Difference between revisions of "Entropy Launcher"
m (copy'n'paste corrcted) |
|||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | + | This weapon is essentially an organism that is genetically engineered to launch a living missile which flies directly towards its chosen target. The missile then erupts and a foul smelling sticky goo smothers the unfortunate victim. The substance is a combination of enzymes and acids that can erode metallic or organic compounds. Unfortunately this weapon is not very effective against Aliens and we cannot replicate it. | |
− | + | ===Entropy Launcher=== | |
+ | [[Image:Entropy_Launcher.jpg|thumb|right|Entropy Launcher]] | ||
+ | {| | ||
+ | |[[Image:Entropy Launcher inventory.png|left]] | ||
+ | | | ||
+ | * Size: 2 × 3 | ||
+ | * Weight: 10 | ||
+ | * Fire Rate: 0.4 r/s | ||
+ | * Tracking Turn Rate: 18 | ||
+ | * Base Price: $300 | ||
+ | * Battlescape Score: 7 | ||
+ | * Style: two-handed | ||
− | |||
− | |||
− | + | <!-- this gap is here to help with layout --> | |
− | |||
− | The missile | + | |} |
+ | The pod is a genetically engineered missile that flies directly towards a target. It is fired from the Entropy Launcher. | ||
+ | ===Entropy Pod=== | ||
+ | [[Image:Entropy_Pod.jpg|thumb|right|Entropy Pod]] | ||
+ | {| | ||
+ | |[[Image:Entropy Pod inventory.png|left]] | ||
+ | | | ||
+ | * Size: 1 × 1 | ||
+ | * Weight: 2 | ||
+ | * Damage Type: '''Entropy Enzyme''' | ||
+ | * Ammo: 3 | ||
+ | * Range: 75m | ||
+ | * Base Price: $100 | ||
+ | * Battlescape Score: 7 | ||
− | |||
− | |||
− | + | <!-- this gap is here to help with layout --> | |
− | |||
− | |||
− | The | + | |} |
+ | This exotic organic weapon is designed to specifically target armor and weaponry by dissolving them in an acidic-enzyme sludge. The ammunition uses homing ability to guide itself intelligently and when impacts, quickly reduces the durability of armor and may turn weaponry into puffs of grey smoke ...and detonates any explosive items ...and injures the unit if not killed outright by the explosions. | ||
+ | Note: accuracy is irrelevant since all weapons with homing ability track their target.<br> | ||
+ | Personal Disruptor Shields will block any enzyme attacks until shields are destroyed.<br> | ||
+ | Avoidance of the missile in flight is possible since homing ability tracks targets (the intelligent missile will weave between obstacles) but may not turn quickly to follow evasive units. Impact damage is weak but offset with its rapidly destructive effect which may be reduced by removing armor and weponry just before being hit. | ||
− | + | ||
− | + | '''...most horrible anti X-Com weapon...'''. | |
− | |||
Line 32: | Line 52: | ||
[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
− | |||
− | |||
− | |||
− |
Revision as of 22:50, 11 May 2022
This weapon is essentially an organism that is genetically engineered to launch a living missile which flies directly towards its chosen target. The missile then erupts and a foul smelling sticky goo smothers the unfortunate victim. The substance is a combination of enzymes and acids that can erode metallic or organic compounds. Unfortunately this weapon is not very effective against Aliens and we cannot replicate it.
Entropy Launcher
|
The pod is a genetically engineered missile that flies directly towards a target. It is fired from the Entropy Launcher.
Entropy Pod
|
This exotic organic weapon is designed to specifically target armor and weaponry by dissolving them in an acidic-enzyme sludge. The ammunition uses homing ability to guide itself intelligently and when impacts, quickly reduces the durability of armor and may turn weaponry into puffs of grey smoke ...and detonates any explosive items ...and injures the unit if not killed outright by the explosions.
Note: accuracy is irrelevant since all weapons with homing ability track their target.
Personal Disruptor Shields will block any enzyme attacks until shields are destroyed.
Avoidance of the missile in flight is possible since homing ability tracks targets (the intelligent missile will weave between obstacles) but may not turn quickly to follow evasive units. Impact damage is weak but offset with its rapidly destructive effect which may be reduced by removing armor and weponry just before being hit.
...most horrible anti X-Com weapon....