Difference between revisions of "MISDATA.DAT"
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== Structure == | == Structure == | ||
− | The first 20 bytes are a count up of the various recoverable tile types in the map. | + | {| class="wikitable" |
+ | |- | ||
+ | !Offset<br>(Decimal) | ||
+ | !Offset<br>(Hex) | ||
+ | !Usage | ||
+ | |- | ||
+ | |colspan="3"|The first 20 bytes are a count up of the various recoverable tile types in the map. These two-byte integers are only set if you actually won the mission by eliminating all enemy forces. These offsets + 100 index into the respective [[BASE.DAT]] values that they'll be added to. | ||
See [[Equipment Recovery]] for more information. | See [[Equipment Recovery]] for more information. | ||
+ | |- valign="top" | ||
+ | !<span id="0-1"></span>0-1 | ||
+ | !<span id="0x00-0x01"></span>0x00-0x01 | ||
+ | |[[UFO Power Source]] ([[MCD#59|MCD[59]]] set to 02). | ||
+ | |- valign="top" | ||
+ | !<span id="2-3"></span>2-3 | ||
+ | !<span id="0x02-0x03"></span>0x02-0x03 | ||
+ | |[[UFO Navigation]] ([[MCD#59|MCD[59]]] set to 03, not counted for alien bases). | ||
+ | |- valign="top" | ||
+ | !<span id="4-5"></span>4-5 | ||
+ | !<span id="0x04-0x05"></span>0x04-0x05 | ||
+ | |[[UFO Construction]] ([[MCD#59|MCD[59]]] set to 04, no known tiles have this set). | ||
+ | |- valign="top" | ||
+ | !<span id="6-7"></span>6-7 | ||
+ | !<span id="0x06-0x07"></span>0x06-0x07 | ||
+ | |[[Alien Food]] ([[MCD#59|MCD[59]]] set to 05). | ||
+ | |- valign="top" | ||
+ | !<span id="8-9"></span>8-9 | ||
+ | !<span id="0x08-0x09"></span>0x08-0x09 | ||
+ | |[[Alien Reproduction]] ([[MCD#59|MCD[59]]] set to 06, no known tiles have this set). | ||
+ | |- valign="top" | ||
+ | !<span id="10-11"></span>10-11 | ||
+ | !<span id="0x0A-0x0B"></span>0x0A-0x0B | ||
+ | |[[Alien Entertainment]] ([[MCD#59|MCD[59]]] set to 07). | ||
+ | |- valign="top" | ||
+ | !<span id="12-13"></span>12-13 | ||
+ | !<span id="0x0C-0x0D"></span>0x0C-0x0D | ||
+ | |[[Alien Surgery]] ([[MCD#59|MCD[59]]] set to 08). | ||
+ | |- valign="top" | ||
+ | !<span id="14-15"></span>14-15 | ||
+ | !<span id="0x0E-0x0F"></span>0x0E-0x0F | ||
+ | |[[Examination Room]] ([[MCD#59|MCD[59]]] set to 09). | ||
+ | |- valign="top" | ||
+ | !<span id="16-17"></span>16-17 | ||
+ | !<span id="0x10-0x11"></span>0x10-0x11 | ||
+ | |[[Alien Alloys]] ([[MCD#59|MCD[59]]] set to 10). | ||
− | + | The total is divided by 2 for a UFO mission or 30 for an alien base. The value stored here is further divided by 5 to get the result you see on the debriefing screen. | |
− | + | |- valign="top" | |
− | + | !<span id="18-19"></span>18-19 | |
− | + | !<span id="0x12-0x13"></span>0x12-0x13 | |
− | + | |[[Alien Habitat]] ([[MCD#59|MCD[59]]] set to 11, no known tiles have this set). | |
− | + | |- valign="top" | |
− | + | !<span id="20-21"></span>20-21 | |
− | + | !<span id="0x14-0x15"></span>0x14-0x15 | |
− | + | |Mission descriptor. Possible values: | |
− | + | <b>UFO</b> <b>TFTD</b> | |
− | + | 0: UFO Site 0: USO Site | |
− | + | 1: Terror Site 1: Port/Island Attack | |
− | + | 2: Base Defense (X-COM Base) 2: Base Defense (X-COM Base) | |
− | + | 3: Base Offense (Alien Base) 3: Colony Stage 1 | |
− | + | 4: Mars Stage 1 4: T'leth Stage 1 | |
− | + | 5: Mars Stage 2 5: T'leth Stage 2 | |
− | + | 6: T'leth Stage 3 | |
− | + | 7: Artefact Site Stage 1 | |
− | <b> | + | 8: Artefact Site Stage 2 |
− | + | 9: Passenger/Cargo Ship Stage 1 | |
− | + | 10: Passenger/Cargo Ship Stage 2 | |
− | + | 11: Colony Stage 2 | |
− | + | |- | |
− | + | |colspan="3"|<span id="22-73"></span><span id="0x16-0x49"></span>Values <b>22-73</b> (Hex: <b>16-49</b>) primarily hold scoring information. As per the tile recovery indexes, these are only stored in the final "end-of-combat" MISSION2.DAT. For temporary storage mid-mission, some of these values are stored in [[WGLOB.DAT]]. | |
− | + | |- valign="top" | |
− | + | !<span id="22-23"></span>22-23 | |
− | + | !<span id="0x16-0x17"></span>0x16-0x17 | |
− | + | |Aliens killed. | |
− | + | |- valign="top" | |
− | + | !<span id="24-25"></span>24-25 | |
− | + | !<span id="0x18-0x19"></span>0x18-0x19 | |
− | + | |Aliens killed score. | |
− | + | |- valign="top" | |
− | + | !<span id="26-27"></span>26-27 | |
− | + | !<span id="0x1A-0x1B"></span>0x1A-0x1B | |
− | < | + | |Alien corpses. |
− | + | |- valign="top" | |
− | < | + | !<span id="28-29"></span>28-29 |
− | + | !<span id="0x1C-0x1D"></span>0x1C-0x1D | |
− | < | + | |Corpse score. |
− | + | |- valign="top" | |
− | < | + | !<span id="30-31"></span>30-31 |
− | + | !<span id="0x1E0x1F"></span>0x1E-0x1F | |
− | < | + | |Live aliens captured. |
− | + | |- valign="top" | |
− | < | + | !<span id="32-33"></span>32-33 |
− | + | !<span id="0x20-0x21"></span>0x20-0x21 | |
− | < | + | |Live alien score. |
− | + | |- valign="top" | |
− | + | !<span id="34-35"></span>34-35 | |
− | + | !<span id="0x22-0x23"></span>0x22-0x23 | |
− | + | |Artefacts (''unresearched'' alien items) recovered. | |
− | + | |- valign="top" | |
− | < | + | !<span id="36-37"></span>36-37 |
− | + | !<span id="0x24-0x25"></span>0x24-0x25 | |
− | < | + | |Artefacts score. |
− | + | |- valign="top" | |
− | < | + | !<span id="38-39"></span>38-39 |
− | + | !<span id="0x26-0x27"></span>0x26-0x27 | |
− | < | + | |Alien base control destroyed. This flags if you win a [[Alien_Base_Assault|base offense mission]] by killing all enemy forces, or if you destroy all 16 nav modules in the command center. If not zero, the base you were attacking will be removed from the world map at the end of combat. |
− | + | |- valign="top" | |
− | < | + | !<span id="40-41"></span>40-41 |
− | + | !<span id="0x28-0x29"></span>0x28-0x29 | |
− | < | + | |Base control score. |
− | + | |- valign="top" | |
− | < | + | !<span id="42-43"></span>42-43 |
− | + | !<span id="0x2A-0x2B"></span>0x2A-0x2B | |
− | < | + | |Civilians killed by aliens. |
− | + | |- valign="top" | |
− | < | + | !<span id="44-45"></span>44-45 |
− | + | !<span id="0x2C-0x2D"></span>0x2C-0x2D | |
− | < | + | |Civilians killed by aliens score (typically negative). |
− | + | |- valign="top" | |
− | < | + | !<span id="46-47"></span>46-47 |
− | + | !<span id="0x2E-0x2F"></span>0x2E-0x2F | |
− | < | + | |Civilians killed by X-COM. |
− | + | |- valign="top" | |
− | < | + | !<span id="48-49"></span>48-49 |
− | + | !<span id="0x30-0x31"></span>0x30-0x31 | |
− | < | + | |Civilians killed by X-COM score (typically negative). |
− | + | |- valign="top" | |
− | < | + | !<span id="50-51"></span>50-51 |
− | + | !<span id="0x32-0x33"></span>0x32-0x33 | |
− | < | + | |Civilians saved. |
− | + | |- valign="top" | |
− | < | + | !<span id="52-53"></span>52-53 |
− | + | !<span id="0x34-0x35"></span>0x34-0x35 | |
− | < | + | |Civilians saved score. |
− | + | |- valign="top" | |
− | < | + | !<span id="54-55"></span>54-55 |
− | + | !<span id="0x36-0x37"></span>0x36-0x37 | |
− | < | + | |X-COM troopers killed. |
− | + | |- valign="top" | |
− | < | + | !<span id="56-57"></span>56-57 |
+ | !<span id="0x38-0x39"></span>0x38-0x39 | ||
+ | |X-COM troopers killed score (typically negative). | ||
+ | |- valign="top" | ||
+ | !<span id="58-59"></span>58-59 | ||
+ | !<span id="0x3A-0x3B"></span>0x3A-0x3B | ||
+ | |X-COM troopers "retired through injury" (never actually flags). | ||
+ | |- valign="top" | ||
+ | !<span id="60-61"></span>60-61 | ||
+ | !<span id="0x3C-0x3D"></span>0x3C-0x3D | ||
+ | |X-COM troopers "retired through injury" score (never actually flags). | ||
+ | |- valign="top" | ||
+ | !<span id="62-63"></span>62-63 | ||
+ | !<span id="0x3E-0x3F"></span>0x3E-0x3F | ||
+ | |X-COM troopers MIA. | ||
+ | |- valign="top" | ||
+ | !<span id="64-65"></span>64-65 | ||
+ | !<span id="0x40-0x41"></span>0x40-0x41 | ||
+ | |X-COM troopers MIA score (typically negative). | ||
+ | |- valign="top" | ||
+ | !<span id="66-67"></span>66-67 | ||
+ | !<span id="0x42-0x43"></span>0x42-0x43 | ||
+ | |Tanks lost. | ||
+ | |- valign="top" | ||
+ | !<span id="68-69"></span>68-69 | ||
+ | !<span id="0x44-0x45"></span>0x44-0x45 | ||
+ | |Tanks lost score (typically negative). | ||
+ | |- valign="top" | ||
+ | !<span id="70-71"></span>70-71 | ||
+ | !<span id="0x46-0x47"></span>0x46-0x47 | ||
+ | |X-COM craft lost (GeoScape ignores this if you actually lose a craft, Tactical sets it regardless). | ||
+ | |- valign="top" | ||
+ | !<span id="72-73"></span>72-73 | ||
+ | !<span id="0x48-0x49"></span>0x48-0x49 | ||
+ | |X-COM craft lost score (GeoScape ignores this if you actually lose a craft, Tactical doesn't set it regardless). | ||
+ | |- valign="top" | ||
+ | !<span id="74-75"></span>74-75 | ||
+ | !<span id="0x4A-0x4B"></span>0x4A-0x4B | ||
+ | |A value based on the time at the [[LOC.DAT]] location. References into a table stored in the executable in order to define the values in [[BGLOB.DAT]]. | ||
+ | |- valign="top" | ||
+ | !<span id="76"></span>76 | ||
+ | !<span id="0x4C"></span>0x4C | ||
+ | |For a UFO site, this is the [[LOC.DAT]] reference corresponding to the crash site. This is plausibly true for every mission type (with the possible exception of the [[Cydonia|Mars assault]]). Used to determine whether the alien ship crashed or not (and therefore whether to randomly detonate the power supply units). ''I seem to remember that tweaking this byte could have an effect on [[BGLOB.DAT]], but I might've confused myself. - [[User:Bomb Bloke|Bomb Bloke]] 03:45, 23 June 2008 (PDT)'' | ||
+ | |- valign="top" | ||
+ | !<span id="77"></span>77 | ||
+ | !<span id="0x4D"></span>0x4D | ||
+ | |Index into [[CRAFT.DAT]] pointing to the craft sent on this mission. In the case of base defense (see offset [79]), it indexes into [[BASE.DAT]]. | ||
+ | |- valign="top" | ||
+ | !<span id="78"></span>78 | ||
+ | !<span id="0x4E"></span>0x4E | ||
+ | |Victory status. | ||
0: Mission aborted. | 0: Mission aborted. | ||
Line 117: | Line 209: | ||
2: Mission lost. | 2: Mission lost. | ||
3: Mission completely lost through abortion (no units in exit areas). | 3: Mission completely lost through abortion (no units in exit areas). | ||
− | + | |- valign="top" | |
− | < | + | !<span id="79"></span>79 |
− | + | !<span id="0x4F"></span>0x4F | |
− | < | + | |0 unless the mission is a UFO site, in which case it is 1. Determines use of [[#77|[77]]] but doesn't seem to affect [[#16-17|[16-17]]]. |
+ | |- valign="top" | ||
+ | !<span id="80-151"></span>80-151 | ||
+ | !<span id="0x50-0x97"></span>0x50-0x97 | ||
+ | |A list of 36 two-byte integers, used during base defense missions. In order, they represent each module in your base, reading from left to right, top to bottom. | ||
At the end of battle, the tactical game engine tallies up the amount of [[Base_Defense#Destruction_Of_Base_Facilities|"target" objects]] existing within each module, and stores the results in "MISSION2.DAT". If that figure is 0 for any given destructible [[Base_Facilities_(EU)|facility]], then the geoscape engine will remove it from your base (along with any ''other'' modules that relied on that section for passage to the [[Access Lift]]). | At the end of battle, the tactical game engine tallies up the amount of [[Base_Defense#Destruction_Of_Base_Facilities|"target" objects]] existing within each module, and stores the results in "MISSION2.DAT". If that figure is 0 for any given destructible [[Base_Facilities_(EU)|facility]], then the geoscape engine will remove it from your base (along with any ''other'' modules that relied on that section for passage to the [[Access Lift]]). | ||
"Target objects" are tiles that have offset 60 set to 1 within their [[MCD]] record. | "Target objects" are tiles that have offset 60 set to 1 within their [[MCD]] record. | ||
− | + | |- | |
− | < | + | |colspan="3"|<span id="152-167"></span><span id="0x98-0xA7"></span>Bytes '''152-167''' (Hex: '''0x98-0xA7''') allow you to use the following equipment only if they are set to 1. X-COM produced equipment can be used even if it hasn't been researched (however, in order to get it into combat, you must build it - and <i>that</i> requires research). The last three entries in the list are item slots that were never used in the game. |
− | + | |- valign="top" | |
− | + | !<span id="152"></span>152 | |
− | + | !<span id="0x98"></span>0x98 | |
− | + | |Enables [[Heavy Plasma]] ([[OBDATA.DAT|ObData]][34]) | |
− | + | |- valign="top" | |
− | + | !<span id="153"></span>153 | |
− | + | !<span id="0x99"></span>0x99 | |
− | + | |Enables [[Heavy Plasma Clip]] ([[OBDATA.DAT|ObData]][35]) | |
− | + | |- valign="top" | |
− | + | !<span id="154"></span>154 | |
− | + | !<span id="0x9A"></span>0x9A | |
− | + | |Enables [[Plasma Rifle]] ([[OBDATA.DAT|ObData]][36]) | |
− | + | |- valign="top" | |
− | + | !<span id="155"></span>155 | |
− | + | !<span id="0x9B"></span>0x9B | |
− | + | |Enables [[Plasma Rifle Clip]] ([[OBDATA.DAT|ObData]][37]) | |
− | + | |- valign="top" | |
− | + | !<span id="156"></span>156 | |
− | + | !<span id="0x9C"></span>0x9C | |
− | + | |Enables [[Plasma Pistol]] ([[OBDATA.DAT|ObData]][38]) | |
− | + | |- valign="top" | |
+ | !<span id="157"></span>157 | ||
+ | !<span id="0x9D"></span>0x9D | ||
+ | |Enables [[Plasma Pistol Clip]] ([[OBDATA.DAT|ObData]][39]) | ||
+ | |- valign="top" | ||
+ | !<span id="158"></span>158 | ||
+ | !<span id="0x9E"></span>0x9E | ||
+ | |Enables [[Blaster Launcher]] ([[OBDATA.DAT|ObData]][40]) | ||
+ | |- valign="top" | ||
+ | !<span id="159"></span>159 | ||
+ | !<span id="0x9F"></span>0x9F | ||
+ | |Enables [[Blaster Bomb]] ([[OBDATA.DAT|ObData]][41]) | ||
+ | |- valign="top" | ||
+ | !<span id="160"></span>160 | ||
+ | !<span id="0xA0"></span>0xA0 | ||
+ | |Enables [[Small Launcher]] ([[OBDATA.DAT|ObData]][42]) | ||
+ | |- valign="top" | ||
+ | !<span id="161"></span>161 | ||
+ | !<span id="0xA1"></span>0xA1 | ||
+ | |Enables [[Stun Bomb]] ([[OBDATA.DAT|ObData]][43]) | ||
+ | |- valign="top" | ||
+ | !<span id="162"></span>162 | ||
+ | !<span id="0xA2"></span>0xA2 | ||
+ | |Enables [[Alien Grenade]] ([[OBDATA.DAT|ObData]][44]) | ||
+ | |- valign="top" | ||
+ | !<span id="163"></span>163 | ||
+ | !<span id="0xA3"></span>0xA3 | ||
+ | |Enables [[Elerium-115]] ([[OBDATA.DAT|ObData]][45]) | ||
+ | |- valign="top" | ||
+ | !<span id="164"></span>164 | ||
+ | !<span id="0xA4"></span>0xA4 | ||
+ | |Enables [[Mind Probe]] ([[OBDATA.DAT|ObData]][46]) | ||
+ | |- valign="top" | ||
+ | !<span id="165"></span>165 | ||
+ | !<span id="0xA5"></span>0xA5 | ||
+ | |Enables "null>>UNDEFINED <<" (ObData[47]) | ||
+ | |- valign="top" | ||
+ | !<span id="166"></span>166 | ||
+ | !<span id="0xA6"></span>0xA6 | ||
+ | |Enables "null>> empty <<" (ObData[48]) | ||
+ | |- valign="top" | ||
+ | !<span id="167"></span>167 | ||
+ | !<span id="0xA7"></span>0xA7 | ||
+ | |Enables "null>> empty <<" (ObData[49]) | ||
+ | |- valign="top" | ||
+ | !<span id="168-169"></span>168-169 | ||
+ | !<span id="0xA8-0xA9"></span>0xA8-0xA9 | ||
+ | |Determines the language in which the mission was initiated. If the game is saved and later loaded, this overrides whatever language was selected when the program started. | ||
0 - English | 0 - English | ||
1 - German | 1 - German | ||
2 - French | 2 - French | ||
− | + | |- valign="top" | |
− | < | + | !<span id="170"></span>170 |
+ | !<span id="0xAA"></span>0xAA | ||
+ | |Only present for TFTD. Determines the depth level (that is, which [[PALETTES.DAT#TFTD Tactical Palettes|battlescape palette]] to use, whether to render air bubbles around units, and which background noise to play): | ||
0 - Surface | 0 - Surface | ||
Line 159: | Line 304: | ||
2 - Medium Depths | 2 - Medium Depths | ||
3 - Deep Sea | 3 - Deep Sea | ||
− | + | |- valign="top" | |
− | < | + | !<span id="171"></span>171 |
+ | !<span id="0xAB"></span>0xAB | ||
+ | |Only present for TFTD. Unknown, never seen it flag. Could be part of the above value. | ||
+ | |- | ||
+ | |} | ||
==See Also== | ==See Also== |
Revision as of 00:51, 3 March 2011
This 170 byte file (172 for TFTD) is only used by tactical saves. It comes in three flavours:
- MISSION.DAT
Initially created by the GeoScape engine and stored in the MISSDAT folder. Contains info required for Battlescape Map Generation.
- MISDATA.DAT
Created along with a battlescape save, effectively a mirror of the original "MISSION.DAT".
- MISSION2.DAT
Appears in the MISSDAT folder at the end of combat. Contains debreifing data (such as who won, what was recovered and what points were scored). The relevant offsets for this file are unused by the previous two versions.
Values are presented according to byte offset (0 to 169/171) followed by the equivalent hex offset (00 to A9/AA) in bold. Let us know what else you can find!!
Structure
Offset (Decimal) |
Offset (Hex) |
Usage |
---|---|---|
The first 20 bytes are a count up of the various recoverable tile types in the map. These two-byte integers are only set if you actually won the mission by eliminating all enemy forces. These offsets + 100 index into the respective BASE.DAT values that they'll be added to.
See Equipment Recovery for more information. | ||
0-1 | 0x00-0x01 | UFO Power Source (MCD[59] set to 02). |
2-3 | 0x02-0x03 | UFO Navigation (MCD[59] set to 03, not counted for alien bases). |
4-5 | 0x04-0x05 | UFO Construction (MCD[59] set to 04, no known tiles have this set). |
6-7 | 0x06-0x07 | Alien Food (MCD[59] set to 05). |
8-9 | 0x08-0x09 | Alien Reproduction (MCD[59] set to 06, no known tiles have this set). |
10-11 | 0x0A-0x0B | Alien Entertainment (MCD[59] set to 07). |
12-13 | 0x0C-0x0D | Alien Surgery (MCD[59] set to 08). |
14-15 | 0x0E-0x0F | Examination Room (MCD[59] set to 09). |
16-17 | 0x10-0x11 | Alien Alloys (MCD[59] set to 10).
The total is divided by 2 for a UFO mission or 30 for an alien base. The value stored here is further divided by 5 to get the result you see on the debriefing screen. |
18-19 | 0x12-0x13 | Alien Habitat (MCD[59] set to 11, no known tiles have this set). |
20-21 | 0x14-0x15 | Mission descriptor. Possible values:
UFO TFTD 0: UFO Site 0: USO Site 1: Terror Site 1: Port/Island Attack 2: Base Defense (X-COM Base) 2: Base Defense (X-COM Base) 3: Base Offense (Alien Base) 3: Colony Stage 1 4: Mars Stage 1 4: T'leth Stage 1 5: Mars Stage 2 5: T'leth Stage 2 6: T'leth Stage 3 7: Artefact Site Stage 1 8: Artefact Site Stage 2 9: Passenger/Cargo Ship Stage 1 10: Passenger/Cargo Ship Stage 2 11: Colony Stage 2 |
Values 22-73 (Hex: 16-49) primarily hold scoring information. As per the tile recovery indexes, these are only stored in the final "end-of-combat" MISSION2.DAT. For temporary storage mid-mission, some of these values are stored in WGLOB.DAT. | ||
22-23 | 0x16-0x17 | Aliens killed. |
24-25 | 0x18-0x19 | Aliens killed score. |
26-27 | 0x1A-0x1B | Alien corpses. |
28-29 | 0x1C-0x1D | Corpse score. |
30-31 | 0x1E-0x1F | Live aliens captured. |
32-33 | 0x20-0x21 | Live alien score. |
34-35 | 0x22-0x23 | Artefacts (unresearched alien items) recovered. |
36-37 | 0x24-0x25 | Artefacts score. |
38-39 | 0x26-0x27 | Alien base control destroyed. This flags if you win a base offense mission by killing all enemy forces, or if you destroy all 16 nav modules in the command center. If not zero, the base you were attacking will be removed from the world map at the end of combat. |
40-41 | 0x28-0x29 | Base control score. |
42-43 | 0x2A-0x2B | Civilians killed by aliens. |
44-45 | 0x2C-0x2D | Civilians killed by aliens score (typically negative). |
46-47 | 0x2E-0x2F | Civilians killed by X-COM. |
48-49 | 0x30-0x31 | Civilians killed by X-COM score (typically negative). |
50-51 | 0x32-0x33 | Civilians saved. |
52-53 | 0x34-0x35 | Civilians saved score. |
54-55 | 0x36-0x37 | X-COM troopers killed. |
56-57 | 0x38-0x39 | X-COM troopers killed score (typically negative). |
58-59 | 0x3A-0x3B | X-COM troopers "retired through injury" (never actually flags). |
60-61 | 0x3C-0x3D | X-COM troopers "retired through injury" score (never actually flags). |
62-63 | 0x3E-0x3F | X-COM troopers MIA. |
64-65 | 0x40-0x41 | X-COM troopers MIA score (typically negative). |
66-67 | 0x42-0x43 | Tanks lost. |
68-69 | 0x44-0x45 | Tanks lost score (typically negative). |
70-71 | 0x46-0x47 | X-COM craft lost (GeoScape ignores this if you actually lose a craft, Tactical sets it regardless). |
72-73 | 0x48-0x49 | X-COM craft lost score (GeoScape ignores this if you actually lose a craft, Tactical doesn't set it regardless). |
74-75 | 0x4A-0x4B | A value based on the time at the LOC.DAT location. References into a table stored in the executable in order to define the values in BGLOB.DAT. |
76 | 0x4C | For a UFO site, this is the LOC.DAT reference corresponding to the crash site. This is plausibly true for every mission type (with the possible exception of the Mars assault). Used to determine whether the alien ship crashed or not (and therefore whether to randomly detonate the power supply units). I seem to remember that tweaking this byte could have an effect on BGLOB.DAT, but I might've confused myself. - Bomb Bloke 03:45, 23 June 2008 (PDT) |
77 | 0x4D | Index into CRAFT.DAT pointing to the craft sent on this mission. In the case of base defense (see offset [79]), it indexes into BASE.DAT. |
78 | 0x4E | Victory status.
0: Mission aborted. 1: Mission won. 2: Mission lost. 3: Mission completely lost through abortion (no units in exit areas). |
79 | 0x4F | 0 unless the mission is a UFO site, in which case it is 1. Determines use of [77] but doesn't seem to affect [16-17]. |
80-151 | 0x50-0x97 | A list of 36 two-byte integers, used during base defense missions. In order, they represent each module in your base, reading from left to right, top to bottom.
At the end of battle, the tactical game engine tallies up the amount of "target" objects existing within each module, and stores the results in "MISSION2.DAT". If that figure is 0 for any given destructible facility, then the geoscape engine will remove it from your base (along with any other modules that relied on that section for passage to the Access Lift). "Target objects" are tiles that have offset 60 set to 1 within their MCD record. |
Bytes 152-167 (Hex: 0x98-0xA7) allow you to use the following equipment only if they are set to 1. X-COM produced equipment can be used even if it hasn't been researched (however, in order to get it into combat, you must build it - and that requires research). The last three entries in the list are item slots that were never used in the game. | ||
152 | 0x98 | Enables Heavy Plasma (ObData[34]) |
153 | 0x99 | Enables Heavy Plasma Clip (ObData[35]) |
154 | 0x9A | Enables Plasma Rifle (ObData[36]) |
155 | 0x9B | Enables Plasma Rifle Clip (ObData[37]) |
156 | 0x9C | Enables Plasma Pistol (ObData[38]) |
157 | 0x9D | Enables Plasma Pistol Clip (ObData[39]) |
158 | 0x9E | Enables Blaster Launcher (ObData[40]) |
159 | 0x9F | Enables Blaster Bomb (ObData[41]) |
160 | 0xA0 | Enables Small Launcher (ObData[42]) |
161 | 0xA1 | Enables Stun Bomb (ObData[43]) |
162 | 0xA2 | Enables Alien Grenade (ObData[44]) |
163 | 0xA3 | Enables Elerium-115 (ObData[45]) |
164 | 0xA4 | Enables Mind Probe (ObData[46]) |
165 | 0xA5 | Enables "null>>UNDEFINED <<" (ObData[47]) |
166 | 0xA6 | Enables "null>> empty <<" (ObData[48]) |
167 | 0xA7 | Enables "null>> empty <<" (ObData[49]) |
168-169 | 0xA8-0xA9 | Determines the language in which the mission was initiated. If the game is saved and later loaded, this overrides whatever language was selected when the program started.
0 - English 1 - German 2 - French |
170 | 0xAA | Only present for TFTD. Determines the depth level (that is, which battlescape palette to use, whether to render air bubbles around units, and which background noise to play):
0 - Surface 1 - Shallow Water 2 - Medium Depths 3 - Deep Sea |
171 | 0xAB | Only present for TFTD. Unknown, never seen it flag. Could be part of the above value. |