Difference between revisions of "Subs"
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Due to various reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over dry land. | Due to various reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over dry land. | ||
+ | == Grouping by role == | ||
=== Interception Submarines === | === Interception Submarines === | ||
− | *[[Barracuda]] | + | *[[Barracuda]] -- your first combat sub. |
− | *[[Manta]] | + | *[[Manta]] -- first hybrid craft. |
+ | *[[Hammerhead]] -- hybrid fighter/transporter craft, thought it doesn't excel in either roles. | ||
+ | *[[Leviathan]] -- the best craft in the game. | ||
+ | |||
+ | === Troop Transporters === | ||
+ | *[[Triton]] -- your first transporter. | ||
*[[Hammerhead]] | *[[Hammerhead]] | ||
*[[Leviathan]] | *[[Leviathan]] | ||
− | === | + | == Grouping by availability == |
+ | === Starting subs === | ||
+ | *[[Barracuda]] | ||
*[[Triton]] | *[[Triton]] | ||
+ | |||
+ | === Researched subs === | ||
+ | *[[Manta]] | ||
*[[Hammerhead]] | *[[Hammerhead]] | ||
*[[Leviathan]] | *[[Leviathan]] |
Revision as of 17:15, 10 November 2008
During the second alien war, X-COM made use of amphibious flying ships that were capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater.
Due to various reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over dry land.
Grouping by role
Interception Submarines
- Barracuda -- your first combat sub.
- Manta -- first hybrid craft.
- Hammerhead -- hybrid fighter/transporter craft, thought it doesn't excel in either roles.
- Leviathan -- the best craft in the game.
Troop Transporters
- Triton -- your first transporter.
- Hammerhead
- Leviathan
Grouping by availability
Starting subs
Researched subs
Glitch Subs
- Ammunition A.K.A Transformer
Quick Comparision Table
Craft | Max Speed | Range (nm) | Acceleration | Fuel Capacity | Weapon Pods | Damage Capacity | Cargo Space | SWS Capacity | Cost/Rent ($) |
---|---|---|---|---|---|---|---|---|---|
Barracuda | 2,400 | ? | 3 | 800 | 2 | 120 | None | None | 600,000* |
Manta | 4,200 | ? | 10 | 30 | 2 | 400 | None | None | 400,000** |
Triton | 760 | ? | 2 | 1,400 | None | 160 | 14 | 3 | 500,000* |
Hammerhead | 3,100 | ? | 9 | 60 | 1 | 960 | 12 | None | 600,000** |
Leviathan | 5,400 | ? | 9 | 50 | 2 | 1,250 | 26 | 4 | 900,000** |
* This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.
** These craft also require a number of Aqua Plastics, Magnetic Navigations and Ion-Beam Accelerators to build as well as this price, and take a substantial time to manufacture.