Personal Teleporter

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Revision as of 14:24, 11 May 2022 by EsTeR (talk | contribs) (format and pic)
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This extraordinary device uses inter-dimensional capability to transport the user over short distances via a dimensional flux. The energy level depletes according to the distance jumped, but it recovers over time.
Personal Teleporter
Teleporter (Apocalypse).png
  • Size: 2 × 2
  • Weight: 8
  • Base Price: $18200
  • Battlescape Score: 10
  • Recharge Rate: 10seconds (each jump)



Note: "...over short distances..." and "...energy level depletes according to the distance jumped..." is an error.


An exotic device able to move a unit instantaneously over any distance. This alien technology has enough dimensional flux to allow one teleportation action before needing to fully recharge, allowing another in about ten seconds. This highly technical device can be manufactured with great effort and expense, but is not worthwhile since it will become be available in limited quantities on the battlefield.
A teleportation location which is obstructed, will be disallowed. An X-Com unit without flying capability will only be allowed to teleport if there is ground underneath, however, a flying agent can teleport to any valid location. Any unexplored areas are also valid destinations.

Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons