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There is a page named "Terrain" on this wiki. See also the other search results found.

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  • Each "set" stored here will be part of an even larger "terrain set", which will have corresponding files in both the [[MAPS]] folder and t ...[Interceptor]] to deal with a [[Harvester]] or [[Supply Ship]] in [[Forest Terrain]].
    15 KB (1,796 words) - 03:35, 23 July 2013
  • '''Terrain''' is a term that may refer to: * [[Field Manual: Terrain]], a brief overview of terrain properties and features.
    1 KB (190 words) - 02:48, 23 July 2013
  • [[image:terrain-forest.gif|right|Forest Terrain]] ...these rough areas are forest. South of the equator, they will be [[Jungle Terrain]].
    1 KB (213 words) - 03:36, 23 July 2013
  • [[image:terrain-jungle.gif|right|Jungle Terrain]] ...these areas will be jungle. To the north, they will be broadleaf [[Forest Terrain]].
    2 KB (353 words) - 03:36, 23 July 2013
  • [[image:terrain-mount.gif|right|Mountain Terrain]] Aliens will very rarely land in alpine terrain, but it is always a headache when they do. Mountainous areas look gray fro
    1 KB (247 words) - 08:49, 29 March 2016
  • [[image:terrain-urban.gif|right|Urban Terrain]] ...ror ships do not land at the terror site, you will never see a UFO in city terrain.
    4 KB (574 words) - 03:36, 23 July 2013
  • [[image:terrain-polar.gif|right|Arctic Terrain]] ...uld suspect. They prefer flat, open snowfields. From the Geoscape, artic terrain looks snow-white.
    2 KB (342 words) - 03:37, 23 July 2013
  • [[image:terrain-desert.gif|right|Desert Terrain]] There is very little cover in the open desert. The chief terrain features are sand dunes, which will sometimes reach above head height. Ali
    2 KB (251 words) - 03:36, 23 July 2013
  • [[image:terrain-cult.gif|right|Farm Terrain (Composite)]] In any case, farmland is also some of the most treacherous terrain a commander will encounter. The orchards, barns, farmhouses and hedges pro
    3 KB (465 words) - 03:36, 23 July 2013
  • ...ted Battlescape [[module|terrain blocks]] (.MAP). These are filled in with terrain tiles. A few dozen blocks make up a battlescape. The .MAP files contain al Below are examples of the .MAP file data for the terrain. Xcom and Alien bases can be found [[Xcom and Alien Bases|here]].
    5 KB (834 words) - 03:35, 23 July 2013
  • Most terrain features found on the battlescape can, with sufficient firepower, be destro ...uctures, ready to ambush you the second you enter their sight. Destroying terrain flushes the aliens out into the open, where they can be engaged far more sa
    13 KB (1,907 words) - 10:02, 28 November 2013
  • Each "set" stored here will be part of an even larger "terrain set", which will have corresponding files in both the [[MAPS]] folder and t ...deal with a [[USO]] in [[Volcanic Terrain|Volcanic]] or [[Mu Terrain|Mu]] terrain.
    25 KB (2,959 words) - 12:50, 23 July 2013
  • Vegetation, especially in [[Jungle Terrain|jungle]] or [[Forest_Terrain|forest]] environments, provides a high degree ...eapons) and can be penetrated by high caliber weaponry. (See [[Destroying Terrain]] for more information.)
    6 KB (967 words) - 14:10, 8 December 2013
  • [[image:terrain-mars.gif|right|Mars Terrain]] ...ion]]. It is essentially a modified version of the [[Desert Terrain|desert terrain]]. The primary modification comes in the form of four large Pyramids. Each
    1 KB (183 words) - 03:37, 23 July 2013
  • [[image:terrain-ubase.gif|right|Alien Base Command Center]] [[Category:Terrain]]
    3 KB (584 words) - 03:36, 23 July 2013
  • #REDIRECT [[Terrain]]
    21 bytes (2 words) - 22:08, 24 July 2009
  • [[image:terrain-xbase.gif|right|X-Com Base]] ...layout of the base right from the beginning. This is the only non-random terrain in the game-- the layout always reflects the base plan.
    3 KB (470 words) - 09:52, 1 May 2015
  • #REDIRECT [[X-COM Base Terrain]]
    32 bytes (4 words) - 21:47, 10 October 2009

Page text matches

  • '''Terrain''' is a term that may refer to: * [[Field Manual: Terrain]], a brief overview of terrain properties and features.
    1 KB (190 words) - 02:48, 23 July 2013
  • [[image:terrain-mars.gif|right|Mars Terrain]] ...ion]]. It is essentially a modified version of the [[Desert Terrain|desert terrain]]. The primary modification comes in the form of four large Pyramids. Each
    1 KB (183 words) - 03:37, 23 July 2013
  • #REDIRECT [[Terrain]]
    21 bytes (2 words) - 22:08, 24 July 2009
  • Alien route maps (.RMP) for moving around the pre-generated Battlescape terrain blocks. *CULTA00.RMP - CULTA18.RMP ([[Farm Terrain]])
    2 KB (353 words) - 04:31, 23 July 2013
  • #REDIRECT [[X-COM Base Terrain]]
    32 bytes (4 words) - 21:47, 10 October 2009
  • [[image:terrain-desert.gif|right|Desert Terrain]] There is very little cover in the open desert. The chief terrain features are sand dunes, which will sometimes reach above head height. Ali
    2 KB (251 words) - 03:36, 23 July 2013
  • [[image:terrain-forest.gif|right|Forest Terrain]] ...these rough areas are forest. South of the equator, they will be [[Jungle Terrain]].
    1 KB (213 words) - 03:36, 23 July 2013
  • [[image:terrain-mount.gif|right|Mountain Terrain]] Aliens will very rarely land in alpine terrain, but it is always a headache when they do. Mountainous areas look gray fro
    1 KB (247 words) - 08:49, 29 March 2016
  • [[image:terrain-polar.gif|right|Arctic Terrain]] ...uld suspect. They prefer flat, open snowfields. From the Geoscape, artic terrain looks snow-white.
    2 KB (342 words) - 03:37, 23 July 2013
  • '''다른 언어: [[Terrain|English]].''' * [[TERRAIN (한국어)|TERRAIN]] : 지형을 정의하는 게임 파일에 대한 기술적인 데이터.
    2 KB (28 words) - 19:14, 29 October 2012
  • [[image:terrain-jungle.gif|right|Jungle Terrain]] ...these areas will be jungle. To the north, they will be broadleaf [[Forest Terrain]].
    2 KB (353 words) - 03:36, 23 July 2013
  • ...drawn incorrectly. To fix this you'll also need a single-tile data set in TERRAIN. I called it BLANK1.MCD, because it's a copy of the first half (62 bytes) o This may cause some obscure bugs, but unlikely - the host terrain already has BLANKS for both normal uses. <br />
    2 KB (299 words) - 23:14, 24 December 2015
  • ...ted Battlescape [[module|terrain blocks]] (.MAP). These are filled in with terrain tiles. A few dozen blocks make up a battlescape. The .MAP files contain al Below are examples of the .MAP file data for the terrain. Xcom and Alien bases can be found [[Xcom and Alien Bases|here]].
    5 KB (834 words) - 03:35, 23 July 2013
  • ==Type of terrain== * Cover and concealment: where does the terrain provide cover (protection for enemy fire) and concealment (protection from
    3 KB (516 words) - 01:23, 10 June 2006
  • * Explosive terrain goes off (only HE, not smoke) ...he ambient darkness value (dependent on the time of day, or in some cases, terrain - alien bases are always dark).
    1 KB (231 words) - 04:38, 23 July 2013
  • ===Terrain Consideration=== **Learn the types of terrain so that you can make a educated guess on where to farm from, especially if
    6 KB (958 words) - 07:03, 15 December 2014
  • [[image:terrain-xbase.gif|right|X-Com Base]] ...layout of the base right from the beginning. This is the only non-random terrain in the game-- the layout always reflects the base plan.
    3 KB (470 words) - 09:52, 1 May 2015
  • === Terrain Requirements === Each UFO2000 terrain (such as Moon Base) requires 3 elements:
    9 KB (1,464 words) - 20:12, 1 June 2015
  • [[image:terrain-cult.gif|right|Farm Terrain (Composite)]] In any case, farmland is also some of the most treacherous terrain a commander will encounter. The orchards, barns, farmhouses and hedges pro
    3 KB (465 words) - 03:36, 23 July 2013
  • a) The squad leader watches the terrain and determines the direction to where the squad will move. An overwatch fir Movement is of course influenced by terrain - see [[Field Manual: Terrain|next chapter]].
    4 KB (642 words) - 00:19, 22 October 2010

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