Difference between revisions of "EXALT Units (EU2012)"
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[[Image:EXALT Agents 2.jpg|right|300px|EXALT Soldiers]] | [[Image:EXALT Agents 2.jpg|right|300px|EXALT Soldiers]] | ||
− | EXALT operates with a similar [[Classes (EU2012)|class]] structure as [[XCOM (EU2012)|XCOM]], fielding 4 types of soldiers: [[EXALT Sniper (EU2012)|Sniper]], [[EXALT Heavy (EU2012)|Heavy]], [[EXALT Operative (EU2012)|Operative]] (like Assault) and [[EXALT Medic (EU2012)|Medic]]. As the game progresses its units will be upgraded to Elite versions of all classes, using additional Genetic improvements and Class abilities. However, unlike XCOM, EXALT doesn't use [[MEC Trooper (EU2012)|MECs] Troopers. | + | EXALT operates with a similar [[Classes (EU2012)|class]] structure as [[XCOM (EU2012)|XCOM]], fielding 4 types of soldiers: [[EXALT Sniper (EU2012)|Sniper]], [[EXALT Heavy (EU2012)|Heavy]], [[EXALT Operative (EU2012)|Operative]] (like Assault) and [[EXALT Medic (EU2012)|Medic]]. As the game progresses its units will be upgraded to Elite versions of all classes, using additional Genetic improvements and Class abilities. However, unlike XCOM, EXALT doesn't use [[MEC Trooper (EU2012)|MECs]] Troopers. |
− | [[EXALT Weapons (EU2012)|EXALT weaponry]] will be conventional at first, but they will | + | [[EXALT Weapons (EU2012)|EXALT weaponry]] will be conventional at first, but starting in July they will field Elite units, upgrading their weapons to Lasers and using [[Gene Mods (EU2012)|Gene Mods]] to enhance their soldiers. EXALT Elite units use the following Gene Mods, 3 of which are unique to them: |
* Depth Perception (Elite Sniper) | * Depth Perception (Elite Sniper) | ||
* Adrenaline Surge (Elite Operative) | * Adrenaline Surge (Elite Operative) |
Revision as of 18:00, 17 January 2014
EXALT operates with a similar class structure as XCOM, fielding 4 types of soldiers: Sniper, Heavy, Operative (like Assault) and Medic. As the game progresses its units will be upgraded to Elite versions of all classes, using additional Genetic improvements and Class abilities. However, unlike XCOM, EXALT doesn't use MECs Troopers.
EXALT weaponry will be conventional at first, but starting in July they will field Elite units, upgrading their weapons to Lasers and using Gene Mods to enhance their soldiers. EXALT Elite units use the following Gene Mods, 3 of which are unique to them:
- Depth Perception (Elite Sniper)
- Adrenaline Surge (Elite Operative)
- Iron Skin (Elite Heavy)
- Regen Pheromones (Elite Medic).
Notes
- EXALT agents can't be captured since they'll suicide with a syringe if hit by an Arc Thrower. However, they can still be Mind Controlled.
- Killing EXALT units sometimes makes them drop Weapon Fragments, though not many; usually half a dozen or so for a cleared-out mission.
- Unlike XCOM's soldier pool, there appear to be no female EXALT agents. Make of that what you will.