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  • {{Class Tree (LWR)| |Specialist1={{In The Zone (LWR) |text=1|topbotpad=10}}
    2 KB (226 words) - 20:06, 25 July 2020
  • Available for: [[Goliath (LWR)|Goliath]], [[S.H.I.V. (LWR)|SHIV]] ...sault]], [[Infantry (LWR)|Infantry]], [[Jaeger (LWR)|Jaeger]], [[Marauder (LWR)|Marauder]]
    16 KB (2,212 words) - 07:49, 28 July 2020
  • {{Class Tree (LWR)| |Specialist1={{Suppression (LWR) |text=1|topbotpad=10}}
    2 KB (326 words) - 20:00, 25 July 2020
  • ...sight''' as their first ability, they're able to inflict long range damage on enemy targets from a position of safety. {{Class Tree (LWR)|
    3 KB (349 words) - 19:58, 25 July 2020
  • {{Class Tree (LWR)| |Specialist1={{ Close Encounters (LWR)|text=1|topbotpad=10}}
    2 KB (330 words) - 19:59, 25 July 2020
  • {{Class Tree (LWR)| |Specialist1={{ Light 'Em Up (LWR)|text=1|topbotpad=10}}
    9 KB (1,312 words) - 08:44, 7 May 2024
  • {{Class Tree (LWR)| |Specialist1={{ Fire Rocket (LWR)|text=1|topbotpad=10}}
    9 KB (1,402 words) - 09:53, 7 May 2024
  • {{Class Tree (LWR)| |Specialist1={{ Onslaught (LWR)|text=1|topbotpad=10}}{{ Ram (LWR)|text=1|topbotpad=10}}
    9 KB (1,427 words) - 14:15, 7 May 2024
  • ...sight''' as their first ability, they're able to inflict long range damage on enemy targets from a position of safety. {{Class Tree (LWR)|
    10 KB (1,468 words) - 09:47, 6 May 2024
  • {{Class Tree (LWR)| |Specialist1={{Field Medic (LWR) |text=1|topbotpad=10}}
    9 KB (1,280 words) - 11:51, 7 May 2024
  • {{Class Tree (LWR)| |Specialist1={{Mechanic (LWR) |text=1|topbotpad=10}} {{Repair (LWR) |text=1|topbotpad=10}}
    8 KB (1,223 words) - 12:31, 7 May 2024
  • {{Class Tree (LWR)| |Specialist1={{Suppression (LWR) |text=1|topbotpad=10}}
    9 KB (1,438 words) - 11:17, 7 May 2024
  • ...ring up tactical information on the active unit (or if targeting an enemy, on the enemy) *'''Alt-T''': Bring up the Tutorial
    2 KB (350 words) - 00:44, 15 April 2024
  • {{Class Tree (LWR)| |Specialist1={{Hunter (LWR) |text=1|topbotpad=10}}{{Combined Arms (LWR) |text=1|topbotpad=10}}
    11 KB (1,620 words) - 14:00, 7 May 2024
  • XCOM starts with at least 1 SHIV, which accompanies your soldiers on the first mission. '''This means that if you bring multiple SHIVs on a mission only 1 can act each turn.'''
    9 KB (1,305 words) - 00:35, 5 December 2023
  • <li class="toclevel-1 tocsection-1">[[Abilities_List_(LWR)#Normal Perks|<span style="color:black;">1</span>&nbsp;&nbsp;Normal Perks]] <li>[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]</li>
    92 KB (13,407 words) - 20:50, 7 May 2024
  • {{Class Tree (LWR)| |Specialist1={{ Absorption Fields (LWR)|text=1|topbotpad=10}}
    10 KB (1,461 words) - 14:44, 7 May 2024
  • {{Class Tree (LWR)| |Specialist1={{Reconnaissance (LWR) |text=1|topbotpad=10}} {{Low Profile (LWR) |text=1|topbotpad=10}}
    12 KB (1,790 words) - 13:08, 21 December 2023
  • ...ship. All other UFO equipment is acquired on a 1:1 basis from what you see on the tactical map. '''Damaged Power Cylinders''' will yield 1-2 '''UFO Power ...t from completing its mission (50% damage will prevent a [[Alien_Missions_(LWR)#Hunt|hunt mission]] from succeeding).
    18 KB (2,690 words) - 02:38, 23 March 2024
  • {{Unit Stat Box LWR {{Unit Stat Skills LWR
    94 KB (12,410 words) - 17:41, 27 July 2020
  • ...ots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth's skies. In case you overreach too early, yo ...Panic_(LWR)|panic]] in the country below (except for the [[Alien_Missions_(LWR)#Bomb|bomb]] mission, which causes some panic anyway, unless foiled by dama
    23 KB (3,380 words) - 00:36, 15 April 2024
  • ...the start of the game are available without limits, so you can equip them on any number of available soldiers. Since you have an infinite amount, these ...ission does not expend them from your storage, and unless damaged, you can bring them again during the next mission.
    56 KB (7,553 words) - 01:16, 15 April 2024
  • '''Alien Count''': 12-14; +2/4/6 aliens on Classic/Brutal/Impossible; a command pod of 1 outsider (before May) / 2 out ...t from completing its mission (50% damage will prevent a [[Alien_Missions_(LWR)#Hunt|hunt mission]] from succeeding).
    15 KB (2,269 words) - 20:15, 25 July 2020
  • ...ll [[Alien_Level_(LWR)|Alien Level]] as well as the total number of aliens on mission; pods are rolled randomly and random numbers of aliens are added to ...pod aliens are seen by soldiers. Upon activation, a pod [[Other_Abilities_(LWR)#Scamper|scampers]], which may cause '''chain activation''' of other pods i
    117 KB (15,841 words) - 13:22, 4 May 2024
  • '''Squad sizes''' in Long War Rebalance vary depending on the mission type. || 7/8/9/10/11<br>(based on Difficulty)
    35 KB (5,573 words) - 00:38, 15 April 2024
  • - Removed the ambient track on the Furies map which normally replaces the music - normal UFO mission ambie ...up multiple sight vs squadsight contradictions and added a new description on squadsight: 'Other abilities that consider the number of enemies in sight w
    1.06 MB (187,281 words) - 14:00, 4 May 2024