Difference between revisions of "Incendiary Grenade"

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* Maximum Weekly Stock: 30
 
* Maximum Weekly Stock: 30
 
* Battlescape Score: 1</td></tr></table>
 
* Battlescape Score: 1</td></tr></table>
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A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.<br>
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* Total Time: ~55seconds
 
* Total Time: ~55seconds
 
* Flame Time Effective: 42seconds
 
* Flame Time Effective: 42seconds
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Explode-on-impact when thrown. RMB on grenade image in agent's hand.
 
Explode-on-impact when thrown. RMB on grenade image in agent's hand.
  
A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.<br>
 
 
Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.<br>
 
Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.<br>
 
Flame Time Extingushed = flames are dying down until no more.<br>
 
Flame Time Extingushed = flames are dying down until no more.<br>
 
On Fire Time = flames on torso.
 
On Fire Time = flames on torso.
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{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}
  
 
[[Category:Apocalypse]]
 
[[Category:Apocalypse]]

Revision as of 15:11, 6 July 2022

A grenade which disperses an incendiary agent, creating fires within a large radius. The incendiary grenade was originally created by Diablo and is popular with many of the city's criminal gangs.
Incendiary Grenade
Diablo Incendiary Grenade.png
  • Size: 1 × 1
  • Weight: 1
  • Power: 80
  • Damage Type: Incendiary
  • Blast Radius: 4
  • Manufacturer: Diablo
  • Available: Week 1
  • Base Price: $60
  • Minimum Weekly Stock: 10
  • Maximum Weekly Stock: 30
  • Battlescape Score: 1


A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.

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