Difference between revisions of "Tactics (Apocalypse)"

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This section provides a section to collect  player discussions and articles on various plans, strategies, procedures, etc. that you can do in this game to gain an advantage over the enemy. For example: tips and strategies on how to attack various maps with fixed layouts or the various ways you can run or manage raiding other organizations.  
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'''A collection of strategies and tactics when fighting on the battlescape.'''
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<br>''...written mostly in a fashion where [[Real-Time_Combat_(Apocalypse)|Real-Time Combat]] is used.''<br>
  
== Raiding ==
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An un-informed player with an under-equipped squad is a bad combination.
Raiding is an art in X-COM Apocalypse that allows players to bolster their cause with extra funds, equipment, experience and even manipulate public relations through brute force, deviousness or even non-violent combat.  
 
  
;[[Stun Raid]]: A form of raiding that can be used to exploit the good nature of non-hostile organizations to steal equipment and gain some combat experience without adversely affecting relations. Commonly performed with non-violent tools such as Stun Grapples, Stun Grenades and even Mind Benders.
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==Don't Get Hurt==
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* How to [[Starting_a_Mission_(Apocalypse)|start]] a mission.
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* What to use when [[Suggestions_for_Equipping_Troops_(Apocalypse)|equipping troops]].
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* The types of [[Tactical_Combat_Missions_(Apocalypse)|missions]] possible.
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* How to [[Controls_(Apocalypse)|fighting in control]].
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* Using the battlescape [[Take_Cover!|environment]].
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* Fighting and getting [[Engaging_the_Enemy_(Apocalypse)|good at it]].
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* Customising squads for [[Strategies_for_Troops_(Apocalypse)|efficiency]].
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* Getting to know your [[Capturing_Live_Aliens_(Apocalypse)|enemy]].
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* Playing with their [[Psionics_(Apocalypse)|mind]].
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* There is no place like [[Base_Defense_(Apocalypse)|home]].
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==See Also==
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[[Turn-Based_Combat_(Apocalypse)|Turn-Based Combat]]
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[[Category: Apocalypse]]

Latest revision as of 06:56, 3 December 2023

A collection of strategies and tactics when fighting on the battlescape.
...written mostly in a fashion where Real-Time Combat is used.

An un-informed player with an under-equipped squad is a bad combination.

Don't Get Hurt


See Also

Turn-Based Combat