Difference between revisions of "Incendiary Grenade"
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− | + | A grenade which disperses an incendiary agent, creating fires within a large radius. The incendiary grenade was originally created by Diablo and is popular with many of the city's criminal gangs. | |
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[[Image:Diablo Incendiary Grenade (UFOpaedia).png|frame|Incendiary Grenade]] | [[Image:Diablo Incendiary Grenade (UFOpaedia).png|frame|Incendiary Grenade]] | ||
<table><tr><td>[[Image:Diablo Incendiary Grenade.png|left]]</td><td> | <table><tr><td>[[Image:Diablo Incendiary Grenade.png|left]]</td><td> | ||
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* Battlescape Score: 1</td></tr></table> | * Battlescape Score: 1</td></tr></table> | ||
− | + | Explode-on-impact when thrown. RMB on grenade image in agent's hand. | |
+ | A basic incendiary grenade able to engulf an entity in fire which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives. | ||
{{Equipment (Apocalypse) Navbar}} | {{Equipment (Apocalypse) Navbar}} | ||
[[Category:Apocalypse]] | [[Category:Apocalypse]] |
Revision as of 10:02, 28 April 2022
A grenade which disperses an incendiary agent, creating fires within a large radius. The incendiary grenade was originally created by Diablo and is popular with many of the city's criminal gangs.
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Explode-on-impact when thrown. RMB on grenade image in agent's hand.
A basic incendiary grenade able to engulf an entity in fire which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.