is somewhat larger on the Battlescape than its UFO Defense cousin, to the point that a SWS can enter and fit inside. There are two small storage rooms next to the main door, but since there's only one occupant (which is usually outside the ship at start of combat), there's little or no risk of an ambush.
In late game it is common to simply destroy the Survey Ship with heavy weaponry. However, a Survey Ship recovery mission is the easiest means to train your fresh recruits in MC. Those crewed by a single Lobsterman can also train reactions and accuracy.
Note: It is considered likely that the Survey Ship's Battlescape hull and UFOpaedia/interception picture were actually meant for the Escort. The pictures on this page reflect what you will see in a unmodified game of Terror From The Deep v2.0 DOS or Collector's Edition. XcomUtil has a "fix" for this.
|Ion Beam Accelerators||$250,000||1||$250,000|
|Alien Sub Construction||$20,000||0||$0|
|Alien Learning Arrays||$20,000||0||$0|
|Alien Re-Animation Zone||$100||0||$0|