Difference between revisions of "Agents (Apocalypse)"

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== Overview ==
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[[Image:Apoc_noarmor.png|Megapol Armor|right]]
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'''The front line of defence for Mega-Primus against a new threat of strange inter-dimensional beings.'''
  
X-COM's combat role is served by highly trained X-COM Agents. Agents are made up of brave men, women and artificial humans and are Mega Primus' front-most line of defence against the new dimensional alien invaders. New to the X-COM series is the addition of three distinct races that can be used in combat.  
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==[[Agents_Stats_(Apocalypse)|Agents]]==
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Citizens of Mega-Primus who have decided to join X-Com may be hired each new day (midnight) from the three types available in the city: Humans, Hybrids and Androids.
 +
* Hire cost = $600
 +
* Weekly wages = $600, ''$31,200pa''
 +
The total quantity of any type of agent across all bases at any one time is 100. If it is reduced for any reason, more will become available to be hired.  
  
 
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===Humans===
== The Races ==
 
 
 
Agents come in three flavours of races: humans, hybrids and androids. Each race has a unique trait or ability that can used to your tactical advantage.
 
 
 
===[[Humans (Apocalypse)|Humans]]===
 
 
[[Image:Human_apocalypse.png|right]]
 
[[Image:Human_apocalypse.png|right]]
Humans have been around since well before recorded history. They are the most common of the three races available for hire. While they have no unique race related skills, they start with strong to average physical [[Agents Stats (Apocalypse)|abilities]], allowing them to quickly become adept fighters.
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Homo Sapians have been around since well before recorded history. Humans are the most common of the three races available for hire. <br>
 
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Human recruits have no political dependencies. Any company, allied to hostile, willl have new recruits available.
The humans main weakness is their limited psionic abilities. With low psi defence, they will always be the most vulnerable of the three races to alien psi attacks.
 
 
 
Human recruits have no political dependencies that prevent them from offering their services to X-COM.  
 
  
 
{| {{StdCenterTable}} align = "center" width = "60%"
 
{| {{StdCenterTable}} align = "center" width = "60%"
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|-
 
|-
 
| align = "left" valign = "top"|
 
| align = "left" valign = "top"|
* Common
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* Recuits are common
* Reasonable starting stats, allowing for quick training to usefulness.
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* Balanced attributes
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* Training available
 
| align = "left" valign = "top"|
 
| align = "left" valign = "top"|
* Low base psi abilities. Highly vulnerable to psi attacks. 
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* Low psionic ability
* Can be Brainsucked
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* Vulnerable to psionics
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* Can be brainsucked
 
|}
 
|}
  
===[[Hybrids (Apocalypse)|Hybrids]]===
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===Hybrids===
 
[[Image:Hybrid_apocalypse.png|right]]
 
[[Image:Hybrid_apocalypse.png|right]]
Hybrids are the result cross breeding humans with [[Sectoid]]s. They have sectoid eyes and/or forehead ridges and baldness is common. They are mentally powerful but physically weak.
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Hybrids are the result from inter-breeding Humans with the [[Sectoid]] alien race. Physical traits include baldness, short stature, weak muscles, and the obvious almond-shaped eyes. Mental (psionic) traits are elevated.<br>
 
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Hybrids are politically associated with [[Mutant Alliance]]. An activist group that promotes the welfare of Mega Primus's ''half human - half sectoid'' citizens.<br>
Although psi is their key racial ability, expect your hybrids to spend some time in the psi-gym before they become truly useful at psionic attacks.
+
Hybrids can be hired only if Mutant Alliance is neutral, or better, in relations with X-Com.
 
 
Their weak physical abilities often makes them liabilities in combat. However, after some time in both the psi-gym and physical training, hybrids have the potential to be the most powerful of the three races.
 
 
 
Hybrids are backed by the [[Mutant Alliance]], a political group that promotes the welfare of Mega Primus's half human and half sectoid citizens. Being on good terms with the Alliance will allow new hybrids recruits to occasionally appear for recruitment.  
 
  
 
{| {{StdCenterTable}} align = "center" width = "60%"
 
{| {{StdCenterTable}} align = "center" width = "60%"
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|colspan = "2" {{StdDescTable_Heading}}|'''Hybrid Features'''
 
|colspan = "2" {{StdDescTable_Heading}}|'''Hybrid Features'''
 
|-
 
|-
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]]
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| colspan = "2" align = "left" |'''Requirements''': Neutral relations: Mutant Alliance ''see note''
 
|-
 
|-
 
|{{StdDescTable_Heading}} width = "50%" |'''Pros'''  
 
|{{StdDescTable_Heading}} width = "50%" |'''Pros'''  
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|-
 
|-
 
| align = "left" valign = "top"|
 
| align = "left" valign = "top"|
* Strongest Psi abilities
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* Strong psionic ability
* Can reach the same maximum stats as humans
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* Training available
 +
* Small target cross-section
 
| align = "left" valign = "top"|
 
| align = "left" valign = "top"|
 
* Recruits are rare  
 
* Recruits are rare  
* Lowest starting stats. Slower initial combat progression and more training time than Humans.
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* Weak attributes
* Can be Brainsucked
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* Can be brainsucked
 
|}
 
|}
  
===[[Androids (Apocalypse)|Androids]]===
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===Androids===
 
[[Image:Android_apocalypse.png|right]]
 
[[Image:Android_apocalypse.png|right]]
The Androids are the oddball of the three races employed by X-COM. Androids are artificial humans who have reached a point of awareness and believe them selves to be alive.  
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Androids are robotic, human shaped entities which have become self-aware. Physical traits cannot change but are generally stronger than other races whereas psionics are non existant.<br>
 
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Androids are politically associated with [[S.E.L.F.]]. An activist group that promotes the welfare of Mega Primus's ''robots who identify as sentient humans''.<br>
An Android's abilities are based on its construction and programming and they are not able to improve physically in any way. Though this may seem to limit their usefulness, androids have good starting stats and are reasonably good fighters from the moment they are hired. Also unique to the Androids are their immunity to psionics. Brainsuckers also do not actively attack them.
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Androids can be hired only if S.E.L.F. is neutral, or better, in relations with X-Com.
 
 
Due to a [https://www.ufopaedia.org/index.php/Known_Bugs_(Apocalypse)#Android_Resistances[programming oversight]] Androids use the same Damage Modifier as Humans/Hybrids. Normally Androids are meant to be fully immune (0%) to Stun Gas damage and heavily resistant (20%) against regular Stun damage (Stun Grapple, Psionics Stun attack) as well as Incendiary damage (60% - '''IN''' Ammunition, Diablo Incendiary Grenade).
 
 
 
If not for the false Damage Modifier, Androids would make formidable stun and incendiary troopers, allowing them to burn up entire buildings during raids without having to be cautious or flush out aliens from corners and siderooms while barely taking any damage from the fire themselves. Or run through a line of aliens while dropping instant Stun Grenades without falling unconscious, while stunning 10 or even more aliens in one single turn.
 
 
 
Androids are backed by [[S.E.L.F.]] - the Sentient Engine Liberation Front - a political union fighting for Androids to have the same rights as humans. X-COM needs to be on good terms with them before they will allow androids to enlist. Even so, quantities of recruits made available are very limited.  
 
 
 
  
 
{| {{StdCenterTable}} align = "center" width = "60%"
 
{| {{StdCenterTable}} align = "center" width = "60%"
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|colspan = "2" {{StdDescTable_Heading}}|'''Android Features'''
 
|colspan = "2" {{StdDescTable_Heading}}|'''Android Features'''
 
|-
 
|-
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[S.E.L.F.]]
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| colspan = "2" align = "left" |'''Requirements''': Neutral relations: S.E.L.F. ''see note''
 
|-
 
|-
 
|{{StdDescTable_Heading}} width = "50%" |'''Pros'''  
 
|{{StdDescTable_Heading}} width = "50%" |'''Pros'''  
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|-
 
|-
 
| align = "left" valign = "top"|
 
| align = "left" valign = "top"|
* The highest base stats
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* Strong attributes
* Immune to psi
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* Immune to psionics
* Immune to Stun Gas (bugged)
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* Immune to brainsuckers
* Heavily resistant to Stun damage (bugged)
 
* Strong resistance to Incendiary damage (bugged)
 
* Brainsuckers do not attack
 
 
| align = "left" valign = "top"|
 
| align = "left" valign = "top"|
* Recruits are very rare  
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* Recruits are rare  
* Stats cannot be improved
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* Attributes cannot increase
* Cannot use Stun Grenades defensively (bugged)
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* Training not available
 
|}
 
|}
  
==Ranks==
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====Note====
<table {{StdDescTable}}>
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A "neutral" rating can be slightly postive or negative. New hires will only appear when the neutral rating is slightly positive. It may happen that you have a neutral disposition but Hybrids or Androids still won't appear in the hire screen... Increase your relations to more positive!
<th {{StdDescTable_Heading}}>Rank</th><th {{StdDescTable_Heading}}>Notes</th>
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<tr><td>Commander</td><td>  [[Image:XCom3 rank6 Commander.GIF|32px]] The Big Man</td></tr>
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==Internal Recruitment Algorithm==
<tr><td>Colonel</td><td>  [[Image:XCom3 rank5 Colonel.GIF|32px]] 1 Colonel per 2 Captains</td></tr>
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Available recruits (hires) chosen from a list 180 units. The algorithm sequence at the start of a new day:<br>
<tr><td>Captain</td><td>  [[Image:XCom3 rank4 Captain.GIF|32px]] 1 Captain per 3 Sergeants</td></tr>
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1) Check if hires are at capacity for each list.<br>
<tr><td>Sergeant</td><td>  [[Image:XCom3 rank3 Sergeant.GIF|32px]] 1 Sergeant per 4 Squad Leaders</td></tr>
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2) Randomly remove current hires or leave alone.<br>
<tr><td>Squad Leader</td><td>  [[Image:XCom3 rank7 Squadleader.GIF|32px]] 1 Squad Leader for every 5 Agents</td></tr>
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3) Randomise a quantity to appear.<br>
<tr><td>Squaddie</td><td>  [[Image:XCom3 rank2 Squaddie.GIF|32px]] A rookie will be promoted to squaddie when he/she earns enough experience points</td></tr>
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4) Randomise appearance quantity into these, in order: humans, bio-chemists, engineers, quantum physicists, hybrids and finally androids.<br>
<tr><td>Rookie</td><td>  [[Image:XCom3 rank1 Rookie.GIF|32px]] Starting rank for all new recruits</td></tr>
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Additions to the hire list is no more than eight units per day. Capacity is twenty for each of the four types. (unconfirmed)
</table>
 
  
Apparently, and for purposes of rank progression, all your hired personnel count toward the soldier limit, including scientists (which are presumably assigned the rank of Rookie, since it seems that scientist promotion does not take place in Apocalypse). Therefore, it is possible to have only ranked (i.e. higher than Squaddie) Agents if the total staff limit was reached through hiring scientists to fill the ranks. Check the discussion on the [[Agent Ranks (Apocalypse)|Agent Ranks]] page for more information.
 
  
 
==See Also==
 
==See Also==
* [[Apocalypse]]
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* [[Population_(Apocalypse)|Agents]]
* [[X-COM (Apocalypse)|X-COM]]
 
 
* [[Agents Stats (Apocalypse)|Agent Stats]]
 
* [[Agents Stats (Apocalypse)|Agent Stats]]
 
* [[Training (Apocalypse)|Training]]
 
* [[Training (Apocalypse)|Training]]
* [[Agents Medals (Apocalypse)|Agent Medals]]
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* [[Agents Medals (Apocalypse)|Agent Rank And Medals]]
 +
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Agents (Apocalypse)]]
 

Latest revision as of 21:09, 22 September 2023

Megapol Armor

The front line of defence for Mega-Primus against a new threat of strange inter-dimensional beings.

Agents

Citizens of Mega-Primus who have decided to join X-Com may be hired each new day (midnight) from the three types available in the city: Humans, Hybrids and Androids.

  • Hire cost = $600
  • Weekly wages = $600, $31,200pa

The total quantity of any type of agent across all bases at any one time is 100. If it is reduced for any reason, more will become available to be hired.

Humans

Human apocalypse.png

Homo Sapians have been around since well before recorded history. Humans are the most common of the three races available for hire.
Human recruits have no political dependencies. Any company, allied to hostile, willl have new recruits available.

Human Features
Requirements: None
Pros Cons
  • Recuits are common
  • Balanced attributes
  • Training available
  • Low psionic ability
  • Vulnerable to psionics
  • Can be brainsucked

Hybrids

Hybrid apocalypse.png

Hybrids are the result from inter-breeding Humans with the Sectoid alien race. Physical traits include baldness, short stature, weak muscles, and the obvious almond-shaped eyes. Mental (psionic) traits are elevated.
Hybrids are politically associated with Mutant Alliance. An activist group that promotes the welfare of Mega Primus's half human - half sectoid citizens.
Hybrids can be hired only if Mutant Alliance is neutral, or better, in relations with X-Com.

Hybrid Features
Requirements: Neutral relations: Mutant Alliance see note
Pros Cons
  • Strong psionic ability
  • Training available
  • Small target cross-section
  • Recruits are rare
  • Weak attributes
  • Can be brainsucked

Androids

Android apocalypse.png

Androids are robotic, human shaped entities which have become self-aware. Physical traits cannot change but are generally stronger than other races whereas psionics are non existant.
Androids are politically associated with S.E.L.F.. An activist group that promotes the welfare of Mega Primus's robots who identify as sentient humans.
Androids can be hired only if S.E.L.F. is neutral, or better, in relations with X-Com.

Android Features
Requirements: Neutral relations: S.E.L.F. see note
Pros Cons
  • Strong attributes
  • Immune to psionics
  • Immune to brainsuckers
  • Recruits are rare
  • Attributes cannot increase
  • Training not available

Note

A "neutral" rating can be slightly postive or negative. New hires will only appear when the neutral rating is slightly positive. It may happen that you have a neutral disposition but Hybrids or Androids still won't appear in the hire screen... Increase your relations to more positive!

Internal Recruitment Algorithm

Available recruits (hires) chosen from a list 180 units. The algorithm sequence at the start of a new day:
1) Check if hires are at capacity for each list.
2) Randomly remove current hires or leave alone.
3) Randomise a quantity to appear.
4) Randomise appearance quantity into these, in order: humans, bio-chemists, engineers, quantum physicists, hybrids and finally androids.
Additions to the hire list is no more than eight units per day. Capacity is twenty for each of the four types. (unconfirmed)


See Also