Difference between revisions of "Security Station (Apocalypse)"

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A security station is equipped with a set of four plasma turrets. It has a raised platform that they are attached to.  
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[[Image:Facil-Pedia-Secur-(Apocalypse).png|right]]
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Should a base come under attack a Security Station will act as a defensive buffer which can assist Agents in defensive fire. Heavy Plasma Gun emplacements are directed down adjacent corridors. The Security Station is designed so that it will not obstruct the smooth functioning of the base.  ''From: Apocalypse Ufopaedia
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<table><tr><tr>[[Image:Icon_Defen1_(Apocalypse).png|frame|left|Security Station]]</td>
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'''Security Station'''
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<td>
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* Layout Size: 1 x 1
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* Build Time: 2 days
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* Cost: $2,000
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* Maintenance: $200
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* Turrets: 4
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* [[Innate_Weapons_(Apocalypse)|Armament]]: [[Megapol Plasma Gun|Plasma]]
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</td>
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</tr></table>
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[[Image:Base_Defen1u_(Apocalypse).png|frame|left|Security Station, Base View, Level 4]]
  
The guns only fire in real-time mode, but can destroy an attack on the base. Each turret is very resistant to damage, and requires a lot of damage to destroy, so even if the turrets are not operational in either real-time or turn based mode, they will still act as excellent decoys for the raiders to focus and waste their ammunition on.
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Note: The base view image (left) is at level four. It shows the orientation of the four (orange) turrets which are missing in the UFOpaedia image (right).
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<br clear=all>
  
Only three modules worth of turrets can operate at any given time. At present it is unconfirmed, but each operational module requires two agent slots.
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A security station is used to attack base invaders without having to expose X-Com agents to hostile entities.
  
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An important facility to limit an enemy from exploring your [[Bases_(Apocalypse)|base]], and if any are present, limit the chance of losing [[Population_(Apocalypse)#X-COM_Technical_Personnel|technical personel]]. A single base can only support three Security Station facilities at any time during a [[Base_Defense_(Apocalypse)|base defense mission]]. Any more than three, the active stations will be chosen randomly at mission start, and if those are destroyed, other security stations will not become active.
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<br>
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An [[Base_Layouts_(Apocalypse)|ideal placement]] of security stations would be to surround the [[Access_Lift_(Apocalypse)|Access Lift]]. If a [[Vehicle_Repair_Bay_(Apocalypse)|Vehicle Repair Bay]] is used, disect the base by having all important facilties away from these two entry-points divided by a choke point of security stations.
  
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A base which does not have any X-Com personel, barracked or visiting, will be immediately destroyed if [[Alien_Infiltration_(Apocalypse)|infiltrated]] or raided.
  
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A [[Advanced Security Station (Apocalypse)|better]] facility is available once the relevant [[Research_(Apocalypse)|research]] is completed.
  
== Return to ==
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<u>Note:</u> There is an [[Known_Bugs_(Apocalypse)#Security_Station_Time_Units|error]] when using [[Turn-Based_Combat_(Apocalypse)|Turn-Based combat]].
  
[[Facilities (Apocalypse)|Facilities]]
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[[Advanced_Biochemistry_Lab_(Apocalypse)|Next: Advanced Biochemistry Lab]]<br>
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[[Workshop_(Apocalypse)|Previous: Workshop]]<br>
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[[Facilities_(Apocalypse)#Facilities|Return To Start]]
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[[Category: Apocalypse]]

Latest revision as of 06:28, 3 December 2023

Facil-Pedia-Secur-(Apocalypse).png
Should a base come under attack a Security Station will act as a defensive buffer which can assist Agents in defensive fire. Heavy Plasma Gun emplacements are directed down adjacent corridors. The Security Station is designed so that it will not obstruct the smooth functioning of the base.  From: Apocalypse Ufopaedia
Security Station

Security Station

  • Layout Size: 1 x 1
  • Build Time: 2 days
  • Cost: $2,000
  • Maintenance: $200
  • Turrets: 4
  • Armament: Plasma
Security Station, Base View, Level 4

Note: The base view image (left) is at level four. It shows the orientation of the four (orange) turrets which are missing in the UFOpaedia image (right).

A security station is used to attack base invaders without having to expose X-Com agents to hostile entities.

An important facility to limit an enemy from exploring your base, and if any are present, limit the chance of losing technical personel. A single base can only support three Security Station facilities at any time during a base defense mission. Any more than three, the active stations will be chosen randomly at mission start, and if those are destroyed, other security stations will not become active.
An ideal placement of security stations would be to surround the Access Lift. If a Vehicle Repair Bay is used, disect the base by having all important facilties away from these two entry-points divided by a choke point of security stations.

A base which does not have any X-Com personel, barracked or visiting, will be immediately destroyed if infiltrated or raided.

A better facility is available once the relevant research is completed.

Note: There is an error when using Turn-Based combat.


Next: Advanced Biochemistry Lab
Previous: Workshop
Return To Start