Armor (EU2012)
Revision as of 17:16, 9 October 2012 by Arrow Quivershaft (talk | contribs) (→Manufacturing: Note on costs)
Armor Types
Type | Health | Defense | Move | Extra Abilities |
---|---|---|---|---|
Body Armor | +1 | |||
Carapace Armor | +4 | |||
Skeleton Suit | +3 | +10 | +3 | Grapple |
Titan Armor | +10 | Dual wield, poison immunity | ||
Archangel Armor | +8 | Flight (6 charges), Evasion (air), backpack limited | ||
Ghost Armor | +6 | +20 | +3 | Grapple, Stealth |
Psi Armor | +6 | +10 | +2 | +20 Will |
Manufacturing
Type | Cost | Elerium | Alloys | "Time" | Engineers req'd |
---|---|---|---|---|---|
Carapace Armor | 25 | 0 | 15 | 10 | 10 |
Skeleton Suit | 30 | 0 | 10 | 10 | 15 |
Titan Armor | 150 | 10 | 35 | 10 | 25 |
Archangel Armor | 200 | 35 | 50 | 14 | 35 |
Ghost Armor | 250 | 50 | 40 | 14 | 40 |
Psi Armor | 400 | 40 | 20 | 10 | 30 |
note: how times work in-game is not yet confirmed
Note: Costs listed are base costs. Monetary and Alloy costs(and likely Elerium, but unconfirmed as yet) can decrease due to facility adjacency bonuses and the presence of additional engineers.