Difference between revisions of "Innate Weapons (Apocalypse)"

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m (range + unseen)
(WIP alien weap done, sec-facs next.)
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'''Innate''' or '''Grown-In''' or '''Built-In''' weapons are permanently attached to certain alien lifeforms. They cannot be picked up or recovererd for research.
+
'''Innate''' or '''Grown-In''' or '''Built-In''' weapons are permanently attached to certain alien lifeforms or security stations. They cannot be picked up or recovererd for research.
  
==Grown_in Weapons==
+
==Grown-In Weapons==
These are only seen if an alien is mind-controlled.
+
These weapon icons are seen if an alien is mind-controlled.
* All weapons, besides the Popper's explosive, recharge.
+
* The ''stated'' range of these grown-in weapons does not match the actual tested ''in-game'' range.
* The Popper will detonate if LMB on its weapon. It is a one-shot effect.  
+
* Fire Rate is approximated to the nearest 0.1second. [{36 ÷ fire rate} = how many shots per second]
 +
* Accuracy is for the weapon only.
 +
* All weapons, besides the Popper's explosive butt-bomb, recharge.
 +
* The Popper will detonate when it is next to its target (normal behaviour) or LMB on its weapon for instant explosion (mind controlled). It is a one-shot effect.
 
* The alien's Mind Bender when used, is identical to the actual Marsec [[Mind_Bender|Mind Bender]].
 
* The alien's Mind Bender when used, is identical to the actual Marsec [[Mind_Bender|Mind Bender]].
 
* The Spitter and Queenspawn use the same weapon icon but have different weapon attributes.
 
* The Spitter and Queenspawn use the same weapon icon but have different weapon attributes.
* The ''stated'' range of these grown-in weapons does not match the actual tested ''in-game'' range.
 
 
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* Range (in-game): 7 cells
 
* Range (in-game): 7 cells
 
* Projectile Speed: 12
 
* Projectile Speed: 12
* Fire Rate: 40, ?sec
+
* Fire Rate (seconds): 40 (0.9)
 
* Accuracy: 88%</td></tr></table>
 
* Accuracy: 88%</td></tr></table>
 
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* Range (in-game): 11 cells
 
* Range (in-game): 11 cells
 
* Projectile Speed: 12
 
* Projectile Speed: 12
* Fire Rate: 28, ?sec
+
* Fire Rate (seconds): 28 (1.3)
 
* Accuracy: 88%</td></tr></table>
 
* Accuracy: 88%</td></tr></table>
 
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* Range (in-game): 3 cells
 
* Range (in-game): 3 cells
 
* Projectile Speed: 12
 
* Projectile Speed: 12
* Fire Rate: 35, ?sec
+
* Fire Rate (seconds): 35 (1)
 
* Accuracy: 90%</td></tr></table>
 
* Accuracy: 90%</td></tr></table>
 
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* Range (in-game): 16 cells
 
* Range (in-game): 16 cells
 
* Projectile Speed: 12
 
* Projectile Speed: 12
* Fire Rate: 52, ?sec
+
* Fire Rate (seconds): 52 (0.7)
 
* Accuracy: 75%</td></tr></table>
 
* Accuracy: 75%</td></tr></table>
 
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* Power: 130
 
* Power: 130
 
* Damage Type: '''Explosive'''
 
* Damage Type: '''Explosive'''
* Blast Radius: 7, ?m
+
* Blast Radius: 5 cells
 
* Projectile Speed: 4
 
* Projectile Speed: 4
* Fire Rate: (60) one-shot
+
* Fire Rate: one-shot only</td></tr></table>
* Accuracy: (90%) gets close to</td></tr></table>
 
 
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<table><tr><td>'''Megaspawn'''</td>
 
<table><tr><td>'''Megaspawn'''</td>
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* Range (in-game):  41 cells
 
* Range (in-game):  41 cells
 
* Projectile Speed: 26
 
* Projectile Speed: 26
* Fire Rate: 60, ?sec
+
* Fire Rate (seconds): 60 (0.6)
 
* Accuracy: 75%</td></tr></table>
 
* Accuracy: 75%</td></tr></table>
 
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* Power: 100
 
* Power: 100
 
* Damage Type: '''Explosive'''
 
* Damage Type: '''Explosive'''
* Damage Radius: 6
+
* Damage Radius: 7 cells
 
* Range (stated): 87.5 cells
 
* Range (stated): 87.5 cells
 
* Range (in-game): 59 cells
 
* Range (in-game): 59 cells
 
* Projectile Speed: 15
 
* Projectile Speed: 15
* Tracking Turn Rate: 30
+
* Tracking Turn Rate: 30&ordm;/sec
* Fire Rate: 110, ?sec
+
* Fire Rate (seconds): 110 (0.3)
 
* Accuracy: 85%</td></tr></table>
 
* Accuracy: 85%</td></tr></table>
 
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* Power: ?
 
* Power: ?
 
* Damage Type: '''Tentacle Whip'''
 
* Damage Type: '''Tentacle Whip'''
* Range (stated): ?m
+
* Range (stated): ?
* Range (in-game): 180, ?m
+
* Range (in-game): ?
 
* Projectile Speed: ?
 
* Projectile Speed: ?
* Fire Rate: ?sec
+
* Fire Rate (seconds): ?? (?)
 
* Accuracy: ?%</td></tr></table>
 
* Accuracy: ?%</td></tr></table>
 
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* Range (in-game): 36 cells
 
* Range (in-game): 36 cells
 
* Projectile Speed: 4
 
* Projectile Speed: 4
* Fire Rate: 64, ?sec
+
* Fire Rate (seconds): 64 (0.6)
 
* Accuracy: 100%</td></tr></table>
 
* Accuracy: 100%</td></tr></table>
 
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Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.<br>
 
Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.<br>
 
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 +
 
===Range Discrepancy===
 
===Range Discrepancy===
Visual range of any unit is 24 cells maximum. If any alien visually detects a target, others out of visual range, but within (their individual<u>in-game</u>) weapon range may also engage. A targeted entity does not need to be seen by all, but only its location.
+
Visual range of any unit is 24 cells maximum. If any alien visually detects a target, others out of visual range, but within (their individual <u>in-game</u>) weapon range may also engage if there is clear line to fire. A targeted entity does not need to be seen by all since others beyond visual range will know where to aim.
 
 
 
 
 
 
 
 
WIP
 
 
 
 
 
 
 
  
 +
=Built-In WeaponsSECURITY STATIONS=
 +
Weapons within the turrets of the two facilities: ...testing
 +
<!--
 +
* [[Security_Station_(Apocalypse)|Security Station]]: [[Megapol_Plasma_Gun|Megapol Plasma Gun]]
 +
<table><tr><td>'''Queenspawn'''</td>
 +
<td>[[Image:GrownIn-Spitter-(Apocalypse).png|left]]</td><td>
 +
* Power: 255
 +
* Damage Type: '''Enzyme'''
 +
* Range (stated): 56.25 cells
 +
* Range (in-game): 36 cells
 +
* Projectile Speed: 4
 +
* Fire Rate (seconds): 64 (0.6)
 +
* Accuracy: 100%</td></tr></table>
 
<br clear="all">
 
<br clear="all">
 
 
 
=Innate Weapons: ALIENS=
 
* All weapons have unlimited ammunition except Poppers.
 
* ''Accuracy'' values are for the weapon only.
 
* ''Blast Radius'' is the visible explosion effect which may not be the actual damage radius.
 
* ''R.O.F'' = rate of fire
 
* ''r/s'' = fire rate per second
 
{|  {{StdCenterTable}} width="90%" border="1" cellpadding="3"
 
|- {{stdTable Sub_Heading}}
 
| colspan="10"| Innate Weapons (Apocalypse)
 
|-
 
! Name
 
! R.O.F.
 
! Accuracy
 
! Power
 
! Damage type
 
! Range
 
! Blast radius
 
|- 
 
| [[Megaspawn (Apocalypse)|Megaspawn's]] Disruptor
 
| 0.6 r/s
 
| 75%
 
| 70
 
| Disruptor
 
| 62.5 m
 
| N/A
 
|-
 
| [[Megaspawn (Apocalypse)|Megaspawn's]] Launcher
 
| 0.327 r/s
 
| 85%
 
| 100
 
| Explosive
 
| 87 m
 
| 7
 
|-
 
| [[Spitter (Apocalypse)|Spitter's]] Vomit Funnel
 
| 0.692 r/s
 
| 85%
 
| 34
 
| Entropy Enzyme
 
| 24 m
 
| N/A
 
|-
 
| [[Multiworm (Apocalypse)|Multiworm's]] Spit
 
| 1.12 r/s
 
| 88%
 
| 36
 
| Entropy Enzyme
 
| 16.25 m
 
| N/A
 
|-
 
| [[Multiworm Egg (Apocalypse)|Alien Egg's]] Vomit Funnel
 
| 0.9 r/s
 
| 88%
 
| 30
 
| Entropy Enzyme
 
| 7 cells
 
| N/A
 
|-
 
| [[Hyperworm (Apocalypse)|Hyperworm's]] Bite
 
| 1.03 r/s
 
| 90%
 
| 40
 
| Armor Piercing
 
| 3.125 m
 
| N/A
 
|-
 
| [[Queenspawn (Apocalypse)|Queenspawn's]] Tentacles
 
| 0.5625 r/s
 
| 100%
 
| 255
 
| Entropy Enzyme
 
| 56 m
 
| N/A
 
|-
 
| [[Popper (Apocalypse)|Popper's]] Bomb
 
| 0.6 r/s
 
| 90%
 
| 130
 
| Explosive
 
| 25 m*
 
| 5
 
|-
 
| [[Psimorph (Apocalypse)|Psimorph's]] Mind Bender
 
| colspan="10" | ; also used by [[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]]
 
|}
 
<nowiki>*</nowiki>Appears to be unused; Poppers detonate when adjacent to their target.
 
 
=Innate Weapons: SECURITY STATIONS=
 
Weapons within the turrets of the two facilities:
 
* [[Security_Station_(Apocalypse)|Security Station]]: [[Megapol_Plasma_Gun|Megapol Plasma Gun]]
 
 
* [[Advanced_Security_Station_(Apocalypse)|Advanced Security Station]]: [[Disruptor_Gun|Disruptor Gun]]
 
* [[Advanced_Security_Station_(Apocalypse)|Advanced Security Station]]: [[Disruptor_Gun|Disruptor Gun]]
<!-- TO BE TESTED SOON: '''&otimes; The plasma gun does not have unlimited ammunition. -->
+
<table><tr><td>'''Queenspawn'''</td>
 +
<td>[[Image:GrownIn-Spitter-(Apocalypse).png|left]]</td><td>
 +
* Power: 255
 +
* Damage Type: '''Enzyme'''
 +
* Range (stated): 56.25 cells
 +
* Range (in-game): 36 cells
 +
* Projectile Speed: 4
 +
* Fire Rate (seconds): 64 (0.6)
 +
* Accuracy: 100%</td></tr></table>
 +
<br clear="all">
 +
TO BE TESTED SOON: '''&otimes; The plasma gun does not have unlimited ammunition. -->
  
  

Revision as of 18:12, 31 October 2023

Innate or Grown-In or Built-In weapons are permanently attached to certain alien lifeforms or security stations. They cannot be picked up or recovererd for research.

Grown-In Weapons

These weapon icons are seen if an alien is mind-controlled.

  • The stated range of these grown-in weapons does not match the actual tested in-game range.
  • Fire Rate is approximated to the nearest 0.1second. [{36 ÷ fire rate} = how many shots per second]
  • Accuracy is for the weapon only.
  • All weapons, besides the Popper's explosive butt-bomb, recharge.
  • The Popper will detonate when it is next to its target (normal behaviour) or LMB on its weapon for instant explosion (mind controlled). It is a one-shot effect.
  • The alien's Mind Bender when used, is identical to the actual Marsec Mind Bender.
  • The Spitter and Queenspawn use the same weapon icon but have different weapon attributes.


Entropy Enzyme
Damage Icon
GrownIn-Effect-Enzyme-(Apocalypse).png


Multiworm Egg
GrownIn-Egg-(Apocalypse).png
  • Power: 30
  • Damage Type: Enzyme
  • Range (stated): 11.25 cells
  • Range (in-game): 7 cells
  • Projectile Speed: 12
  • Fire Rate (seconds): 40 (0.9)
  • Accuracy: 88%


Multiworm
GrownIn-MultiW-(Apocalypse).png
  • Power: 36
  • Damage Type: Enzyme
  • Range: (stated) 16.25 cells
  • Range (in-game): 11 cells
  • Projectile Speed: 12
  • Fire Rate (seconds): 28 (1.3)
  • Accuracy: 88%


Hyperworm
GrownIn-HyperW-(Apocalypse).png
  • Power: 40
  • Damage Type: Armor Piercing Bite
  • Range (stated): 3.125 cells
  • Range (in-game): 3 cells
  • Projectile Speed: 12
  • Fire Rate (seconds): 35 (1)
  • Accuracy: 90%


Spitter
GrownIn-Spitter-(Apocalypse).png
  • Power: 34
  • Damage Type: Enzyme
  • Range (stated): 24 cells
  • Range (in-game): 16 cells
  • Projectile Speed: 12
  • Fire Rate (seconds): 52 (0.7)
  • Accuracy: 75%


Popper
GrownIn-Popper-(Apocalypse).png
  • Power: 130
  • Damage Type: Explosive
  • Blast Radius: 5 cells
  • Projectile Speed: 4
  • Fire Rate: one-shot only


Megaspawn
GrownIn-MegaBeam-(Apocalypse).png
  • Power: 70
  • Damage Type: Disruptor Beam
  • Range (stated): 62.5 cells
  • Range (in-game): 41 cells
  • Projectile Speed: 26
  • Fire Rate (seconds): 60 (0.6)
  • Accuracy: 75%


Megaspawn
GrownIn-MegaRckt-(Apocalypse).png
  • Power: 100
  • Damage Type: Explosive
  • Damage Radius: 7 cells
  • Range (stated): 87.5 cells
  • Range (in-game): 59 cells
  • Projectile Speed: 15
  • Tracking Turn Rate: 30º/sec
  • Fire Rate (seconds): 110 (0.3)
  • Accuracy: 85%


Micronoid Aggregate
Psimorph
GrownIn-Psimorph-(Apocalypse).png


Queenspawn
GrownIn-Spitter-(Apocalypse).png
  • Power: 255
  • Damage Type: Enzyme
  • Range (stated): 56.25 cells
  • Range (in-game): 36 cells
  • Projectile Speed: 4
  • Fire Rate (seconds): 64 (0.6)
  • Accuracy: 100%



Error: the Hyperworms "Bite" is a short ranged projectile.
Mis-match: the Megaspawn's disruptor appears to be larger than the launcher.

Range Discrepancy

Visual range of any unit is 24 cells maximum. If any alien visually detects a target, others out of visual range, but within (their individual in-game) weapon range may also engage if there is clear line to fire. A targeted entity does not need to be seen by all since others beyond visual range will know where to aim.

Built-In WeaponsSECURITY STATIONS

Weapons within the turrets of the two facilities: ...testing


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons