Difference between revisions of "Innate Weapons (Apocalypse)"
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− | '''Innate''' or '''Grown-In''' or '''Built-In''' weapons are permanently attached to certain alien lifeforms. They cannot be picked up or recovererd for research. | + | '''Innate''' or '''Grown-In''' or '''Built-In''' weapons are permanently attached to certain alien lifeforms or security stations. They cannot be picked up or recovererd for research. |
− | == | + | ==Grown-In Weapons== |
− | These are | + | These weapon icons are seen if an alien is mind-controlled. |
− | * All weapons, besides the Popper's explosive, recharge. | + | * The ''stated'' range of these grown-in weapons does not match the actual tested ''in-game'' range. |
− | * The Popper will detonate | + | * Fire Rate is approximated to the nearest 0.1second. [{36 ÷ fire rate} = how many shots per second] |
+ | * Accuracy is for the weapon only. | ||
+ | * All weapons, besides the Popper's explosive butt-bomb, recharge. | ||
+ | * The Popper will detonate when it is next to its target (normal behaviour) or LMB on its weapon for instant explosion (mind controlled). It is a one-shot effect. | ||
* The alien's Mind Bender when used, is identical to the actual Marsec [[Mind_Bender|Mind Bender]]. | * The alien's Mind Bender when used, is identical to the actual Marsec [[Mind_Bender|Mind Bender]]. | ||
* The Spitter and Queenspawn use the same weapon icon but have different weapon attributes. | * The Spitter and Queenspawn use the same weapon icon but have different weapon attributes. | ||
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<br clear="all"> | <br clear="all"> | ||
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* Range (in-game): 7 cells | * Range (in-game): 7 cells | ||
* Projectile Speed: 12 | * Projectile Speed: 12 | ||
− | * Fire Rate: 40 | + | * Fire Rate (seconds): 40 (0.9) |
* Accuracy: 88%</td></tr></table> | * Accuracy: 88%</td></tr></table> | ||
<br clear="all"> | <br clear="all"> | ||
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* Range (in-game): 11 cells | * Range (in-game): 11 cells | ||
* Projectile Speed: 12 | * Projectile Speed: 12 | ||
− | * Fire Rate: 28 | + | * Fire Rate (seconds): 28 (1.3) |
* Accuracy: 88%</td></tr></table> | * Accuracy: 88%</td></tr></table> | ||
<br clear="all"> | <br clear="all"> | ||
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* Range (in-game): 3 cells | * Range (in-game): 3 cells | ||
* Projectile Speed: 12 | * Projectile Speed: 12 | ||
− | * Fire Rate: 35 | + | * Fire Rate (seconds): 35 (1) |
* Accuracy: 90%</td></tr></table> | * Accuracy: 90%</td></tr></table> | ||
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* Range (in-game): 16 cells | * Range (in-game): 16 cells | ||
* Projectile Speed: 12 | * Projectile Speed: 12 | ||
− | * Fire Rate: 52 | + | * Fire Rate (seconds): 52 (0.7) |
* Accuracy: 75%</td></tr></table> | * Accuracy: 75%</td></tr></table> | ||
<br clear="all"> | <br clear="all"> | ||
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* Power: 130 | * Power: 130 | ||
* Damage Type: '''Explosive''' | * Damage Type: '''Explosive''' | ||
− | * Blast Radius: | + | * Blast Radius: 5 cells |
* Projectile Speed: 4 | * Projectile Speed: 4 | ||
− | * Fire Rate: | + | * Fire Rate: one-shot only</td></tr></table> |
− | |||
<br clear="all"> | <br clear="all"> | ||
<table><tr><td>'''Megaspawn'''</td> | <table><tr><td>'''Megaspawn'''</td> | ||
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* Range (in-game): 41 cells | * Range (in-game): 41 cells | ||
* Projectile Speed: 26 | * Projectile Speed: 26 | ||
− | * Fire Rate: 60 | + | * Fire Rate (seconds): 60 (0.6) |
* Accuracy: 75%</td></tr></table> | * Accuracy: 75%</td></tr></table> | ||
<br clear="all"> | <br clear="all"> | ||
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* Power: 100 | * Power: 100 | ||
* Damage Type: '''Explosive''' | * Damage Type: '''Explosive''' | ||
− | * Damage Radius: | + | * Damage Radius: 7 cells |
* Range (stated): 87.5 cells | * Range (stated): 87.5 cells | ||
* Range (in-game): 59 cells | * Range (in-game): 59 cells | ||
* Projectile Speed: 15 | * Projectile Speed: 15 | ||
− | * Tracking Turn Rate: 30 | + | * Tracking Turn Rate: 30º/sec |
− | * Fire Rate: 110 | + | * Fire Rate (seconds): 110 (0.3) |
* Accuracy: 85%</td></tr></table> | * Accuracy: 85%</td></tr></table> | ||
<br clear="all"> | <br clear="all"> | ||
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* Power: ? | * Power: ? | ||
* Damage Type: '''Tentacle Whip''' | * Damage Type: '''Tentacle Whip''' | ||
− | * Range (stated): ? | + | * Range (stated): ? |
− | * Range (in-game): | + | * Range (in-game): ? |
* Projectile Speed: ? | * Projectile Speed: ? | ||
− | * Fire Rate: ? | + | * Fire Rate (seconds): ?? (?) |
* Accuracy: ?%</td></tr></table> | * Accuracy: ?%</td></tr></table> | ||
<br clear="all"> | <br clear="all"> | ||
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* Range (in-game): 36 cells | * Range (in-game): 36 cells | ||
* Projectile Speed: 4 | * Projectile Speed: 4 | ||
− | * Fire Rate: 64 | + | * Fire Rate (seconds): 64 (0.6) |
* Accuracy: 100%</td></tr></table> | * Accuracy: 100%</td></tr></table> | ||
<br clear="all"> | <br clear="all"> | ||
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Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.<br> | Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.<br> | ||
<br clear="all"> | <br clear="all"> | ||
+ | |||
===Range Discrepancy=== | ===Range Discrepancy=== | ||
− | Visual range of any unit is 24 cells maximum. If any alien visually detects a target, others out of visual range, but within (their individual<u>in-game</u>) weapon range may also engage. A targeted entity does not need to be seen by all | + | Visual range of any unit is 24 cells maximum. If any alien visually detects a target, others out of visual range, but within (their individual <u>in-game</u>) weapon range may also engage if there is clear line to fire. A targeted entity does not need to be seen by all since others beyond visual range will know where to aim. |
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+ | =Built-In WeaponsSECURITY STATIONS= | ||
+ | Weapons within the turrets of the two facilities: ...testing | ||
+ | <!-- | ||
+ | * [[Security_Station_(Apocalypse)|Security Station]]: [[Megapol_Plasma_Gun|Megapol Plasma Gun]] | ||
+ | <table><tr><td>'''Queenspawn'''</td> | ||
+ | <td>[[Image:GrownIn-Spitter-(Apocalypse).png|left]]</td><td> | ||
+ | * Power: 255 | ||
+ | * Damage Type: '''Enzyme''' | ||
+ | * Range (stated): 56.25 cells | ||
+ | * Range (in-game): 36 cells | ||
+ | * Projectile Speed: 4 | ||
+ | * Fire Rate (seconds): 64 (0.6) | ||
+ | * Accuracy: 100%</td></tr></table> | ||
<br clear="all"> | <br clear="all"> | ||
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* [[Advanced_Security_Station_(Apocalypse)|Advanced Security Station]]: [[Disruptor_Gun|Disruptor Gun]] | * [[Advanced_Security_Station_(Apocalypse)|Advanced Security Station]]: [[Disruptor_Gun|Disruptor Gun]] | ||
− | < | + | <table><tr><td>'''Queenspawn'''</td> |
+ | <td>[[Image:GrownIn-Spitter-(Apocalypse).png|left]]</td><td> | ||
+ | * Power: 255 | ||
+ | * Damage Type: '''Enzyme''' | ||
+ | * Range (stated): 56.25 cells | ||
+ | * Range (in-game): 36 cells | ||
+ | * Projectile Speed: 4 | ||
+ | * Fire Rate (seconds): 64 (0.6) | ||
+ | * Accuracy: 100%</td></tr></table> | ||
+ | <br clear="all"> | ||
+ | TO BE TESTED SOON: '''⊗ The plasma gun does not have unlimited ammunition. --> | ||
Revision as of 18:12, 31 October 2023
Innate or Grown-In or Built-In weapons are permanently attached to certain alien lifeforms or security stations. They cannot be picked up or recovererd for research.
Grown-In Weapons
These weapon icons are seen if an alien is mind-controlled.
- The stated range of these grown-in weapons does not match the actual tested in-game range.
- Fire Rate is approximated to the nearest 0.1second. [{36 ÷ fire rate} = how many shots per second]
- Accuracy is for the weapon only.
- All weapons, besides the Popper's explosive butt-bomb, recharge.
- The Popper will detonate when it is next to its target (normal behaviour) or LMB on its weapon for instant explosion (mind controlled). It is a one-shot effect.
- The alien's Mind Bender when used, is identical to the actual Marsec Mind Bender.
- The Spitter and Queenspawn use the same weapon icon but have different weapon attributes.
Entropy Enzyme Damage Icon |
Multiworm Egg |
|
Multiworm |
|
Hyperworm |
|
Spitter |
|
Popper |
|
Megaspawn |
|
Megaspawn |
|
Micronoid Aggregate Psimorph |
|
Queenspawn |
|
Error: the Hyperworms "Bite" is a short ranged projectile.
Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.
Range Discrepancy
Visual range of any unit is 24 cells maximum. If any alien visually detects a target, others out of visual range, but within (their individual in-game) weapon range may also engage if there is clear line to fire. A targeted entity does not need to be seen by all since others beyond visual range will know where to aim.
Built-In WeaponsSECURITY STATIONS
Weapons within the turrets of the two facilities: ...testing