Situation Room (EU2012)

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Revision as of 04:08, 5 October 2012 by Hobbes (talk | contribs) (→‎Satellite Cover: edit)
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Supporting XCOM's activities is a Funding Council of 16 countries that will supply XCOM with funding and extra resources such as soldiers, scientists and engineers, but that will also ask for their own needs. These countries are geographically divided so it is up to the player to decide what regions to defend when alien activity threatens them. Each continent provides bonuses for your base and funding, the latter depending on how good of satellite coverage they have and the results of combat missions.

These values are for Normal, Classic (& Impossible?) difficulty levels. Increase each country 50% for Easy.

Starting Funding Provided Country and Continent
Africa Asia Europe North America South America
  • Egypt: §70
  • South Africa: §80
  • Nigeria: §100

Total: §250

  • China: §100
  • Japan: §100
  • India: §60
  • Australia: §60

Total: §320

  • United Kingdom: §100
  • Russia: §150
  • France: §80
  • Germany: §100

Total: §430

  • United States: §180
  • Canada: §100
  • Mexico: §50

Total: §330

  • Argentina: §70
  • Brazil: §80

Total: §150

Panic Level

Each country has a panic level of 0-5 depending on how well XCOM responds to alien activity in that country. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project.

Satellite Cover

The Situation Room is where satellites are launched after they are built by Engineering. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered. It will also decrease the panic level of the country where it provides cover and as the satellite cover expands, the player get specific bonuses for covering entire continents. Due to its critical role, the Aliens will also try to target and destroy XCOM's satellite network, which can be protected by XCOM's interceptors.

Country and Continent Bonuses per Month (Classic)
# Africa Asia Europe North America South America
1 +1 engineer +1 engineer +1 scientist +1 scientist +1 scientist
2 +1 scientist
+1 engineer
+2 engineers +2 scientists +1 scientists
+1 engineer
+1 scientists
+1 engineer
3 +1 scientist
+2 engineers
+3 engineers +3 scientists +2 scientists
+1 engineer
4 +4 engineers +4 scientists
Bonus All In
Monthly XCOM funding increased by 30%.
Future Combat
All projects in The Foundry and the Officer Training School cost 50% less.
Expert Knowledge
Labs and Workshops cost 50% less to build and maintain.
Air & Space
All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.
We Have Ways
Autopsies and Interrogations are completed instantly.

UFO Interdiction

Additional interdiction aircraft can be stationed at each remote satellite. This does NOT create a new base, just hangars.

Finances

The Situation Room provides links to XCOM Finances, the Gray Market, and Pending Requests as well as displays your total § on-hand and monthly income.

Objectives

The list of Objectives suggests milestones (e.g., Construct the Alien Containment Facility; Research the Arc Thrower) to help you progress through the game's storyline. Those actions are usually marked as Priority on the lists of available projects for your base.



Reference: (this video at 36:01)