Difference between revisions of "User:Hobbes/Sandbox page"

From UFOpaedia
Jump to navigation Jump to search
Line 45: Line 45:
 
|-
 
|-
 
| align="center" | '''''' || align="center" |  
 
| align="center" | '''''' || align="center" |  
 +
|}
 +
==Weapon Kill Table==
 +
{| class="wikitable" width="100%"
 +
|-
 +
! width=""50px" align="center" | Weapon !! Base Damage !! Crit Damage !! Critical Chance !!  Class !! Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities
 +
|- style="vertical-align:top;"
 +
|-
 +
| align="center" |[[Assault Rifle (EU2012)|Assault Rifle]]|| align="center" | 3  || align="center" | 4 || align="center" | 10 || align="center" | Assault/Support/Rookie || align="center" | 20 || align="center" | 27 || align="center" | 200 || align="center" | NA ||align="center" | Large || align="center" |
 +
|-
 +
| align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]|| align="center" | 5  || align="center" | 6 || align="center" | 10 || align="center" | Assault/Support/Rookie || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |
 +
|-
 +
| align="center" |[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | 5  || align="center" | 6 || align="center" | 10 || align="center" | Assault/Support/Rookie || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | Aim +10
 +
|-
 +
| align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | 7  || align="center" | 9 || align="center" | 10 || align="center" | Assault/Support/Rookie || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |
 +
|-
 +
| align="center" |[[LMG (EU2012)|LMG]]|| align="center" | 4 || align="center" | 6 || align="center" | 0 || align="center" | Heavy || align="center" | 60 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |
 +
|-
 +
| align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]|| align="center" | 6 || align="center" | 9 || align="center" | 10 || align="center" | Heavy || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |
 +
|-
 +
| align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]|| align="center" | 9 || align="center" | 13 || align="center" | 10 || align="center" | Heavy || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" |
 +
|-
 +
| align="center" |[[Sniper Rifle (EU2012)|Sniper Rifle]]|| align="center" | 4 || align="center" | 6 || align="center" | 25 || align="center" | Sniper || align="center" | 30 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Limited move
 +
|-
 +
| align="center" |[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]|| align="center" | 6 || align="center" | 9 || align="center" | 30 || align="center" | Sniper || align="center" | 125 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | Limited move
 +
|-
 +
| align="center" |[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align="center" | 9 || align="center" | 13 || align="center" | 35 || align="center" | Sniper || align="center" | 125 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Limited move
 +
|-
 +
| align="center" |[[Shotgun (EU2012)|Shotgun]]|| align="center" | 4 || align="center" | 6 || align="center" | 20 || align="center" | Assault || align="center" | 40 || align="center" | 10 || align="center" | 360 || align="center" | 27 || align="center" | Large || align="center" | Limited range
 +
|-
 +
| align="center" |[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 6 || align="center" | 9 || align="center" | 20 || align="center" | Assault || align="center" | 125 || align="center" | 27  || align="center" | 360 || align="center" | NA || align="center" | Large || align="center" | Limited range
 +
|-
 +
| align="center" |[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 9 || align="center" | 13 || align="center" | 20 || align="center" | Assault || align="center" | 125 || align="center" | 27  || align="center" | 360 || align="center" | NA || align="center" | Large || align="center" | Limited range
 +
|-
 
|}
 
|}

Revision as of 18:21, 6 November 2012

Soldier Management

  • Use the first 3 missions to bring all the 12 initial soldiers and reveal their classes.
  • The focus is on building a poll of soldiers - it should be around 10-12 soldiers being rotated on missions, plus a number of replacements.
  • A basic setup is to have 2-3 officers of each class, depending on personal preferences - your favorite build(s) for that class and his/her replacement, plus an alternative build for more specialized missions.
  • To get the Squad Size increase, you can get later a Sergeant as a reward in an abduction mission.
  • Try to get as soldiers as rewards during Abduction missions (although you may lose countries) - money and resources are easy to get, high rank soldiers take a lot of time to build up. Even if you have already 2 officers from that class
  • Usually the distribution of classes will not be balanced. Use Abduction missions to make up with any shortfalls.

1) Maps 2) Type and number of aliens.

The first criteria is if XCOM or the aliens are capable of killing their opponents with 1 shot. At the beginning the aliens will have the upper hand, specially in Classic/Impossible but that will keep changing back and forward as XCOM deploys new tech and the aliens bring more races. There's something of a ratio: if you're facing 3 lesser opponents or 2 similar ones or 1 superior alien you're outnumbered and your soldiers can be severely injured or killed.

With this in mind you may face three types of scenarios everytime you'll go on an Abduction/Terror/UFO missions. Council missions are predictable since you'll be facing always Sectoids or Thin Men.

Class Builds
Class/Type Corporal Sergeant Lieutenant Captain Colonel Notes
Support (Medic) Sprinter
Covering Fire
Field Medic Revive Dense Smoke
Combat Drugs
Savior
Support (Scout) Sprinter Smoke and Mirrors Rifle Suppression Dense Smoke Sentinel
Support (Rifleman) Covering Fire Field Medic
Smoke and Mirrors
Rifle Suppression Dense Smoke
Combat Drugs
Sentinel
Assault Aggression Close and Personal Rapid Fire Bring 'Em On Killer Instinct
Assault (Scout) Tactical Sense Lightning Reflexes Rapid Fire
Flush
Close Combat Specialist Resilience
Sniper Squad Sight Gunslinger
Damn Good Ground
Disabling Shot Opportunist Double Tap
In The Zone
Sniper (Scout) Snap Shot Gunslinger
Damn Good Ground
Battle Scanner Executioner Double Tap
In The Zone
Heavy Bullet Swarm Shredder Rocket HEAT Ammo Grenadier
Danger Zone
Rocketeer
Mayhem
Heavy (Rifleman) Holo-Targeting Suppression Rapid Reaction Grenadier
Danger Zone
Rocketeer
Mayhem
'

Weapon Kill Table

Weapon Base Damage Crit Damage Critical Chance Class Terrain Damage Range Reaction Angle Reaction Range Size Abilities
Assault Rifle 3 4 10 Assault/Support/Rookie 20 27 200 NA Large
Laser Rifle 5 6 10 Assault/Support/Rookie 125 27 200 NA Large
Plasma Light Rifle 5 6 10 Assault/Support/Rookie 125 27 200 NA Large Aim +10
Plasma Rifle 7 9 10 Assault/Support/Rookie 125 27 200 NA Large
LMG 4 6 0 Heavy 60 27 200 NA Large
Heavy Laser 6 9 10 Heavy 125 27 200 NA Large
Heavy Plasma 9 13 10 Heavy 125 27 200 27 Large
Sniper Rifle 4 6 25 Sniper 30 100 200 NA Large Limited move
Laser Sniper Rifle 6 9 30 Sniper 125 100 200 NA Large Limited move
Plasma Sniper Rifle 9 13 35 Sniper 125 100 200 NA Large Limited move
Shotgun 4 6 20 Assault 40 10 360 27 Large Limited range
Laser Scatter 6 9 20 Assault 125 27 360 NA Large Limited range
Alloy Cannon 9 13 20 Assault 125 27 360 NA Large Limited range