Difference between revisions of "EXALT Weapons (EU2012)"
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m (Created page with "====EXALT Stats & Weapons==== Check each individual unit's page: *EXALT Operative **EXALT Assault Rifle **[[Frag Gre...") |
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− | == | + | EXALT units use a varied assortment of [[Classes (EU2012)|class]]-specific [[Weapons (EU2012)|weapons]]. All of their weapons can be captured and used by [[XCOM (EU2012)|XCOM]]. |
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− | + | {| class="wikitable" width="100%" | |
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− | + | |+ EXALT Weapons | |
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− | + | ! width=""50px" align="center" | Weapon !! Base Damage !! Crit Damage !! Critical Chance !! Class | |
− | + | |- style="vertical-align:top;" | |
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− | + | | align="center" |[[Assault Rifle (EU2012)|Assault Rifle]] || align="center" | 2-4 || align="center" | 5-7 || align="center" | 10% || align="center" | [[EXALT Operative (EU2012)|Operative]], [[EXALT Medic (EU2012)|Medic]] | |
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− | + | | align="center" |[[EXALT Sniper Rifle (EU2012)|EXALT Sniper Rifle]] || align="center" | 3-6 || align="center" | 6-8 || align="center" | 25% || align="center" | [[EXALT Elite Sniper (EU2012)|Sniper]] | |
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− | + | | align="center" |[[EXALT LMG (EU2012)|EXALT LMG]] || align="center" | 3-5 || align="center" | 6-8 || align="center" | 0% || align="center" | [[EXALT Heavy (EU2012)|Heavy]] | |
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− | + | | align="center" |[[EXALT Rocket Launcher (EU2012)|EXALT Rocket Launcher]] || align="center" | 6 || align="center" | NA || align="center" | NA || align="center" | [[EXALT Heavy (EU2012)|Heavy]], [[EXALT Elite Heavy (EU2012)|Elite Heavy]] | |
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− | + | | align="center" |[[EXALT Laser Rifle (EU2012)|EXALT Laser Rifle]] || align="center" | 4-6 || align="center" | 6-10 || align="center" | 10% || align="center" |[[EXALT Elite Operative (EU2012)|Elite Operative]], [[EXALT Elite Medic (EU2012)|Elite Medic]] | |
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− | + | | align="center" |[[EXALT Laser Sniper Rifle (EU2012)|EXALT Laser Sniper Rifle]] || align="center" | 5-7 || align="center" | 9-11 || align="center" | 30% || align="center" | [[EXALT Elite Sniper (EU2012)|EXALT Elite Sniper]] | |
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− | + | | align="center" |[[EXALT Heavy Laser (EU2012)|EXALT Heavy Laser]] || align="center" | 5-7 || align="center" | 9-11 || align="center" | 0% || align="center" | [[EXALT Elite Heavy (EU2012)|Elite Heavy]] | |
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− | + | | align="center" |[[Frag Grenade (EU2012)|Frag Grenade]] || align="center" | 3 || align="center" | NA || align="center" | NA || align="center" | [[EXALT Operative (EU2012)|Operative]], [[EXALT Heavy (EU2012)|Heavy]] | |
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+ | | align="center" |[[Alien Grenade (EU2012)|Alien Grenade]] || align="center" | 5 || align="center" | NA || align="center" | NA || align="center" | [[EXALT Elite Operative (EU2012)|Elite Operative]], [[EXALT Elite Heavy (EU2012)|Elite Heavy]] | ||
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+ | |} | ||
<noinclude> | <noinclude> |
Revision as of 00:31, 29 November 2013
EXALT units use a varied assortment of class-specific weapons. All of their weapons can be captured and used by XCOM.
Weapon | Base Damage | Crit Damage | Critical Chance | Class |
---|---|---|---|---|
Assault Rifle | 2-4 | 5-7 | 10% | Operative, Medic |
EXALT Sniper Rifle | 3-6 | 6-8 | 25% | Sniper |
EXALT LMG | 3-5 | 6-8 | 0% | Heavy |
EXALT Rocket Launcher | 6 | NA | NA | Heavy, Elite Heavy |
EXALT Laser Rifle | 4-6 | 6-10 | 10% | Elite Operative, Elite Medic |
EXALT Laser Sniper Rifle | 5-7 | 9-11 | 30% | EXALT Elite Sniper |
EXALT Heavy Laser | 5-7 | 9-11 | 0% | Elite Heavy |
Frag Grenade | 3 | NA | NA | Operative, Heavy |
Alien Grenade | 5 | NA | NA | Elite Operative, Elite Heavy |