Auto-Cannon

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Revision as of 02:44, 15 April 2007 by Fullauto (talk | contribs) (correct clip/magazine terminology)
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This is the automatic version of the Heavy Cannon. It retains the versatility of the Heavy Cannon and features a larger magazine as well as the capability for automatic fire.

Drawbacks worth noting:

  • 1. To compensate for the larger magazine capacity, the calibre has been reduced slightly.
  • 2. To prevent the weapon from overheating, the Auto Cannon's rate of fire is greatly reduced in burst mode.
  • 3. The Auto Cannon is much heavier than the Heavy Cannon, which also makes it slightly harder to aim with. Note: Despite soldier skill or rank, the AC Auto shot tends to spread out in quite a fan of a range. Thus, try keeping the Auto shot for close-quarters combat exclusively.

Despite the drawbacks, this weapon is truly devastating against lightly armoured opponents, particularly when using high explosive rounds.

Pros:

  • Burst mode, varied ammunition, high stopping power, large magazine capacity
  • Using Incendiary Ammo, arguably best form of lighting for night missions in the game. I'd definitely choose this over electro flares! (a considerably more compact solution, but is only temporary and not reusable)

Cons:

  • Very heavy, very slow burst mode
  • AC-AP, standard rifle, and pistol ammo cannot damage XCOM Power Suit or Cyberdisc Actually, AC-AP has the potential to do damage, but it is minimal at best
  • Auto shot takes a third longer than HC snap shot
  • The damage per shot of the AC is significantly weaker than the Heavy Cannon.
  • Ammo is also heavy, and comes in small magazines. (14 I think) Takes up 2 spaces each too.
  • The Auto Cannon is the slowest auto-fire weapon in the entire game. It's also the 2nd least accurate burst mode. -NKF in xcom.co.uk --JellyfishGreen 14:40, 19 Apr 2005 (BST)

See also: Heavy Cannon

Stats

Auto Cannon:

BIGOBS07.GIF
  • Size: 3 high x 2 wide
  • Weight: 19
  • TUs:
    • Auto: 40% (Accuracy 32%)
    • Snap: 33% (Accuracy 56%)
    • Aimed: 80% (Accuracy 82%)
  • Cost: $13,500
  • Sell Price: $10,125

AP Clip:

BIGOBS08.GIF
  • Power: 42 AP
  • Ammo: 14
  • Size: 1 high x 2 wide
  • Weight: 5
  • Cost: $500
  • Sell Price: $400

HE Clip:

BIGOBS09.GIF
  • Power: 44 HE
  • Ammo: 14
  • Size: 1 high x 2 wide
  • Weight: 5
  • Cost: $700
  • Sell Price: $560

Incendiary Clip:

BIGOBS10.GIF
  • Power: 48 IN
  • Ammo: 14
  • Size: 1 high x 2 wide
  • Weight: 5
  • Cost: $650
  • Sell Price: $520

Usage Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 1 Shot, 20% Remaining TUs
  • Snap: 3 Shots, 1% Remaining TUs
  • Auto: 2 Shots, 20% Remaining TUs