Difference between revisions of "Incendiary Grenade"

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(fixes soon)
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A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.<br>
 
A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.<br>
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A unit on fire will cause spot fires if they are moving within flammable terrain. It may be possible to raze a battlescape quickly by using on-fire agents to spread flames around instead of using incendiary weaponry to make new fire each time.
  
This is the WIP part
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====Flames and Effects====
 
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A fire, irrelevant how it started, will burn in a battlescape tile for 55seconds maximum, usually completely destroying any feature within and leaving dirt or bare floors behind after it self extinguishes. If a fire is capable of spreading, each new tile on fire will slowly build up flames for 12 seconds before it is ready to spread.<br>
* Total Time: ~55seconds
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An agent on fire will be engulfed in flames for 5seconds only.
* Flame Time Effective: 42seconds
 
* Flame Time Extingushed: 12seconds
 
* Unit On Fire: ~5seconds</td></tr></table>
 
 
 
Explode-on-impact when thrown. RMB on grenade image in agent's hand.
 
 
 
Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.<br>
 
Flame Time Extingushed = flames are dying down until no more.<br>
 
On Fire Time = flames on torso.
 
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{{Equipment (Apocalypse) Navbar}}
  
 
[[Category:Apocalypse]]
 
[[Category:Apocalypse]]

Revision as of 05:30, 21 July 2023

A grenade which disperses an incendiary agent, creating fires within a large radius. The incendiary grenade was originally created by Diablo and is popular with many of the city's criminal gangs.
Incendiary Grenade
Diablo Incendiary Grenade.png
  • Size: 1 × 1
  • Weight: 1
  • Power: 80
  • Damage Type: Incendiary
  • Blast Radius: 4
  • Manufacturer: Diablo
  • Available: Week 1
  • Base Price: $60
  • Minimum Weekly Stock: 10
  • Maximum Weekly Stock: 30
  • Battlescape Score: 1


A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.
A unit on fire will cause spot fires if they are moving within flammable terrain. It may be possible to raze a battlescape quickly by using on-fire agents to spread flames around instead of using incendiary weaponry to make new fire each time.

Flames and Effects

A fire, irrelevant how it started, will burn in a battlescape tile for 55seconds maximum, usually completely destroying any feature within and leaving dirt or bare floors behind after it self extinguishes. If a fire is capable of spreading, each new tile on fire will slowly build up flames for 12 seconds before it is ready to spread.
An agent on fire will be engulfed in flames for 5seconds only.

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