Difference between revisions of "City Maps (Apocalypse)"
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+ | '''[[Mega-Primus]] Cityscape Maps for each [[Difficulty_Levels_(Apocalypse)|difficulty]].''' | ||
− | + | A city increases in size and becomes more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings. | |
− | + | =City Maps= | |
− | + | [[Image:Apoc_1_citymap1.png|200 px|Novice]] | |
− | + | [[Image:Apoc_2_citymap2.png|200 px|Easy]] | |
− | + | [[Image:Apoc_3_citymap3.png|200 px|Medium]] | |
− | + | [[Image:Apoc_4_citymap4.png|200 px|Hard]] | |
− | + | [[Image:Apoc_5_citymap5.png|200 px|Superhuman]] | |
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− | == | + | ==Outline Maps== |
− | + | [[Image:Apoc_1_citymap_outline.png|200 px|Novice]] | |
− | [[Image:Apoc_1_citymap_outline.png| | + | [[Image:Apoc_2_citymap_outline.png|200 px|Easy]] |
− | + | [[Image:Apoc_3_citymap_outline.png|200 px|Medium]] | |
− | + | [[Image:Apoc_4_citymap_outline.png|200 px|Hard]] | |
− | + | [[Image:Apoc_5_citymap_outline.png|200 px|Superhuman]] | |
− | [[Image:Apoc_2_citymap_outline.png| | + | Legend: |
− | + | * White - perimeter walls | |
− | + | * Light Grey - buildings | |
− | + | * Grey - industrial areas | |
− | [[Image:Apoc_3_citymap_outline.png| | + | * Dark Grey - roads and tubes |
− | + | * Black - remnants of the old city and beyond | |
− | + | * Green - grassland, trees, undeveloped land | |
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− | [[Image:Apoc_4_citymap_outline.png| | ||
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==See Also== | ==See Also== | ||
+ | * [[Cityscape_Files_(Apocalypse)|How to play different city maps with different difficulties]]. | ||
* [[Mega-Primus]] | * [[Mega-Primus]] | ||
* [[Buildings (Apocalypse)|Buildings]] | * [[Buildings (Apocalypse)|Buildings]] | ||
[[Category: Apocalypse]] | [[Category: Apocalypse]] |
Revision as of 10:47, 2 September 2022
Mega-Primus Cityscape Maps for each difficulty.
A city increases in size and becomes more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings.
City Maps
Outline Maps
- White - perimeter walls
- Light Grey - buildings
- Grey - industrial areas
- Dark Grey - roads and tubes
- Black - remnants of the old city and beyond
- Green - grassland, trees, undeveloped land