Difference between revisions of "City Maps (Apocalypse)"

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(removed modding section to cityscape tech section.)
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* Black - remnants of the old city and beyond  
 
* Black - remnants of the old city and beyond  
 
* Green - grassland, trees, undeveloped land
 
* Green - grassland, trees, undeveloped land
 
=Mix And Match=
 
It is possible to play any difficulty with a different cityscape! Each difficulty has its own city-map file and building-style file contained within the '''UFODATA''' folder. Each pair must be changed together. Make a copy of these ten files somewhere as a backup.<br>
 
The '''#''' denotes a number according to the difficulty: '''1''' is Novice, '''2''' is Medium, etc.
 
* '''CITYMAP#''' file contains the layout of the city. (Note: these files not have a suffix)
 
* '''CITYMAP#.BLD''' contains the name, ownership, and size of the buildings for that particular CITYMAP.<br>
 
Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap)<br>
 
* The '''CITYMAP.DAT''' file contains all the information about the tiles that make up the whole city and is common for all cityscapes.
 
  
 
==See Also==
 
==See Also==
 +
* [[Cityscape_Files_(Apocalypse)|How to play different city maps with different difficulties]].
 
* [[Mega-Primus]]
 
* [[Mega-Primus]]
 
* [[Buildings (Apocalypse)|Buildings]]
 
* [[Buildings (Apocalypse)|Buildings]]
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]

Revision as of 10:47, 2 September 2022

Mega-Primus Cityscape Maps for each difficulty.

A city increases in size and becomes more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings.

City Maps

Novice Easy Medium Hard Superhuman

Outline Maps

Novice Easy Medium Hard Superhuman Legend:

  • White - perimeter walls
  • Light Grey - buildings
  • Grey - industrial areas
  • Dark Grey - roads and tubes
  • Black - remnants of the old city and beyond
  • Green - grassland, trees, undeveloped land

See Also