Difference between revisions of "Soldiers (EU2012)"
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<table {{StdCenterTable}} width="100%"> | <table {{StdCenterTable}} width="100%"> | ||
− | <tr {{StdDescTable_Heading}}><th align=" | + | <tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width="80">Primary Weapon</th><th width="80">Stats</th><th width="240">Abilities</th></tr> |
− | <tr><td align="left">Assault</td><td>Shotgun<br>Laser Scatter</td><td></td><td align="left">'''Run & Gun'''- Unit can fire after dashing<br>'''Combat Stim''' - Increases stats and reduce damage taken</td></tr> | + | <tr><td align="left">Assault</td><td>[[Shotgun (EU2012)|Shotgun]]<br>[[Laser Scatter (EU2012)|Laser Scatter]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]</td><td></td><td align="left">'''Run & Gun'''- Unit can fire after dashing<br>'''Combat Stim''' - Increases stats and reduce damage taken</td></tr> |
<tr><td align="left">Sniper</td><td>[[Sniper Rifle]]<br>[[Laser Sniper Rifle]]<br>[[Plasma Sniper Rifle]]<br></td><td></td><td align="left">'''Squad Sight''' - Fire at enemy seen by any squad member<br>'''In The Zone''' - Additional shot after a critical hit<br>'''Snap Shot''' - Quick shot after movement<br>'''Double Tap''' - Both actions can be used for Standard/Precision/Disabling Shot<br>'''Improved Overwatch''' - Unit continues firing as long as it hits the target<br></td></tr> | <tr><td align="left">Sniper</td><td>[[Sniper Rifle]]<br>[[Laser Sniper Rifle]]<br>[[Plasma Sniper Rifle]]<br></td><td></td><td align="left">'''Squad Sight''' - Fire at enemy seen by any squad member<br>'''In The Zone''' - Additional shot after a critical hit<br>'''Snap Shot''' - Quick shot after movement<br>'''Double Tap''' - Both actions can be used for Standard/Precision/Disabling Shot<br>'''Improved Overwatch''' - Unit continues firing as long as it hits the target<br></td></tr> | ||
− | <tr><td align="left">Heavy</td><td></td><td></td><td align="left">'''Supression''' - Reduce target Aim by 30% and free shot if the target moves<br>'''Focused Suppression''' - Reduce target Aim by 65% and free shot if the target moves<br>'''Tracer Beam Rounds''' - If hit alien takes extra damage from entire squad</td></tr> | + | <tr><td align="left">Heavy</td><td>[[SMG (EU2012)|SMG]]<br>[[Heavy Laser(EU2012)|Heavy Laser]]<br>[[Heavy Plasma(EU2012)|Heavy Plasma]]</td><td></td><td align="left">'''Supression''' - Reduce target Aim by 30% and free shot if the target moves<br>'''Focused Suppression''' - Reduce target Aim by 65% and free shot if the target moves<br>'''Tracer Beam Rounds''' - If hit alien takes extra damage from entire squad</td></tr> |
− | <tr><td align="left">Support</td><td></td><td></td><td align="left">'''Smoke Grenade'''<br>'''Rifle Suppression''' - reduce target Aim by 15 and take free shot if the target move<br>'''Heal Wound''' - use the Medkit to heal up to 8 HP<br>'''Improved Heal'''</td></tr> | + | <tr><td align="left">Support</td><td>[[(Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]<br></td><td></td><td align="left">'''Smoke Grenade'''<br>'''Rifle Suppression''' - reduce target Aim by 15 and take free shot if the target move<br>'''Heal Wound''' - use the Medkit to heal up to 8 HP<br>'''Improved Heal'''</td></tr> |
− | <tr><td align="left">Psionic</td><td></td><td></td><td align="left">'''Mind Control''' - Control of enemy for 5 turns<br>'''Panic'''<br>'''Rift''' - Creates a devastating psionic storm</td></tr> | + | <tr><td align="left">Psionic</td><td>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]</td><td></td><td align="left">'''Mind Control''' - Control of enemy for 5 turns<br>'''Panic'''<br>'''Rift''' - Creates a devastating psionic storm</td></tr> |
</table><br /> | </table><br /> | ||
Revision as of 10:22, 16 June 2012
Soldiers are your most important and valuable unit in Enemy Unknown 2012 and their death on the battlefield is permanent. Soldiers can in distinct classes and can be equipped with armor, weapons and other equipment as required and available at XCOMHQ's Barracks facility. Soldiers may also attend the Officers Candidate School in order to progress in rank and gain specific abilities.
Soldier Class
The soldier's class is revealed after it completes its first combat mission. A soldier's class depends on its individual stats and each class has unique abilities, or perks, as well as restrictions on weapons it can use.
Class | Primary Weapon | Stats | Abilities |
---|---|---|---|
Assault | Shotgun Laser Scatter Alloy Cannon | Run & Gun- Unit can fire after dashing Combat Stim - Increases stats and reduce damage taken | |
Sniper | Sniper Rifle Laser Sniper Rifle Plasma Sniper Rifle | Squad Sight - Fire at enemy seen by any squad member In The Zone - Additional shot after a critical hit Snap Shot - Quick shot after movement Double Tap - Both actions can be used for Standard/Precision/Disabling Shot Improved Overwatch - Unit continues firing as long as it hits the target | |
Heavy | SMG Heavy Laser Heavy Plasma | Supression - Reduce target Aim by 30% and free shot if the target moves Focused Suppression - Reduce target Aim by 65% and free shot if the target moves Tracer Beam Rounds - If hit alien takes extra damage from entire squad | |
Support | Assault Rifle Laser Rifle Plasma Rifle | Smoke Grenade Rifle Suppression - reduce target Aim by 15 and take free shot if the target move Heal Wound - use the Medkit to heal up to 8 HP Improved Heal | |
Psionic | Plasma Light Rifle | Mind Control - Control of enemy for 5 turns Panic Rift - Creates a devastating psionic storm |
Soldier Rank
Each soldier also has a rank. High-ranked soldiers provide leadership abilities, allowing for additional squad perks and to maintain squad morale. Known ranks are:
- Rookie
- Squadie
- Sergeant
- Captain
- Major
- Colonel
- Commander
Abilities/Perks
Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following:
- Choice of two abilities on level up (exclusively)
- Presence of high rank officers
- Equipment research and upgrades
Soldier Stats
The soldier's abilities (moving, firing, etc.) during tactical combat are defined by its stats.
- Health Points
- Will
- Defense
- Armour
Soldier Customization
All of the following can be changed by the player.
- First & Last Name
- Nickname (earned at Sergeant rank)
- Country &
- Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair