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  • {{Toc (Long War)|20}} ! style="width: 8%; |{{Health (Long War)}} HP (N/C/B/I)
    11 KB (1,456 words) - 16:33, 19 July 2020
  • [[File: Class Valkyrie (Long War).png|left|frame|64px|  Valkyrie]] {{Toc (Long War)|30}}
    9 KB (1,282 words) - 04:52, 26 April 2021
  • [[File: Class Guardian (Long War).png|left|frame|64px|  Guardian]] {{Toc (Long War)|25}}
    8 KB (1,224 words) - 02:38, 17 April 2021
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15e}}
    9 KB (984 words) - 22:17, 14 September 2015
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15e}}
    8 KB (706 words) - 22:12, 14 September 2015
  • [[File: Class Goliath (Long War).png|left|frame|64px|   Goliath]] {{Toc (Long War)|30}}
    11 KB (1,744 words) - 02:44, 23 April 2021
  • ...is to be able to take standard shots without ending turn, allowing them to fire twice per turn baseline. ...focus on raw damage output with their rifle, pumping out accurate directed fire to secure kills and set up kills for their allies, but are less effective a
    6 KB (781 words) - 19:03, 5 September 2020
  • {{Toc (Long War)|55}} Long War includes numerous changes to existing perks, as well as introducing new one
    39 KB (5,870 words) - 18:00, 12 July 2023
  • [[File: Class Infantry (Long War).png|left|frame|64px|   Infantry]] {{Toc (Long War)|28}}
    13 KB (2,065 words) - 23:05, 14 October 2021
  • |LCorporal1={{RU/Walk Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |Corporal3={{RU/Covering Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
    7 KB (462 words) - 18:36, 11 June 2021
  • {{Toc (Long War)|75}} {{Class Tree (Long War)|
    12 KB (1,855 words) - 09:08, 28 September 2021
  • ...acquire perks from other classes but the process is highly changed in Long War 2. Every soldier now has an AWC skills tree, which will feature 3 offensive ...%; border-width: 0 1px 1px 0; border-color:#83c0ce;" colspan="2";|{{Return Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
    31 KB (4,141 words) - 19:13, 5 September 2020
  • {{Toc (Long War)|5}} ...in [[Defense (Long War)|Defense]], an increase in [[Damage Reduction (Long War)|Damage Reduction]] (DR), and a decreased chance to be critically hit relat
    6 KB (998 words) - 11:35, 2 November 2021
  • {{Начало Страницы (Long War)}} {{Содержание (Long War)}}
    19 KB (2,412 words) - 22:18, 14 September 2015
  • Specialists in Long War 2 are largely similar to XCOM 2's Specialist class, with several exceptions ...can also improve their direct combat capabilities (particularly overwatch fire) via center branch perks, and these can be mixed in with the other branches
    6 KB (824 words) - 19:04, 5 September 2020
  • {{Toc_(LW2)|44}}As with [[Long War|Long War 1]], Long War 2 includes numerous changes to existing perks, as well as introducing new o <div id="Covering Fire"><h4 style="display: none">Covering Fire</h4></div>
    52 KB (7,375 words) - 11:11, 23 August 2020
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15e}}
    21 KB (2,864 words) - 22:14, 14 September 2015
  • {{Toc (Long War)|15}} {{Class Tree (Long War)|
    18 KB (2,774 words) - 21:31, 2 June 2022
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> ...players have started writing about their own experience and how does Long War interact with their tactical genius. The main venue for discussing strategy
    25 KB (4,247 words) - 17:40, 27 November 2014
  • Specialists in Long War 2 are largely similar to XCOM 2's Specialist class, with several exceptions ...can also improve their direct combat capabilities (particularly overwatch fire) via center branch perks, and these can be mixed in with the other branches
    15 KB (1,979 words) - 17:44, 19 April 2024
  • ...is to be able to take standard shots without ending turn, allowing them to fire twice per turn baseline. ...focus on raw damage output with their rifle, pumping out accurate directed fire to secure kills and set up kills for their allies, but are less effective a
    14 KB (1,804 words) - 11:26, 16 December 2023
  • {{RU/Covering Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
    71 KB (5,514 words) - 17:31, 16 June 2021
  • Laser Cost Advantage: There is a single cost of use for any Laser Weapon as long as the weapon is not destroyed. ...ea ( in one reaction vs Laser Weapons Class advantages in splitting-"Laser Fire" in Ranges vs Obstacles and alien units).
    8 KB (987 words) - 02:41, 27 June 2022
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15e}}
    18 KB (2,175 words) - 21:51, 14 September 2015
  • Специалисты в Long War 2 во многом похожи на класс Специалист в XC |Corporal2={{RU/Covering Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
    12 KB (471 words) - 17:31, 17 June 2021
  • {{Toc (Long War)|25}} ...ar goes on, represented by a hidden variable called [[Alien Research (Long War)|Alien Research]]. This will grant aliens extra stats, and in some cases u
    108 KB (14,148 words) - 21:56, 26 May 2022
  • ...ar of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference ...that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim u
    122 KB (16,308 words) - 19:22, 22 December 2023
  • * The South China Sea, covering various wealthy parts of Asia. * The western North Atlantic, or the Gulf of Mexico/Caribbean, covering eastern USA and New Mexico.
    28 KB (4,717 words) - 06:24, 10 January 2016
  • **Medi-Kits. The mission can be very long, and as such wounded soldiers will often die of their wounds if not treated ...ncendiaries use less of your precious 80 items, but fire doesn't last very long.
    18 KB (2,933 words) - 15:22, 6 November 2022
  • {{Начало Страницы (Long War)}} {{Проверка Актуальности (Long War)|b15f3}}
    124 KB (9,447 words) - 06:08, 21 January 2021
  • {{Toc (Long War)|25}}
    111 KB (11,511 words) - 22:18, 15 April 2021
  • I was using Cannons in this run. There is some exchange of fire before the landing, which I am unsure of how it effects the alien's scoring ...of the Conventional class is much about overkill and avoiding overlapping fire in the initial encounter when moving outside of the SKYRANGER:
    36 KB (4,829 words) - 01:38, 27 June 2022
  • ...Hero may have been for a campaign completed without a single KIA, or with long strings of victorious missions, Underdog for heavy losses, Genius for high ...e promising concepts is a hand-held weapon that generates a wide field of fire at close range, but rapidly diffuses over longer distances. This could prov
    30 KB (4,236 words) - 21:03, 19 November 2015
  • {{Toc (Long War)|18}} ...A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&pUp=1/ Long War Nexus mod page].
    50 KB (5,426 words) - 07:15, 23 June 2021
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> ...A%2F%2Fwww.nexusmods.com%2Fxcom%2Fajax%2Fmodfiles%2F%3Fid%3D88&pUp=1/ Long War Nexus mod page].
    50 KB (5,358 words) - 23:08, 8 March 2020
  • - Added some conditions for Ready For Anything to fire - Fix bug with tier 3 arc thrower fire animation not working.
    86 KB (14,357 words) - 16:29, 9 April 2019
  • {{Toc (Long War)|80}} ...ell. As it stands, with the limited modding capabilities at hand, the Long War team can not resolve them.
    179 KB (28,930 words) - 16:21, 18 July 2020
  • - Fixed a bug where sentry and innner fire would show inaccurate number of reaction shots on popups ...om +10) - Helps accommodate for tactical mobility working against reaction fire
    1.06 MB (187,668 words) - 16:24, 11 May 2024