Difference between revisions of "Agents (Apocalypse)"
m (Android recruits are not any rarer than Hybrids; you need relations ≥0 with the relevant organization to recruit either ("Neutral" means relations are anywhere from -25 to +25, so it may not be enough)) |
(pro and con charts repeat the info - chart takes preference! WIP) |
||
Line 10: | Line 10: | ||
===[[Humans (Apocalypse)|Humans]]=== | ===[[Humans (Apocalypse)|Humans]]=== | ||
[[Image:Human_apocalypse.png|right]] | [[Image:Human_apocalypse.png|right]] | ||
− | + | Homo Sapians have been around since well before recorded history. Humans are the most common of the three races available for hire. <br> | |
− | + | Human recruits have no political dependencies. Any company, allied to hostile, willl have new recruits available. | |
− | |||
− | |||
− | Human recruits have no political dependencies | ||
{| {{StdCenterTable}} align = "center" width = "60%" | {| {{StdCenterTable}} align = "center" width = "60%" | ||
Line 26: | Line 23: | ||
|- | |- | ||
| align = "left" valign = "top"| | | align = "left" valign = "top"| | ||
− | * | + | * Recuits are common |
− | * | + | * Balanced attributes |
+ | * Training available | ||
| align = "left" valign = "top"| | | align = "left" valign = "top"| | ||
− | * Low | + | * Low psionic ability |
− | * Can be | + | * Vulnerable to psionics |
+ | * Can be brainsucked | ||
|} | |} | ||
===[[Hybrids (Apocalypse)|Hybrids]]=== | ===[[Hybrids (Apocalypse)|Hybrids]]=== | ||
[[Image:Hybrid_apocalypse.png|right]] | [[Image:Hybrid_apocalypse.png|right]] | ||
− | Hybrids are the result | + | Hybrids are the result from inter-breeding Humans with the [[Sectoid]] alien race. Physical traits include baldness, short stature, weak muscles, and the obvious almond-shaped eyes.<br> |
− | + | Hybrids are politically associated with [[Mutant Alliance]]. An activist group that promotes the welfare of Mega Primus's ''half human - half sectoid'' citizens.<br> | |
− | + | Hybrids can be hired only if Mutant Alliance is neutral, or better, in relations with X-Com. | |
− | |||
− | |||
− | |||
− | Hybrids are | ||
{| {{StdCenterTable}} align = "center" width = "60%" | {| {{StdCenterTable}} align = "center" width = "60%" | ||
Line 53: | Line 48: | ||
|- | |- | ||
| align = "left" valign = "top"| | | align = "left" valign = "top"| | ||
− | * | + | * Strong psionic ability |
− | * | + | * Training available |
+ | * Small target cross-section | ||
| align = "left" valign = "top"| | | align = "left" valign = "top"| | ||
* Recruits are rare | * Recruits are rare | ||
− | * | + | * Weak attributes |
− | * Can be | + | * Can be brainsucked |
|} | |} | ||
===[[Androids (Apocalypse)|Androids]]=== | ===[[Androids (Apocalypse)|Androids]]=== | ||
[[Image:Android_apocalypse.png|right]] | [[Image:Android_apocalypse.png|right]] | ||
− | + | Androids are robotic, human shaped entities which have become self-aware. Physical traits cannot change but are generally stronger than other races whereas psionics are non existant.<br> | |
− | + | Androids are politically associated with [[S.E.L.F.]]. An activist group that promotes the welfare of Mega Primus's ''robots who identify as sentient humans''.<br> | |
− | + | Androids can be hired only if S.E.L.F. is neutral, or better, in relations with X-Com. | |
− | |||
− | Androids are | ||
Note that, while there is a separate damage modifier category for androids, it is [[Known Bugs (Apocalypse)#Android_Resistance|not used]]. | Note that, while there is a separate damage modifier category for androids, it is [[Known Bugs (Apocalypse)#Android_Resistance|not used]]. | ||
Line 81: | Line 75: | ||
|- | |- | ||
| align = "left" valign = "top"| | | align = "left" valign = "top"| | ||
− | * | + | * Strong attributes |
− | * Immune to | + | * Immune to psionics |
− | * | + | * Immune to brainsuckers |
| align = "left" valign = "top"| | | align = "left" valign = "top"| | ||
* Recruits are rare | * Recruits are rare | ||
− | * | + | * Attributes cannot increase |
+ | * Training not available | ||
|} | |} | ||
Revision as of 20:21, 20 July 2023
The front line of defence for Mega-Primus against a new threat of strange inter-dimensional beings.
Agents
Citizens of Mega-Primus who have decided to join X-Com may be hired each new day (midnight) from the three types available in the city: Humans, Hybrids and Androids.
- Hire cost = $600
- Weekly wages = $600, $31,200pa
The total quantity of any type of agent across all bases at any one time is 100. If it is reduced for any reason, more will become available to be hired.
Humans
Homo Sapians have been around since well before recorded history. Humans are the most common of the three races available for hire.
Human recruits have no political dependencies. Any company, allied to hostile, willl have new recruits available.
Human Features | |
Requirements: None | |
Pros | Cons |
|
|
Hybrids
Hybrids are the result from inter-breeding Humans with the Sectoid alien race. Physical traits include baldness, short stature, weak muscles, and the obvious almond-shaped eyes.
Hybrids are politically associated with Mutant Alliance. An activist group that promotes the welfare of Mega Primus's half human - half sectoid citizens.
Hybrids can be hired only if Mutant Alliance is neutral, or better, in relations with X-Com.
Hybrid Features | |
Requirements: Relations with Mutant Alliance ≥0 | |
Pros | Cons |
|
|
Androids
Androids are robotic, human shaped entities which have become self-aware. Physical traits cannot change but are generally stronger than other races whereas psionics are non existant.
Androids are politically associated with S.E.L.F.. An activist group that promotes the welfare of Mega Primus's robots who identify as sentient humans.
Androids can be hired only if S.E.L.F. is neutral, or better, in relations with X-Com.
Note that, while there is a separate damage modifier category for androids, it is not used.
Android Features | |
Requirements: Relations with S.E.L.F. ≥0 | |
Pros | Cons |
|
|
Ranks
Apparently, and for purposes of rank progression, all your hired personnel count toward the soldier limit, including scientists (which are presumably assigned the rank of Rookie, since it seems that scientist promotion does not take place in Apocalypse). Therefore, it is possible to have only ranked (i.e. higher than Squaddie) Agents if the total staff limit was reached through hiring scientists to fill the ranks. Check the discussion on the Agent Ranks page for more information.
Recruitment Algorhythm explained
All units are generated on a list which has a total of 180 slots, so you can have a maximum of 180 units of any type. There is a cap of 100 agents and 50 engineers. I do not know whether there is a hard cap of number of scientists, as I always end up with 100 agents, 50 engineers, and 30 scientists in total.
The slot that the unit fills is set in stone when it is GENERATED, not hired. Once a unit is placed in a certain slot, it stays there until fired or it dies.
At the start of every day, the game goes thru a certain process for the recruitment (for agents, scientists, engineers):
a) check the previous day's available recruits. If they remain hirable, leave them in current slot, otherwise remove them.
b) Roll to see if any HUMAN agents appear. If so, generate them into the first available slots in the list.
c) Roll for biochemists. Then engineers. Then Astrophysics. And fill the first available slots. In that order.
d) Ditto for Hybrids, then androids.
Any units that are fired or die will free up their respective slots, but these slots will only be available to be filled up when the process starts over again the next day.