Difference between revisions of "Brainsucker Launcher"
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Pods can be picked up on the battlescape (since it is an item and not a lifeform, yet) and thrown, or fired from the launcher once researched, to cautiously allow unhatched pods to break open which can then be used to gain some combat experience. Any remaining in your agent's inventory will be discarded at mission end unless a bio-transport module is available.<br> | Pods can be picked up on the battlescape (since it is an item and not a lifeform, yet) and thrown, or fired from the launcher once researched, to cautiously allow unhatched pods to break open which can then be used to gain some combat experience. Any remaining in your agent's inventory will be discarded at mission end unless a bio-transport module is available.<br> | ||
Android X-Com agents will not cause the pod to hatch, be targeted by a live brainsucker nor will they be fired upon by aliens which carry this weapon.<br> | Android X-Com agents will not cause the pod to hatch, be targeted by a live brainsucker nor will they be fired upon by aliens which carry this weapon.<br> | ||
− | Pods will only break open if there is room for the brainsucker to appear on the battlescape and if there is a reason to do so (human hosts are near). A loaded launcher will not allow a pod to hatch. Any unconscious anthropod or skeletoid with loose pods in their inventory will not allow their 'ammunition' to hatch, but loose brainsucker pods on any dead alien may do so if approached by any human (including | + | Pods will only break open if there is room for the brainsucker to appear on the battlescape and if there is a reason to do so (human hosts are near). A loaded launcher will not allow a pod to hatch. Any unconscious anthropod or skeletoid with loose pods in their inventory will not allow their 'ammunition' to hatch, but loose brainsucker pods on any dead alien may do so if approached by any human (including defence forces and civilians) or hybrids. |
Revision as of 12:35, 28 July 2023
This weapon is an organic launcher for Brainsucker Pods. If the pod lands within the vicinity of a human target it will burst open and the Brainsucker will attack the victim. It is not a useful weapon for us to replicate, even if it were possible. From: Apocalypse Ufopaedia
Brainsucker Launcher
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The pod has a hard and extremely tough skin, this peels back in the presence of human beings. A creature popularly referred to as a "Brainsucker" then emerges fully formed and active. Our conclusion is that these pods are a genetically engineered device designed to attack only human life forms. From: Apocalypse Ufopaedia
Brainsucker Pod
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This exotic weapon is commonly the first piece of alien technology recovered by X-Com. An oddly shaped apparatus which launches Brainsucker Pods in a wildly inaccurate arcing trajectory. Once researched, this weapon can be sold but since it is useless, its sale price is very low. Pods recovered cannot be sold since they are classed as alien lifeforms and cannot be bought. This weapon and pods are used only by aliens against humans or human hybrids.
Pods can be picked up on the battlescape (since it is an item and not a lifeform, yet) and thrown, or fired from the launcher once researched, to cautiously allow unhatched pods to break open which can then be used to gain some combat experience. Any remaining in your agent's inventory will be discarded at mission end unless a bio-transport module is available.
Android X-Com agents will not cause the pod to hatch, be targeted by a live brainsucker nor will they be fired upon by aliens which carry this weapon.
Pods will only break open if there is room for the brainsucker to appear on the battlescape and if there is a reason to do so (human hosts are near). A loaded launcher will not allow a pod to hatch. Any unconscious anthropod or skeletoid with loose pods in their inventory will not allow their 'ammunition' to hatch, but loose brainsucker pods on any dead alien may do so if approached by any human (including defence forces and civilians) or hybrids.