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  • ...entrys are in Degrees, stored using fixed point arithmetic in 13:3 format (divide by 8 to find the Real value). Oddly enough, even the zoom factor is store a
    993 bytes (157 words) - 04:35, 23 July 2013
  • * Divide the longitude by 120 and round the result down to determine the hour. * Take the remainder of the above calculation and divide by two to determine the minute.
    5 KB (676 words) - 04:39, 23 July 2013
  • ...p all the tiles with this flag, it comes to 13 (see picture to the right). Divide that by 10 and drop the decimal and there's your 1 unit. If this divisor we
    2 KB (358 words) - 04:10, 23 July 2013
  • ...s (also called elements) step in. On real life they help a Squad Leader to divide and to organize efficiently his squad into fighting groups which each playi
    3 KB (456 words) - 16:55, 14 June 2006
  • '''Refund''' = {(cost ÷ days) × remaining days} '''Loss''' = {(cost ÷ days) × progress in days}
    7 KB (1,028 words) - 18:11, 12 November 2023
  • ...a - (int)(smokeref[3] / 3). That is to say, take a cloud's "time to live", divide that by three and round the result down: This tells you how many tiles it c
    3 KB (476 words) - 16:00, 21 June 2015
  • Acceleration = Engine Power ÷ Vehicle Weight
    3 KB (461 words) - 14:33, 4 October 2023
  • *Hedges and fencerows may divide the farm up in inconvenient ways. When cutting new paths, remember that it
    3 KB (465 words) - 03:36, 23 July 2013
  • Build Time H = {Build Time ÷ Facility} Profit Per Build Time = {Raw Profits ÷ Build Time}
    14 KB (1,631 words) - 22:27, 3 December 2023
  • '''a''' Divide value by 16 to get in-game cell distance.<br> ...n is calculated as: <code>Fire Rate = {(36 &times; frame rate per second) &divide; weapon's fire delay}</code><br>
    10 KB (1,261 words) - 21:15, 20 September 2023
  • {36 &divide; fire rate} = how many shots per second
    6 KB (806 words) - 22:21, 1 November 2023
  • * Use section headings to divide your articles into manageable segments.
    5 KB (834 words) - 15:49, 1 September 2016
  • * Divide the squad's total covertness by the number of soldiers to obtain the averag ...er than 1296 (54 days). To calculate the infiltration value the squad has, divide the hours the squad has been infiltrating by the hours to 100% infiltration
    17 KB (2,294 words) - 23:40, 25 October 2023
  • 500 &divide; 34 = 14.7
    6 KB (930 words) - 12:45, 4 December 2023
  • * Divide the squad's total covertness by the number of soldiers to obtain the averag ...er than 1296 (54 days). To calculate the infiltration value the squad has, divide the hours the squad has been infiltrating by the hours to 100% infiltration
    18 KB (2,409 words) - 01:07, 20 April 2024
  • |colspan="8" align="left" style="font-size: smaller"|<sup>1</sup> Divide by 1.5 to get range in tiles. |colspan="8" align="left" style="font-size: smaller"|<sup>1</sup> Divide by 1.5 to get range in tiles.
    22 KB (3,019 words) - 13:31, 20 June 2020
  • ...ke one. It is the remainder when the amount of hours spent does not evenly divide into the time it takes to make the product. However setting this value to 0
    7 KB (1,251 words) - 04:34, 23 July 2013
  • ...ke one. It is the remainder when the amount of hours spent does not evenly divide into the time it takes to make the product. However setting this value to 0
    8 KB (1,406 words) - 12:50, 23 July 2013
  • ===Divide and Conquer===
    27 KB (4,759 words) - 19:06, 30 January 2021
  • If you take the amount of turns a given tile of smoke is due to last, divide that by three and round the result down, you have the amount of tiles worth
    11 KB (1,815 words) - 10:34, 27 June 2018

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