Difference between revisions of "Elerium (Apocalypse)"

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* Battlescape Score: 3</td></tr></table>
 
* Battlescape Score: 3</td></tr></table>
  
Note: Elerium exists ingame only as '''Elerium Pods''' and '''Elerium 115'''.  
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Note: exists in-game only as '''Elerium Pods''' and '''Elerium 115''', but is just commonly called ''Elerium''.
  
Market quantities are generous and stock would rarely become scarce since exotic vehicle weapons are usually researched (no ammunition used) when many Lineage Plasma Cannons may start to be used.<br>
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Elerium is only used as ammunition for craft weapons:
 
====Air====
 
* [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]].
 
* [[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]].
 
* [[Plasma Multi-System (Apocalypse)|Plasma Multi-System]].
 
====Road====
 
* [[Plasma_Turret_Cannon_(Apocalypse)|Plasma Turret Cannon]].
 
  
Elerium Pods are found in every building within Mega-Primus except Cult Of Sirius' Temples, when raiding. All elerium pods which have been acquired (picked up by an agent or recovered at successful completion of the raid) will become 150 units of Elerium-115 immediately at mission end, which will then become cargo (a [[Cargo_Module_(Apocalypse)|cargo module]] must be present on the vehicle which carried your troops to the building for raiding). A single elerium pod is valued at $3,000, the second [[Psiclone|most]] expensive '''1x1''' (used inventory space) item in the game.
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Elerium is only used as ammunition for plasma based [[Vehicle_Weapons_(Apocalypse)|craft weapons]]. Market quantities are generous. Stock quantities of elerium would only become scarce if many plasma weapons are used for craft combat. Elerium may become less useful since exotic vehicle weapons (no ammunition needed) are soon researched and are superior to any plasma craft weapons, hence, elerium becomes obsolete!<br>
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Elerium is found on the battlescape as Elerium Pods.<br>
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The monetary value of elerium is stable and is thus, a common item within every building within Mega-Primus, except Cult Of Sirius' Temples, when raiding. All elerium pods which have been acquired (picked up by an agent or recovered at successful completion of the raid) will immediately become 150 units of Elerium-115 at mission end, with all pods removed from agents inventory, which will then be classed as [[Cargo_Module_(Apocalypse)|cargo]].
  
<!-- I've got a filthy headache! 2nd most expensive? Is that correct,.. EsTeR -->
 
  
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}

Revision as of 12:36, 18 June 2022

"Since its introduction during the first Alien invasion, Elerium has proved to be an essential power source for interplanetary travel and military use. It is mined from distant planetary systems and transported back to Earth where its rarity ensures a high price. Tiny quantities contained in small pods fetch a high price. Corporations store pods in preference to gold because the stability of its value is guaranteed."
Elerium
Elerium (Apocalypse).png
  • Size: 1 × 1
  • Weight: 6
  • Manufacturer: Solmine
  • Available: Week 1
  • Base Price: $20
  • Minimum Weekly Stock: 180
  • Maximum Weekly Stock: 800
  • Battlescape Score: 3

Note: exists in-game only as Elerium Pods and Elerium 115, but is just commonly called Elerium.


Elerium is only used as ammunition for plasma based craft weapons. Market quantities are generous. Stock quantities of elerium would only become scarce if many plasma weapons are used for craft combat. Elerium may become less useful since exotic vehicle weapons (no ammunition needed) are soon researched and are superior to any plasma craft weapons, hence, elerium becomes obsolete!
Elerium is found on the battlescape as Elerium Pods.
The monetary value of elerium is stable and is thus, a common item within every building within Mega-Primus, except Cult Of Sirius' Temples, when raiding. All elerium pods which have been acquired (picked up by an agent or recovered at successful completion of the raid) will immediately become 150 units of Elerium-115 at mission end, with all pods removed from agents inventory, which will then be classed as cargo.


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons