Difference between revisions of "EXALT Medic (EU2012)"

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{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
|picture=[[Image:EXALT Medic.png|right|125px]]
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|picture=[[Image:EXALT Medic.png|125px]]
 
|hp=6/7/7/8
 
|hp=6/7/7/8
 
|aim=45/45/55/60
 
|aim=45/45/55/60
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*EXALT Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''' and '''Field Medic''' [[Abilities (EU2012)|abilities]].  
 
*EXALT Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''' and '''Field Medic''' [[Abilities (EU2012)|abilities]].  
 
* Unit also has -10 Critical Chance on Easy and Normal.
 
* Unit also has -10 Critical Chance on Easy and Normal.
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==Notes==
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* [[Assault (EU2012)#Abilities_2|Lightning Reflexes]] will allow a soldier to avoid a Medic's Covering Fire.
  
 
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Latest revision as of 23:39, 23 November 2013

EXALT Medic.png
1st Appearance {{{appears}}}
HP 6/7/7/8
Aim 45/45/55/60
Defense 0
Will 50
Movement 12
Easy/Normal/Classic/Impossible


Armaments
Weapon Damage Critical Chance
EXALT Assault Rifle 3 10

Abilities:

  • EXALT Medics carry a Medikit. They also have the Smoke Grenade, Covering Fire and Field Medic abilities.
  • Unit also has -10 Critical Chance on Easy and Normal.

Notes


EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology