Difference between revisions of "XCOM Headquarters (EU2012)"

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[[File:Xcom-base.jpg|thumb|500px|X-Com headquarters, a.k.a. the Antfarm.]]
 
[[File:Xcom-base.jpg|thumb|500px|X-Com headquarters, a.k.a. the Antfarm.]]
  
On ''[[EU (2012)|Enemy Unknown 2012]]'' XCOM Headquarters is the single base available for the player to fight the alien menace. Nicknamed the 'Ant Farm' by the design team, the base is presented with a cross-section that allows the player to zoom in the different base facilities.  
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In ''[[EU (2012)|XCOM: Enemy Unknown]]'', XCOM Headquarters is the single base from which the player fights the alien menace. Nicknamed the 'Ant Farm' by the design team, the base is presented with a side view cross-section that allows the player to zoom in on the different [[Base Facilities (EU2012)|base facilities]].  
  
 
== Starting Base ==
 
== Starting Base ==
 
The starting base comes with the following modules. Each module requires a certain amount of power units, which can be increased by building additional power generators.  
 
The starting base comes with the following modules. Each module requires a certain amount of power units, which can be increased by building additional power generators.  
* [[Hangar (EU2012)|Hangar]]
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* [[Hangar (EU2012)|Hangar]] - Houses interdiction & troop transport aircraft
 
* [[Mission Control (EU2012)|Mission Control]] - Contains the [[Geoscape (2012)|Geoscape]]
 
* [[Mission Control (EU2012)|Mission Control]] - Contains the [[Geoscape (2012)|Geoscape]]
* [[Situation Room (EU2012)|Situation Room]] - Funding Council
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* [[Situation Room (EU2012)|Situation Room]] - Funding Council, panic level, satellite cover, finances, & objectives
* [[Armory (EU2012)|Armory]] (Equip Soldiers)
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* [[Armory (EU2012)|Armory]] - equip soldiers
* [[Barracks (EU2012)|Barracks]]  
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* [[Barracks (EU2012)|Barracks]] - view & recruit soldiers, view lost soldier memorial
 
* [[Science Lab (EU2012)|Science Labs]] - Research
 
* [[Science Lab (EU2012)|Science Labs]] - Research
 
* [[Engineering  (EU2012)|Engineering]] - Manufacturing
 
* [[Engineering  (EU2012)|Engineering]] - Manufacturing
* [[Infirmary (EU2012)|Infirmary]] - Soldier recovery after combat missions
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* [[Infirmary (EU2012)|Infirmary]] - Injured soldier recovery after combat missions
 
* [[Access Lift (EU2012)|Access Lift]] - Access to lower levels
 
* [[Access Lift (EU2012)|Access Lift]] - Access to lower levels
  
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The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide bonuses to their output.  Each slot must be excavated ([http://www.youtube.com/watch?feature=player_detailpage&v=Vyj0BDEXKPc#t=82s §10; 5 days]) in order to buld a facility.  Facilities may also be removed ([http://www.youtube.com/watch?feature=player_detailpage&v=Vyj0BDEXKPc#t=93s §5]).
 
The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide bonuses to their output.  Each slot must be excavated ([http://www.youtube.com/watch?feature=player_detailpage&v=Vyj0BDEXKPc#t=82s §10; 5 days]) in order to buld a facility.  Facilities may also be removed ([http://www.youtube.com/watch?feature=player_detailpage&v=Vyj0BDEXKPc#t=93s §5]).
  
 
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* [[Alien Containment (EU2012)|Alien Containment]] - interrogate live captured aliens
* [[Alien Containment (EU2012)|Alien Containment]]
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* [[OTS (EU2012)|Officer Training School]] - train soldiers & upgrade squad size
* [[OTS (EU2012)|Officer Training School]]
 
 
* [[Laboratory (EU2012)|Laboratories]] - Boosts Science Lab
 
* [[Laboratory (EU2012)|Laboratories]] - Boosts Science Lab
 
* [[Workshop (EU2012)|Workshop]] - Boosts Engineering, "Random resource rebate on whatever you built"
 
* [[Workshop (EU2012)|Workshop]] - Boosts Engineering, "Random resource rebate on whatever you built"
* [[Foundry (EU2012)|The Foundry]] - Large manufacturing projects
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* [[Foundry (EU2012)|The Foundry]] - Large manufacturing projects, improving manufacturable item attributes
 
* [[Power Generator (EU2012)|Power Generator]]
 
* [[Power Generator (EU2012)|Power Generator]]
 
* [[Thermal Power Generator (EU2012)|Thermal Power Generator]] - More power, require steam vent
 
* [[Thermal Power Generator (EU2012)|Thermal Power Generator]] - More power, require steam vent
* [[Satellite Nexus (EU2012)|Satellite Nexus]]
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* [[Satellite Uplink (EU2012)|Satellite Uplink]] - Allows new satellites over other countries
* [[Satellite Uplink (EU2012)|Satellite Uplink]] - Monitor the airspace over different countries around the world
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* [[Satellite Nexus (EU2012)|Satellite Nexus]] - An alternative to Uplinks allowing more satellites at increased cost
  
The lower, unbuilt base levels ground bonuses are randomized for each game.
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The lower, unbuilt base level ground bonuses are randomized for each game.
  
 
===Base Design===
 
===Base Design===

Revision as of 22:34, 1 October 2012

X-Com headquarters, a.k.a. the Antfarm.

In XCOM: Enemy Unknown, XCOM Headquarters is the single base from which the player fights the alien menace. Nicknamed the 'Ant Farm' by the design team, the base is presented with a side view cross-section that allows the player to zoom in on the different base facilities.

Starting Base

The starting base comes with the following modules. Each module requires a certain amount of power units, which can be increased by building additional power generators.

Base Expansion

The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated (§10; 5 days) in order to buld a facility. Facilities may also be removed (§5).

The lower, unbuilt base level ground bonuses are randomized for each game.

Base Design