Difference between revisions of "Incendiary Grenade"
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A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.<br> | A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.<br> | ||
A unit on fire will cause spot fires if they are moving within flammable terrain. It may be possible to raze a battlescape quickly by using on-fire agents to spread flames around instead of using incendiary weaponry to make new fire each time. | A unit on fire will cause spot fires if they are moving within flammable terrain. It may be possible to raze a battlescape quickly by using on-fire agents to spread flames around instead of using incendiary weaponry to make new fire each time. | ||
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+ | ==See Also== | ||
+ | [[Damage_Modifiers_(Apocalypse)#Flames_and_Spread|Fire And Effects]] | ||
Revision as of 07:47, 19 October 2023
A grenade which disperses an incendiary agent, creating fires within a large radius. The incendiary grenade was originally created by Diablo and is popular with many of the city's criminal gangs.
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A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.
A unit on fire will cause spot fires if they are moving within flammable terrain. It may be possible to raze a battlescape quickly by using on-fire agents to spread flames around instead of using incendiary weaponry to make new fire each time.
See Also