Difference between revisions of "Item Weight"

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(revert for now, will finish this tomorrow)
(still kinda ugly, but more logically-arranged and easier to maintain now)
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In the battlescape display, an item lying on the ground might represent a pile of items. In this case, it is the heaviest item displayed (usually a corpse).
 
In the battlescape display, an item lying on the ground might represent a pile of items. In this case, it is the heaviest item displayed (usually a corpse).
  
The following represents a complete list of item weights for X-Com UFO Defense/Enemy Unknown. TFTD item weight list to follow.  
+
The following represents a complete list of item weights for X-Com UFO Defense/Enemy Unknown.
  
 +
<table>
 +
<tr>
 +
<th>Ballistic Weapons</th><th>Energy Weapons</th><th>Explosive Weapons</th><th>Corpses</th><th>Miscellaneous</th>
 +
</tr>
 +
<tr>
 +
<td valign="top">
 
{| {{StdDescTable}}  
 
{| {{StdDescTable}}  
 
|- {{StdDescTable_Heading}}
 
|- {{StdDescTable_Heading}}
 
! Name !! Weight
 
! Name !! Weight
 +
|-
 +
|[[Pistol]]      ||{{r}}5 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;Pistol Clip  ||{{r}}3 
 +
|-
 +
|[[Rifle]]        ||{{r}}8 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;Rifle Clip    ||{{r}}3 
 +
|-
 +
|-
 +
|- style="border-top: 2px #808080 solid;"
 +
|[[Heavy Cannon]] ||{{r}}18
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;HC-AP        ||{{r}}6 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;HC-HE        ||{{r}}6 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;HC-IN        ||{{r}}6 
 +
|- style="border-top: 2px #808080 solid;"
 +
|[[Auto Cannon]]  ||{{r}}19
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;AC-AP        ||{{r}}5 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;AC-HE        ||{{r}}5 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;AC-IN        ||{{r}}5 
 +
|}
 +
</td>
 +
 +
<td valign="top">
 +
{| {{StdDescTable}}
 +
|- {{StdDescTable_Heading}}
 
! Name !! Weight
 
! Name !! Weight
 +
|-
 +
|[[Laser Pistol]]      ||{{r}}7 
 +
|-
 +
|[[Laser Rifle]]      ||{{r}}10
 +
|-
 +
|[[Heavy Laser]]      ||{{r}}18
 +
|- style="border-top: 2px #808080 solid;"
 +
|[[Plasma Pistol]]    ||{{r}}3
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;Plasma Pistol Clip ||{{r}}3
 +
|-
 +
|[[Plasma Rifle]]      ||{{r}}5
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;Plasma Rifle Clip  ||{{r}}3
 +
|-
 +
|[[Heavy Plasma]]      ||{{r}}8
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;Heavy Plasma Clip  ||{{r}}3
 +
|-
 +
|}
 +
</td>
 +
 +
<td valign="top">
 +
{| {{StdDescTable}}
 +
|- {{StdDescTable_Heading}}
 
! Name !! Weight
 
! Name !! Weight
 +
|-
 +
|[[Rocket Launcher]]  ||{{r}}10
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;Small Rocket      ||{{r}}6 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;Large Rocket      ||{{r}}8 
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;Incendiary Rocket  ||{{r}}8 
 +
|- style="border-top: 2px #808080 solid;"
 +
|[[Small Launcher]]    ||{{r}}10
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;Stun Bomb          ||{{r}}3 
 +
|- style="border-top: 2px #808080 solid;"
 +
|[[Blaster Launcher]]  ||{{r}}16
 +
|-
 +
| &nbsp;&nbsp;&nbsp;&nbsp;Blaster Bomb      ||{{r}}3 
 +
|-
 +
|}
 +
</td>
 +
 +
<td valign="top">
 +
{| {{StdDescTable}}
 +
|- {{StdDescTable_Heading}}
 
! Name !! Weight
 
! Name !! Weight
 
|-
 
|-
|[[Pistol]]      ||5 ||[[Heavy Laser]]       ||18 ||[[Small Launcher]]   ||10 ||[[Coveralls|Jumpsuit]] ||22  
+
|[[Coveralls|Jumpsuit]] ||{{r}}22 
 +
|-
 +
|[[Personal Armor]]    ||{{r}}24 
 +
|-
 +
|[[Power Suit]]*        ||{{r}}26 
 +
|-
 +
|[[Flying Suit]]*       ||{{r}}26 
 +
|-
 +
|[[Sectoid]]            ||{{r}}30 
 +
|-
 +
|[[Snakeman]]          ||{{r}}40 
 +
|-
 +
|[[Ethereal]]          ||{{r}}25  
 +
|-
 +
|[[Muton]]             ||{{r}}40 
 +
|-
 +
|[[Floater]]           ||{{r}}20 
 +
|-
 +
|[[Celatid]]            ||{{r}}35 
 +
|-
 +
|[[Silacoid]]           ||{{r}}40  
 
|-
 
|-
| --Pistol Clip  ||3  ||[[Rocket Launcher]]  ||10 || --Stun Bomb          ||3  ||[[Personal Armor]]     ||24  
+
|[[Chryssalid]]         ||{{r}}40  
 
|-
 
|-
|[[Rifle]]        ||8  || --Small Rocket      ||6  ||[[Stun Rod]]          ||6  ||[[Power Suit]]*        ||26 
+
|}
 +
</td>
 +
 
 +
<td valign="top">
 +
{| {{StdDescTable}}
 +
|- {{StdDescTable_Heading}}
 +
! Name !! Weight
 
|-
 
|-
| --Rifle Clip    ||3  || --Large Rocket      ||8  ||[[Grenade]]          ||3  ||[[Flying Suit]]*      ||26  
+
|[[Stun Rod]]         ||6  
 
|-
 
|-
|[[Heavy Cannon]] ||18 || --Incendiary Rocket  ||8  ||[[Smoke Grenade]]     ||3 ||[[Sectoid]]            ||30  
+
|[[Grenade]]           ||3   
 
|-
 
|-
| --HC-AP        ||6  ||[[Heavy Plasma]]      ||8  ||[[Proximity Grenade]] ||3 ||[[Snakeman]]          ||40 
+
|[[Smoke Grenade]]     ||3  
 
|-
 
|-
| --HC-HE        ||6  || --Heavy Plasma Clip  ||3  ||[[High Explosive]]   ||6  ||[[Ethereal]]          ||25  
+
|[[Proximity Grenade]] ||3  
 
|-
 
|-
| --HC-IN        ||6  ||[[Plasma Rifle]]      ||5  ||[[Alien Grenade]]    ||3 ||[[Muton]]              ||40 
+
|[[Alien Grenade]]    ||3  
 
|-
 
|-
|[[Auto Cannon]] ||19 || --Plasma Rifle Clip  ||3  ||[[Electro-flare]]    ||3  ||[[Floater]]            ||20 
+
|[[High Explosive]]   ||6
 
|-
 
|-
| --AC-AP        ||5  ||[[Plasma Pistol]]    ||3 ||[[Motion Scanner]]    ||3  ||[[Celatid]]            ||35  
+
|[[Electro-flare]]    ||3   
 
|-
 
|-
| --AC-HE        ||5  || --Plasma Pistol Clip ||3  ||[[Medi-Kit]]         ||5  ||[[Silacoid]]          ||40  
+
|[[Motion Scanner]]   ||3  
 
|-
 
|-
| --AC-IN        ||5  ||[[Blaster Launcher]]  ||16 ||[[Psi-Amp]]           ||10 ||[[Chryssalid]]        ||40  
+
|[[Medi-Kit]]         ||5  
 
|-
 
|-
|[[Laser Pistol]] ||7  || --Blaster Bomb      ||3  ||[[Mind Probe]]       ||5  ||                      ||  
+
|[[Psi-Amp]]           ||10
 
|-
 
|-
|[[Laser Rifle]] ||10 ||                      ||  ||[[Elerium]]          ||3 ||                      ||   
+
|[[Mind Probe]]       ||5
 +
|-
 +
|[[Elerium]]          ||3  
 
|}
 
|}
 +
</td>
 +
</tr>
 +
</table>
 +
 
<small><nowiki>*</nowiki> Technically these corpses are the same object type, and have only 1 entry in [[OBDATA.DAT]]</small>
 
<small><nowiki>*</nowiki> Technically these corpses are the same object type, and have only 1 entry in [[OBDATA.DAT]]</small>
  

Revision as of 22:35, 12 March 2007

Item weights are represented in Strength units. For example, an item of 18 weight units requires a bare minimum of 18 strength points for you to carry without suffering an encumbrance penalty on your TU refresh rate.

Therefore, if you want to micromanage your items for a very weak soldier, add up the weight of all the items you want to issue the soldier, then compare the result against the soldier's strength. Add or remove items as necessary while keeping the weight vs. strength level balanced.

Tip: All small items (one inventory square) are 3 weight units.

Item weights are a heavy influencing factor for determining throwing distance. Note that although ammo loaded into a weapon does count towards soldier encumbrance, its weight is ignored when throwing the weapon.

In the battlescape display, an item lying on the ground might represent a pile of items. In this case, it is the heaviest item displayed (usually a corpse).

The following represents a complete list of item weights for X-Com UFO Defense/Enemy Unknown.

Ballistic WeaponsEnergy WeaponsExplosive WeaponsCorpsesMiscellaneous
Name Weight
Pistol Template:R5
   Pistol Clip Template:R3
Rifle Template:R8
   Rifle Clip Template:R3
Heavy Cannon Template:R18
    HC-AP Template:R6
    HC-HE Template:R6
    HC-IN Template:R6
Auto Cannon Template:R19
    AC-AP Template:R5
    AC-HE Template:R5
    AC-IN Template:R5
Name Weight
Laser Pistol Template:R7
Laser Rifle Template:R10
Heavy Laser Template:R18
Plasma Pistol Template:R3
    Plasma Pistol Clip Template:R3
Plasma Rifle Template:R5
    Plasma Rifle Clip Template:R3
Heavy Plasma Template:R8
    Heavy Plasma Clip Template:R3
Name Weight
Rocket Launcher Template:R10
    Small Rocket Template:R6
    Large Rocket Template:R8
    Incendiary Rocket Template:R8
Small Launcher Template:R10
    Stun Bomb Template:R3
Blaster Launcher Template:R16
    Blaster Bomb Template:R3
Name Weight
Jumpsuit Template:R22
Personal Armor Template:R24
Power Suit* Template:R26
Flying Suit* Template:R26
Sectoid Template:R30
Snakeman Template:R40
Ethereal Template:R25
Muton Template:R40
Floater Template:R20
Celatid Template:R35
Silacoid Template:R40
Chryssalid Template:R40
Name Weight
Stun Rod 6
Grenade 3
Smoke Grenade 3
Proximity Grenade 3
Alien Grenade 3
High Explosive 6
Electro-flare 3
Motion Scanner 3
Medi-Kit 5
Psi-Amp 10
Mind Probe 5
Elerium 3

* Technically these corpses are the same object type, and have only 1 entry in OBDATA.DAT

Quick Reference for common item sets

Loaded Rifle + 3 one-space items*...........20

Laser Rifle + 3 one-space items.............19

Loaded Heavy Cannon.........................24
   + extra clip.............................30

Loaded Auto Cannon..........................24
   + extra clip.............................29

Loaded Rocket Launcher + 3 Large Rockets....42
   w/ all Small Rockets.....................34

Loaded Heavy Plasma + 3 one-space items.....20

Loaded Blaster Launcher.....................19
   + 5 Blaster Bombs........................34

Loaded Small Launcher + 2 one-space items...19

Supplementary items:
   Laser Pistol..............................7
   Loaded Plasma Pistol......................6
   Stun Rod..................................6
   Medi-Kit..................................5
   Mind Probe................................5
   Psi-Amp..................................10 

* All one space items (grenades, ammo clips, motion scanner, stun bombs) have a weight of 3.

Uncarryable items

The remaining items cannot be picked up, but are included for completeness sake:

Corpses (continued): 
Reaper.................50
Cyberdisc..............50
Sectopod...............50
Hovertank..............50
Tank...................50
Male Civilian..........30
Female Civilian........50 

Note that for the large units, each quarter is worth 50 units.

Unused Items: 
Unused slot.............1   
Unused slot............22 (Same as above, but heavier)
Unused slot............22 (Ditto) 
Unused slot.............1 (Appears to be a type of plasma clip) 
Unused slot.............4 (Pistol variant. Slower, less accurate, 1x1 in size)
Unused slot.............4 (Unknown)

Note: In TFTD, the above slots are used by the gauss clips and the drills

The game has six unused item slots. Unfortunately, there's no known way to get them into any of the item transfer screens. Otherwise, they'd make six extra weapons, clips, or grenades. They can be added to the Skyranger with a ship store editor, and they'll appear in combat, but their obdata.dat entries have to be tweaked so that they work.

The first three unused slots are an unnamed multi-barrelled laser. Prime attracting feature: 15% TU Autofire @ 50% accuracy with 40 laser damage. It's assumed to be a multi-barrelled laser as the default battlescape image shows the autocannon, although uses the laser rifle for its inventory image.

Sorted by item weight

Here's an alternate listing sorted by Item Weight. Does not include items that can't be picked up:

Weight Item

 3   Alien Grenade
     Blaster Bomb
     Electro Flare
     Elerium
     Grenade
     Heavy Plasma Clip
     Motion Scanner
     Pistol Clip
     Plasma Pistol
     Plasma Pistol Clip
     Plasma Rifle Clip
     Proximity Grenade
     Rifle Clip
     Smoke Grenade
     Stun Bomb

 5   AC-AP
     AC-HE
     AC-IN
     Medi-Kit
     Mind Probe
     Pistol
     Plasma Rifle

 6   HC-AP
     HC-HE
     HC-IN
     High Explosive
     Small Rocket
     Stun Rod

 7   Laser Pistol

 8   Heavy Plasma
     Incendiary Rocket
     Large Rocket
     Rifle

10   Laser Rifle
     Psi-Amp
     Rocket Launcher
     Small Launcher

16   Blaster Launcher

18   Heavy Cannon
     Heavy Laser

19   Auto Cannon

20   Floater

22   Soldier in Jumpsuit

24   Soldier in Personal Armor

25   Ethereal

26   Soldier in Power or Flying Armor

30   Sectoid

35   Celatid

40   Chryssalid
     Muton
     Silacoid
     Snakeman