Rendor Plasma Gun (Apocalypse)

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Revision as of 18:14, 20 August 2022 by EsTeR (talk | contribs) (format and pic)
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A popular but expensive alternative to the Bolter laser gun. The rare Elerium fuel is used to power both the plasma chamber and the electro-magnetic accelerators that propel the ultra-heated plasma to near light speeds.  From: Apocalypse Ufopaedia
Craft-Pedia-Ar-Rendor-(Apocalypse).png

Rendor Plasma Gun

Craft-Equip-Rendor-(Apocalypse).png
  • Weight: 70
  • Size: 1 × 2
  • Accuracy: 64%
  • Fire Rate: 3.0/sec
  • Firing Arc: 90º left/right
  • Firing Arc: 90º up/down
  • Range: 250m
  • Range Max: 1000m
  • Style: air
  • Manufacturer: Marsec
  • Available: Week 1
  • Base Price: $2,500
  • Minimum Weekly Stock: 3
  • Maximum Weekly Stock: 8
  • Storage Space: 30

Ammunition: Elerium-115

  • Damage: 20
  • Projectile Speed: 38
  • Ammo Capacity: 70 (140 total)
  • Manufacturer: Solmine
  • Available: Week 1
  • Base Price: $20
  • Minimum Weekly Stock: 180
  • Maximum Weekly Stock: 800
  • Storage Space: 1


The Rendor Plasma Gun is a popular but expensive alternative to the Bolter 4000 Laser Gun. This weapon inflicts reasonably good damage and its small size makes it possible to fit it on all vehicles. The main drawback is that this weapon is powered by Elerium. Though not as scarce as the original Elerium collected in the first alien war, the stocks are still limited.

It is a favourite weapon to arm small vehicles such as Hoverbikes that still packs a reasonable stopping power without the hefty price tag of the Lineage Plasma Cannon. Bear in mind that the Rendor can tear weaker alien craft to shreds, leaving nothing for X-COM to retrieve. Multiple craft using these weapons can go through a lot of Elerium, which might be better saved until sturdier opponents appear.

A Rendor Plasma Gun comes as a standard issue forward weapon on all new Hawk Air Warriors.

Notes

There is an error in the vehicle arming screen with the reported amount of ammunition that a Rendor can hold.

The ammo capacity shows that it can store 70 rounds. This is not correct as a Rendor is able to store 140 shots. This is the same amount of Elerium that is removed from storage to fill up a Rendor, indicating that each beam from a Rendor is worth 1 unit of Elerium. The ammo count is deducted by 1 point for every two shots fired. This means the ammo display is halved.

Apocalypse Insignia X-COM: Apocalypse\Vehicles\Vehicle Equipment
Air
Weapons Apoc 40mm auto cannon.png 40mm Auto-Cannon
Apoc bolter laser gun.png Bolter 4K Laser Gun Apoc lancer laser gun.png Lancer 7K Laser Gun
Apoc rendor plasma gun.png Rendor Plasma Gun Apoc lineage plasma cannon.png Lineage Plasma Cannon Apoc plasma multi system.png Plasma Multi-System
Apoc janitor missile array.png Janitor Missile Array Apoc prophet missile launcher.png Prophet Missile Array Apoc justice missile launcher.png Justice Missile Launcher Apoc retribution missile launcher.png Retribution Missile Launcher
Apoc laser defense array.png Laser Defense Array Apoc plasma defense array.png Plasma Defense Array

Apoc light disruptor beam.png Light Disruptor Beam Apoc medium disruptor beam.png Medium Disruptor Beam Apoc heavy disruptor beam.png Heavy Disruptor Beam
Apoc disruptor bomb launcher.png Disruptor Bomb Launcher Apoc disruptor multi bomb launcher.png Disruptor Multi-Bomb Launcher
Apoc stasis bomb launcher.png Stasis Bomb Launcher

Engines SD Standard
SD Deluxe
SD Sports
SD Turbo
SD Elite
SD Special
Ground
Weapons Apoc 40mm auto cannon turret.png 40mm Auto Cannon Turret Apoc airguard anti air cannon.png Airguard Anti-Air Cannon Apoc glm array.png GLM Array
Apoc plasma turret cannon.png Plasma Turret Cannon Apoc glm air defense.png GLM Air Defense Apoc rumble cannon.png Rumble Cannon
Engines Metro Roadhog
Metro Roadgrav
Metro Turbograv
Metro Powergrav
Metro Multipower Plus
Shared
Devices Weapons Control System (Light, Medium, Heavy, Advanced)
Transport Module (Cargo, Passenger, Bio-Transport)
Small / Large Disruption Shield
Missile Evasion Matrix, Cloaking Field
Teleporter