Difference between revisions of "Medi-Kit (Apocalypse)"
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* Any agent fatally wounded may escape the battlefield, immediately halting blood loss. | * Any agent fatally wounded may escape the battlefield, immediately halting blood loss. | ||
* An agent with naturally low health may die easily. | * An agent with naturally low health may die easily. | ||
+ | * This device will ONLY work if an agent has a fatal wound. It does nothing for "normal" flesh wounds. | ||
{{Equipment (Apocalypse) Navbar}} | {{Equipment (Apocalypse) Navbar}} |
Revision as of 14:38, 9 May 2022
A compact but highly sophisticated life support kit. Wounds and bleeding can be healed quickly by injecting Nanobots into the bloodstream. When the device is activated the operator must select a part of the body affected by critical wounds. The device will cure these wounds quickly, but only if the Agent remains inactive while it is in operation.
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A classic first-aid kit of the future, for the future. This device stops bleeding (fatal wounds denoted by blood-drop icon next to a unit's health bar, in isomatric battlescape view) and restores some health if that fatal wound is successfully treated.
An agent needing medical attention must stop all movement, holds the medikit in their hand, click LMB on the device to enable the diagnostic screen to pop up and click on the body part highlighted in red. Wait. If forced to move, the automatic healing sequence is halted and bleeding continues, displayed again by the red highlight.
- Only one medi-kit can only work on any single body part. Two kits on one body part will interfere with each other.
- A fatal wound on two different body parts can be halted at the same time by a second medikit used in the other hand.
- A medikit does not lose its capacity to halt fatal wounds. It has unlimited uses.
- Severe bleeding may not be stopped in time which may cause the patient to expire.
- Any agent fatally wounded may escape the battlefield, immediately halting blood loss.
- An agent with naturally low health may die easily.
- This device will ONLY work if an agent has a fatal wound. It does nothing for "normal" flesh wounds.