Difference between revisions of "Agents (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
m (link)
 
(26 intermediate revisions by 8 users not shown)
Line 1: Line 1:
= Overview =
+
[[Image:Apoc_noarmor.png|Megapol Armor|right]]
Your agents are your lifeblood when it comes to close combat engagements with the enemy. Agents are highly adaptable soldiers trained in all the arts of - well - urban warfare. They come in all races, creeds colours and shapes. X-COM does not discriminate and is an equal opportunity employer. Come one, come all, if you can survive the night - or your first mission - then you will go far in the organisation.  
+
'''The front line of defence for Mega-Primus against a new threat of strange inter-dimensional beings.'''
  
== The Races ==
+
==[[Agents_Stats_(Apocalypse)|Agents]]==
 +
Citizens of Mega-Primus who have decided to join X-Com may be hired each new day (midnight) from the three types available in the city: Humans, Hybrids and Androids.
 +
* Hire cost = $600
 +
* Weekly wages = $600, ''$31,200pa''
 +
The total quantity of any type of agent across all bases at any one time is 100. If it is reduced for any reason, more will become available to be hired.
  
Though most X-COM commanders end up utilising humans in the majority because they are the most well rounded race and have larger numbers available for recruitment, a good mix of Hybrids and Androids does allow for different tactical advantages that are normally not available to a team consisting entirely of one race.
+
===Humans===
 
 
===[[Humans (Apocalypse)|Humans]]===
 
 
[[Image:Human_apocalypse.png|right]]
 
[[Image:Human_apocalypse.png|right]]
 +
Homo Sapians have been around since well before recorded history. Humans are the most common of the three races available for hire. <br>
 +
Human recruits have no political dependencies. Any company, allied to hostile, willl have new recruits available.
  
Humans are fundamental trooper material. They will probably make up the largest of your soldier population. They start with strong to average [[Agents Stats (Apocalypse)|abilities]] and can become very skilled soldiers fairly quickly. The only thing that humans lack are good psionic skills. Their starting statistics tend to vary widely. Be sure to screen those otherwise superb recruits for psi-defense or bravery deficiencies!
+
{| {{StdCenterTable}} align = "center" width = "60%"
 
+
|-
<br>* '''Pros:''' Wide availability of recruits means you rarely run out of human agents. Relatively fast statistical improvement means that even subpar agents can increase to respectable levels, with time.
+
|colspan = "2" {{StdDescTable_Heading}}|'''Human Features'''
<br>* '''Cons:''' Psionics, morale, brainsucking. Humans are also fragile.
+
|-
<br>* '''Recruitment:''' You can't really lose recruiting options with humans, but it's generally a good idea to keep people in your good books anyway. And specially if you keep [[Grav Ball League]] happy.
+
| colspan = "2" align = "left" |'''Requirements''': None
 +
|-
 +
|{{StdDescTable_Heading}} width = "50%" |'''Pros'''  
 +
|{{StdDescTable_Heading}} width = "50%" |'''Cons'''
 +
|-
 +
| align = "left" valign = "top"|
 +
* Recuits are common
 +
* Balanced attributes
 +
* Training available
 +
| align = "left" valign = "top"|
 +
* Low psionic ability
 +
* Vulnerable to psionics
 +
* Can be brainsucked
 +
|}
  
===[[Hybrids (Apocalypse)|Hybrids]]===
+
===Hybrids===
 
[[Image:Hybrid_apocalypse.png|right]]
 
[[Image:Hybrid_apocalypse.png|right]]
Hybrids are the result of a crossing between humans and sectoids. No one's certain why they end up bald and with ridges on their head, but they take on the qualities of their sectoid bretheren. They are mentally powerful while frail in the flesh. However, being part human, they have the potential to become as powerful as their pure human cousins on top of their psionic skills.  
+
Hybrids are the result from inter-breeding Humans with the [[Sectoid]] alien race. Physical traits include baldness, short stature, weak muscles, and the obvious almond-shaped eyes. Mental (psionic) traits are elevated.<br>
 +
Hybrids are politically associated with [[Mutant Alliance]]. An activist group that promotes the welfare of Mega Primus's ''half human - half sectoid'' citizens.<br>
 +
Hybrids can be hired only if Mutant Alliance is neutral, or better, in relations with X-Com.
  
<br>* '''Pros:''' Psionic capabilities are useful, but suffer from drawbacks in Apocalypse.
+
{| {{StdCenterTable}} align = "center" width = "60%"
<br>* '''Cons:''' Pretty much the same as human troopers, though often even more fragile. However, due to the psionic "nerf" (they only function on a line-of-sight basis, at least for untrained psions) hybrids are less effective than they could be.
+
|-
<br>* '''Recruitment:''' You must be on good terms with [[Mutant Alliance]] to ensure a healthy quantity of Hybrid recruits.
+
|colspan = "2" {{StdDescTable_Heading}}|'''Hybrid Features'''
 +
|-
 +
| colspan = "2" align = "left" |'''Requirements''': Neutral relations: Mutant Alliance ''see note''
 +
|-
 +
|{{StdDescTable_Heading}} width = "50%" |'''Pros'''
 +
|{{StdDescTable_Heading}} width = "50%" |'''Cons'''
 +
|-
 +
| align = "left" valign = "top"|
 +
* Strong psionic ability
 +
* Training available
 +
* Small target cross-section
 +
| align = "left" valign = "top"|
 +
* Recruits are rare
 +
* Weak attributes
 +
* Can be brainsucked
 +
|}
  
===[[Androids (Apocalypse)|Androids]]===
+
===Androids===
 
[[Image:Android_apocalypse.png|right]]
 
[[Image:Android_apocalypse.png|right]]
The Androids are the oddball of the three species that are employed by X-COM. The androids make a valiant attempt to eke out their virtual existence in the physical world by doing their best and taking as much advantage of their cybernetic bodies as they can. Unfortunately, they are not able to improve physically in any way or form. While this may sound like a big detriment at first, they start their life of service as combat hardened soldiers and have a semblance of immunity towards brainsucker and psionics.
+
Androids are robotic, human shaped entities which have become self-aware. Physical traits cannot change but are generally stronger than other races whereas psionics are non existant.<br>
 +
Androids are politically associated with [[S.E.L.F.]]. An activist group that promotes the welfare of Mega Primus's ''robots who identify as sentient humans''.<br>
 +
Androids can be hired only if S.E.L.F. is neutral, or better, in relations with X-Com.
 +
 
 +
{| {{StdCenterTable}} align = "center" width = "60%"
 +
|-
 +
|colspan = "2" {{StdDescTable_Heading}}|'''Android Features'''
 +
|-
 +
| colspan = "2" align = "left" |'''Requirements''': Neutral relations: S.E.L.F. ''see note''
 +
|-
 +
|{{StdDescTable_Heading}} width = "50%" |'''Pros'''
 +
|{{StdDescTable_Heading}} width = "50%" |'''Cons'''
 +
|-
 +
| align = "left" valign = "top"|
 +
* Strong attributes
 +
* Immune to psionics
 +
* Immune to brainsuckers
 +
| align = "left" valign = "top"|
 +
* Recruits are rare
 +
* Attributes cannot increase
 +
* Training not available
 +
|}
  
<br>* '''Pros:''' Good starting stats - especially health and morale. A shot that could kill a new human or hybrid recruit may ''merely'' critically wound an android. [[Brainsucker]]s and psi capable enemies do not deliberately target androids.
+
====Note====
<br>* '''Cons:''' Inconsequential stat progression. No psionic attack capability. Can be brainsucked, though only by accident.  
+
A "neutral" rating can be slightly postive or negative. New hires will only appear when the neutral rating is slightly positive. It may happen that you have a neutral disposition but Hybrids or Androids still won't appear in the hire screen... Increase your relations to more positive!
<br>* '''Recruitment:''' Few or no android recruits will be available if you don't keep [[S.E.L.F.]] - the Sentient Engine Liberation Front - happy.
 
  
==Ranks==
+
==Internal Recruitment Algorithm==  
<table {{StdDescTable}}>
+
Available recruits (hires) chosen from a list 180 units. The algorithm sequence at the start of a new day:<br>
<th {{StdDescTable_Heading}}>Rank</th><th {{StdDescTable_Heading}}>Notes</th>
+
1) Check if hires are at capacity for each list.<br>
<tr><td>Commander</td><td>  [[Image:XCom3 rank6 Commander.GIF|32px]] The Big Man</td></tr>
+
2) Randomly remove current hires or leave alone.<br>
<tr><td>Colonel</td><td>  [[Image:XCom3 rank5 Colonel.GIF|32px]] 1 Colonel per 2 Captains</td></tr>
+
3) Randomise a quantity to appear.<br>
<tr><td>Captain</td><td>  [[Image:XCom3 rank4 Captain.GIF|32px]] 1 Captain per 3 Sergeants</td></tr>
+
4) Randomise appearance quantity into these, in order: humans, bio-chemists, engineers, quantum physicists, hybrids and finally androids.<br>
<tr><td>Sergeant</td><td>  [[Image:XCom3 rank3 Sergeant.GIF|32px]] 1 Sergeant per 4 Squad Leaders</td></tr>
+
Additions to the hire list is no more than eight units per day. Capacity is twenty for each of the four types. (unconfirmed)
<tr><td>Squad Leader</td><td>  [[Image:XCom3 rank7 Squadleader.GIF|32px]] 1 Squad Leader for every 5 Agents</td></tr>
 
<tr><td>Squaddie</td><td>  [[Image:XCom3 rank2 Squaddie.GIF|32px]] A rookie will be promoted to squaddie when he/she earns enough experience points</td></tr>
 
<tr><td>Rookie</td><td>  [[Image:XCom3 rank1 Rookie.GIF|32px]] Starting rank for all new recruits</td></tr>
 
</table>
 
  
Apparently, and for purposes of rank progression, all your hired personnel count toward the soldier limit, including scientists (which are presumably assigned the rank of Rookie, since it seems that scientist promotion does not take place in Apocalypse). Therefore, it is possible to have only ranked (i.e. higher than Squaddie) Agents if the total staff limit was reached through hiring scientists to fill the ranks. Check the discussion on the [[Agent Ranks (Apocalypse)|Agent Ranks]] page for more information.
 
  
 
==See Also==
 
==See Also==
* [[Apocalypse]]
+
* [[Population_(Apocalypse)|Agents]]
* [[X-COM (Apocalypse)|X-COM]]
 
 
* [[Agents Stats (Apocalypse)|Agent Stats]]
 
* [[Agents Stats (Apocalypse)|Agent Stats]]
 
* [[Training (Apocalypse)|Training]]
 
* [[Training (Apocalypse)|Training]]
* [[Agents Medals (Apocalypse)|Agent Medals]]
+
* [[Agents Medals (Apocalypse)|Agent Rank And Medals]]
 +
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Agents (Apocalypse)]]
 

Latest revision as of 21:09, 22 September 2023

Megapol Armor

The front line of defence for Mega-Primus against a new threat of strange inter-dimensional beings.

Agents

Citizens of Mega-Primus who have decided to join X-Com may be hired each new day (midnight) from the three types available in the city: Humans, Hybrids and Androids.

  • Hire cost = $600
  • Weekly wages = $600, $31,200pa

The total quantity of any type of agent across all bases at any one time is 100. If it is reduced for any reason, more will become available to be hired.

Humans

Human apocalypse.png

Homo Sapians have been around since well before recorded history. Humans are the most common of the three races available for hire.
Human recruits have no political dependencies. Any company, allied to hostile, willl have new recruits available.

Human Features
Requirements: None
Pros Cons
  • Recuits are common
  • Balanced attributes
  • Training available
  • Low psionic ability
  • Vulnerable to psionics
  • Can be brainsucked

Hybrids

Hybrid apocalypse.png

Hybrids are the result from inter-breeding Humans with the Sectoid alien race. Physical traits include baldness, short stature, weak muscles, and the obvious almond-shaped eyes. Mental (psionic) traits are elevated.
Hybrids are politically associated with Mutant Alliance. An activist group that promotes the welfare of Mega Primus's half human - half sectoid citizens.
Hybrids can be hired only if Mutant Alliance is neutral, or better, in relations with X-Com.

Hybrid Features
Requirements: Neutral relations: Mutant Alliance see note
Pros Cons
  • Strong psionic ability
  • Training available
  • Small target cross-section
  • Recruits are rare
  • Weak attributes
  • Can be brainsucked

Androids

Android apocalypse.png

Androids are robotic, human shaped entities which have become self-aware. Physical traits cannot change but are generally stronger than other races whereas psionics are non existant.
Androids are politically associated with S.E.L.F.. An activist group that promotes the welfare of Mega Primus's robots who identify as sentient humans.
Androids can be hired only if S.E.L.F. is neutral, or better, in relations with X-Com.

Android Features
Requirements: Neutral relations: S.E.L.F. see note
Pros Cons
  • Strong attributes
  • Immune to psionics
  • Immune to brainsuckers
  • Recruits are rare
  • Attributes cannot increase
  • Training not available

Note

A "neutral" rating can be slightly postive or negative. New hires will only appear when the neutral rating is slightly positive. It may happen that you have a neutral disposition but Hybrids or Androids still won't appear in the hire screen... Increase your relations to more positive!

Internal Recruitment Algorithm

Available recruits (hires) chosen from a list 180 units. The algorithm sequence at the start of a new day:
1) Check if hires are at capacity for each list.
2) Randomly remove current hires or leave alone.
3) Randomise a quantity to appear.
4) Randomise appearance quantity into these, in order: humans, bio-chemists, engineers, quantum physicists, hybrids and finally androids.
Additions to the hire list is no more than eight units per day. Capacity is twenty for each of the four types. (unconfirmed)


See Also