Difference between revisions of "Stores (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
m (Added note on store behaviour)
m (menu)
 
(9 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Image:Apoc_stores.png|left|62 px]]
+
[[Image:Facil-Pedia-Stores-(Apocalypse).png|right]]
<br clear="all" />
+
All equipment and raw materials must be safely stored. Spare storage capacity should be maintained in order to allow for purchases and transfers from other bases.  ''From: Apocalypse Ufopaedia''
 +
<table><tr><tr>[[Image:Icon_Store_(Apocalypse).png|frame|left|Stores]]</td>
 +
'''Stores'''
 +
<td>
 +
* Layout Size: 1 x 1
 +
* Build Time: 2 days
 +
* Cost: $1,00
 +
* Maintenance: $100
 +
* Storage Capacity: 10,000
 +
</td>
 +
</tr></table>
 +
[[Image:Base_Store_(Apocalypse).png|frame|left|Stores, Base View, Level 3]]
 +
<br clear=all>
  
A basic storage facility, that allows vast amounts of goods to be held in reserve at the base.
+
Stores are used to keep items organised within an X-Com base.
  
Ammunition, equipment, alien artefacts, fuel and other items need sufficient storage space before they can be purchased or transferred in from another base.  
+
Storage space may automatically exceed the stated capacity without losing items. Excessive capacity must be reduced before any new purchases or any new transfers into this overloaded base will be accepted.
  
Similar to its analogues in X-COM Enemy Unknown and Terror From The Deep, a store module does not technically control the upper limit of goods that can be stored in a base. Instead, it controls the level at which the stored goods can be managed.  
+
Every Item takes up [[Stores_List_(Apocalypse)|storage space]].
 +
<br clear=all>
  
While under capacity, you can purchase and transfer equipment directly to the base.
 
  
While over the capacity, neither of these actions are possible. A base can however continue to receive equipment stored on X-Com vehicles equipped with a [[Cargo Module (Apocalypse) | Cargo Module]]. Agents and vehicles can unload equipment directly into storage. Items produced in the workshop also ignore store capacity.
+
[[Training_Area_(Apocalypse)|Next: Training Area]]<br>
 +
[[Living_Quarters_(Apocalypse)|Previous: Living Quarters]]<br>
 +
[[Facilities_(Apocalypse)#Facilities|Return To Start]]
  
Note: Base store to base store transfer is facilitated by [[Airtrans (Apocalypse) | Airtrans]] couriers provided by [[Transtellar]]. Hostile relations with Transtellar will prevent you from being able to transfer equipment this way. Agent equipment and vehicle parts can still be transferred between stores by having agents and X-Com vehicles manually pick up and transfer the items between bases. 
 
 
 
== Statistics ==
 
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
 
<tr><td align="left">Size (in base)</td><td>1x1</td></tr>
 
<tr><td align="left">Days to build</td><td>2</td></tr>
 
<tr><td align="left">Construction Cost</td><td>$1000</td></tr>
 
<tr><td align="left">Weekly Cost</td><td>$100</td></tr>
 
<tr><td align="left">Capacity</td><td>10,000</td></tr>
 
<tr><td align="left">Score points</td><td>?</td></tr>
 
</table>
 
 
 
== Item capacity ==
 
''Note: Please help update this table with its missing data. Thank you!''
 
 
''Note 2: Item names in italic are unsure of their placement according to the store list.''
 
 
''Note 3: Cost values in italic needs precision.''
 
 
{| class="wikitable sortable" border="1"
 
! Item !! Capacity group !! Capacity cost
 
|-
 
|[[Megapol AP Grenade]] || Agent || 5
 
|-
 
|[[Megapol Stun Grenade]] || Agent || 5
 
|-
 
|[[Megapol Smoke Grenade]] || Agent || 5
 
|-
 
|[[Marsec Proximity Mine]] || Agent || 10
 
|-
 
|[[Marsec High Explosive]] || Agent || 20
 
|-
 
|[[Megapol Lawpistol]] || Agent || 9
 
|-
 
|[[Megapol Lawpistol#Lawpistol_Clip|Megapol Lawpistol Clip]] || Agent || 5
 
|-
 
|[[Marsec M4000 Machine Gun]] || Agent || 15
 
|-
 
|[[Marsec M4000 Machine Gun#M4000_Gun_Clip|Marsec M4000 Gun Clip]] || Agent || 5
 
|-
 
|[[Megapol Laser Sniper Gun]] || Agent || 20
 
|-
 
|[[Megapol Laser Sniper Gun#Laser_Pod|Megapol Laser Sniper Pod]] || Agent || 5
 
|-
 
|[[Megapol Auto Cannon]] || Agent || 30
 
|-
 
|[[Megapol Auto Cannon#Auto_Cannon_AP_Clip|Megapol Auto Cannon AP Clip]] || Agent || 8
 
|-
 
|[[Megapol Auto Cannon#Auto_Cannon_HE_Clip|Megapol Auto Cannon HE Clip]] || Agent || 8
 
|-
 
|[[Megapol Auto Cannon#Auto_Cannon_IN_Clip|Megapol Auto Cannon IN Clip]] || Agent || 8
 
|-
 
|[[Megapol Plasma Gun]] || Agent || 10
 
|-
 
|[[Megapol Plasma Gun#Plasma_Pod|Megapol Plasma Pod]] || Agent || 5
 
|-
 
|[[Marsec Heavy Launcher]] || Agent || 40
 
|-
 
|[[Marsec Heavy Launcher#Heavy_Launcher_HE_Missile|Marsec Heavy Lanucher HE Missile]] || Agent || 9
 
|-
 
|[[Marsec Heavy Launcher#Heavy_Launcher_IN_Missile|Marsec Heavy Lanucher IN Missile]] || Agent || 9
 
|-
 
|[[Marsec Minilauncher]] || Agent || 18
 
|-
 
|[[Marsec Minilauncher|Marsec MiniLauncher HE Missile]] || Agent || 6
 
|-
 
|[[Marsec Minilauncher|Marsec MiniLauncher IN Missile]] || Agent || 6
 
|-
 
|[[Megapol Stun Grapple]] || Agent || 25
 
|-
 
|[[Biological Warfare (Apocalypse)|Toxigun]] || Agent || 15
 
|-
 
|[[Biological Warfare (Apocalypse)#Toxigun_A-Clip|Toxigun A-Clip]] || Agent || ''5?''
 
|-
 
|[[Biological Warfare (Apocalypse)#Toxigun_B-Clip|Toxigun B-Clip]] || Agent || 5
 
|-
 
|[[Biological Warfare (Apocalypse)#Toxigun_C-Clip|Toxigun C-Clip]] || Agent || ''5?''
 
|-
 
|''[[Alien Gas (Apocalypse)|Alien Gas]]'' || Agent || ?
 
|-
 
|''[[Mind Shield (Apocalypse)|Mind Shield]]'' || Agent || ?
 
|-
 
|[[Mind Bender]] || Agent || 10
 
|-
 
|[[Disruptor Gun]] || Agent || 15
 
|-
 
|[[Devastator Cannon]] || Agent || 30
 
|-
 
|[[Boomeroid]] || Agent || 5
 
|-
 
|[[Power Sword]] || Agent || 15
 
|-
 
|[[Brainsucker Launcher]] || Agent || 45
 
|-
 
|[[Entropy Launcher]] || Agent || 20
 
|-
 
|''[[Dimension Missile Launcher]]'' || Agent || ?
 
|-
 
|''[[Dimension Missile]]'' || Agent || ?
 
|-
 
|[[Vortex Mine]] || Agent || 12
 
|-
 
|[[Personal Disruptor Shield]] || Agent || 30
 
|-
 
|''[[Personal Teleporter]]'' || Agent || ?
 
|-
 
|[[Personal Cloaking Field]] || Agent || 20
 
|-
 
|[[Medi-Kit (Apocalypse)|Medi-Kit]] || Agent || 20
 
|-
 
|[[Motion Scanner (Apocalypse)|Motion Scanner]] || Agent || 8
 
|-
 
|[[Brainsucker Launcher|Brainsucker Pod]] || Agent || ?
 
|-
 
|[[Entropy Launcher|Entropy Pod]] || Agent || 8
 
|-
 
|[[Incendiary Grenade]] || Agent || 5
 
|-
 
|[[Psiclone]] || Agent || 8
 
|-
 
|[[Megapol Armor|Megapol Leg Armor]] || Agent || 45
 
|-
 
|[[Megapol Armor|Megapol Body Armor]] || Agent || 45
 
|-
 
|[[Megapol Armor|Megapol Right Arm Armor]] || Agent || 45
 
|-
 
|[[Megapol Armor|Megapol Left Arm Armor]] || Agent || 45
 
|-
 
|[[Megapol Armor|Megapol Helmet]] || Agent || 45
 
|-
 
|[[Marsec Armor|Marsec Leg Units]] || Agent || 50
 
|-
 
|[[Marsec Armor|Marsec Body Unit]] || Agent || 50
 
|-
 
|[[Marsec Armor|Marsec Right Arm Unit]] || Agent || 50
 
|-
 
|[[Marsec Armor|Marsec Left Arm Unit]] || Agent || 50
 
|-
 
|[[Marsec Armor|Marsec Unit]] || Agent || 50
 
|-
 
|''[[X-COM Disruptor Armor]]'' || Agent || ?
 
|-
 
|[[Light Weapons Control (Apocalypse)|Light Weapons Control]] || Vehicle (air) || 10
 
|-
 
|[[Medium Weapons Control (Apocalypse)|Medium Weapons Control]] || Vehicle (air) || 20
 
|-
 
|[[Heavy Weapons Control (Apocalypse)|Heavy Weapons Control]] || Vehicle (air) || 40
 
|-
 
|[[Advanced Control System (Apocalypse)|Advanced Control System]] || Vehicle (air) || ?
 
|-
 
|[[Cargo Module (Apocalypse)|Cargo Module]] || Vehicle (air) || 40
 
|-
 
|[[Passenger Module (Apocalypse)|Passenger Module]] || Vehicle (air) || 40
 
|-
 
|[[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] || Vehicle (air) || 40
 
|-
 
|[[Missile Evasion Matrix (Apocalypse)|Missile Evasion Matrix]] || Vehicle (air) || 40
 
|-
 
|[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || Vehicle (air) || 40
 
|-
 
|''[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]]'' || Vehicle (air) || ?
 
|-
 
|''[[Cloaking Field (Apocalypse)|Cloaking Field]]'' || Vehicle (air) || ?
 
|-
 
|''[[Teleporter (Apocalypse)|Teleporter]]'' || Vehicle (air) || ?
 
|-
 
|[[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || Vehicle (air) || 40
 
|-
 
|[[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] || Vehicle (air) || 60
 
|-
 
|[[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] || Vehicle (air) || 30
 
|-
 
|[[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] || Vehicle (air) || 60
 
|-
 
|[[Plasma Multi-System (Apocalypse)|Plasma Multi-System]] || Vehicle (air) || 40
 
|-
 
|[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || Vehicle (air) || 60
 
|-
 
|[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || Vehicle (air) || 100
 
|-
 
|''[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]]'' || Vehicle (air) || ?
 
|-
 
|[[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] || Vehicle (air) || 30
 
|-
 
|[[40mm Auto Cannon (Apocalypse)|Multi-Cannon Round (ammo)]] || Vehicle (air) || 1
 
|-
 
|[[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] || Vehicle (air) || 45
 
|-
 
|[[Janitor Missile Array (Apocalypse)|Janitor Missile]] || Vehicle (air) || 5
 
|-
 
|[[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]] || Vehicle (air) || 100
 
|-
 
|[[Justice Missile Launcher (Apocalypse)|Justice Missile]] || Vehicle (air) || 5
 
|-
 
|[[Prophet Missile Array (Apocalypse)|Prophet Missile Array]] || Vehicle (air) || 80
 
|-
 
|[[Prophet Missile Array (Apocalypse)|Prophet Missile]] || Vehicle (air) || 6
 
|-
 
|[[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || Vehicle (air) || 60
 
|-
 
|[[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || Vehicle (air) || 6
 
|-
 
|[[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || Vehicle (air) || 140
 
|-
 
|''[[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]'' || Vehicle (air) || ?
 
|-
 
|''[[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]'' || Vehicle (air) || ?
 
|-
 
|[[Laser Defense Array (Apocalypse)|Laser Defense Array]] || Vehicle (air) || 40
 
|-
 
|[[Plasma Defense Array (Apocalypse)|Plasma Defense Array]] || Vehicle (air) || 40
 
|-
 
|[[SD Standard (Apocalypse)|SD Standard]] || Vehicle (air) || 20
 
|-
 
|[[SD Deluxe (Apocalypse)|SD Deluxe]] || Vehicle (air) || 20
 
|-
 
|[[SD Sports (Apocalypse)|SD Sports]] || Vehicle (air) || 40
 
|-
 
|[[SD Turbo (Apocalypse)|SD Turbo]] || Vehicle (air) || 50
 
|-
 
|[[SD Elite (Apocalypse)|SD Elite]] || Vehicle (air) || 120
 
|-
 
|[[SD Special (Apocalypse)|SD Special]] || Vehicle (air) || 160
 
|-
 
|[[Elerium (Apocalypse)|Elerium]] || Vehicle || 1
 
|-
 
|[[Superdynamics|Fusion Powerfuel]] || Vehicle (air) || 1
 
|}
 
 
 
== See Also ==
 
* [[Bases (Apocalypse)|Bases]]
 
* [[Facilities (Apocalypse)|Facilities]]
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]
 

Latest revision as of 06:01, 3 December 2023

Facil-Pedia-Stores-(Apocalypse).png
All equipment and raw materials must be safely stored. Spare storage capacity should be maintained in order to allow for purchases and transfers from other bases.  From: Apocalypse Ufopaedia
Stores

Stores

  • Layout Size: 1 x 1
  • Build Time: 2 days
  • Cost: $1,00
  • Maintenance: $100
  • Storage Capacity: 10,000
Stores, Base View, Level 3


Stores are used to keep items organised within an X-Com base.

Storage space may automatically exceed the stated capacity without losing items. Excessive capacity must be reduced before any new purchases or any new transfers into this overloaded base will be accepted.

Every Item takes up storage space.


Next: Training Area
Previous: Living Quarters
Return To Start