Difference between revisions of "EXALT Elite Medic (EU2012)"

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*EXALT Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''', '''Smoke and Mirrors''' and '''Field Medic''' [[Abilities (EU2012)|abilities]] and a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Regen Pheromones'''.
 
*EXALT Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''', '''Smoke and Mirrors''' and '''Field Medic''' [[Abilities (EU2012)|abilities]] and a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Regen Pheromones'''.
 
* Unit also has -10 Critical Chance on Easy and Normal.
 
* Unit also has -10 Critical Chance on Easy and Normal.
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==Notes==
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* [[Assault (EU2012)#Abilities_2|Lightning Reflexes]] will allow a soldier to avoid a Medic's Covering Fire.
  
 
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Revision as of 23:40, 23 November 2013

EXALT Elite Medic.png
1st Appearance {{{appears}}}
HP 8/9/10/10
Aim 55/55/65/70
Defense 0
Will 80
Movement 12
Easy/Normal/Classic/Impossible


Armaments
Weapon Damage Critical Chance
EXALT Laser Rifle 5 10

Abilities

  • EXALT Medics carry a Medikit. They also have the Smoke Grenade, Covering Fire, Smoke and Mirrors and Field Medic abilities and a gene mod called Regen Pheromones.
  • Unit also has -10 Critical Chance on Easy and Normal.

Notes


EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology