Difference between revisions of "Agents Equipment (Apocalypse)"
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* [[Mind_Shield_(Apocalypse)|Mind Shield]] | * [[Mind_Shield_(Apocalypse)|Mind Shield]] | ||
===Armor=== | ===Armor=== | ||
− | * [[Megapol_Armor]] | + | * [[Agents_Armor_(Apocalypse)#Megapol_Armor|Megapol Armor]] |
− | * [[Marsec_Armor]] | + | * [[Agents_Armor_(Apocalypse)#Marsec_Armor|Marsec Armor]] |
==The X-Com Way== | ==The X-Com Way== | ||
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* [[Alien Gas (Apocalypse)|Anti-Alien Gas Mini Missile]] | * [[Alien Gas (Apocalypse)|Anti-Alien Gas Mini Missile]] | ||
===Armor=== | ===Armor=== | ||
− | * [[X- | + | * [[Agents_Armor_(Apocalypse)#X-Com_Disruptor_Armor|Disruptor Armor]] |
==The Alien Exotics== | ==The Alien Exotics== |
Revision as of 10:45, 1 December 2023
X-COM Agents should be equipped in preparation for tactical missions. You can choose from a variety of guns, missile launchers, ammunition types, grenades and armor. From: Apocalypse Ufopaedia
Agent Equipment
- Standard weapons and devices in Mega-Primus available to all.
- X-Com invented technologies.
The Mega-Primus Standard
Guns
- Megapol Lawpistol
- Marsec M4000 Machine Gun
- Megapol Laser Sniper Gun
- Megapol Auto Cannon
- Megapol Plasma Gun
Grenades
- Megapol AP Grenade
- Megapol Stun Grenade
- Megapol Smoke Grenade
- Marsec Proximity Mine
- Marsec High Explosive
- Incendiary Grenade
Launchers
Devices
Armor
The X-Com Way
Guns
Grenades
Launchers
Armor
The Alien Exotics
Alien technologies are here