Difference between revisions of "XCOM Headquarters (EU2012)"

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m (moved XCOM HQ (2012) to XCOM HQ (EU2012): To conform to standard naming convention for EU2012 pages.)
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On ''[[EU (2012)|Enemy Unknown 2012]]'' XCOM Headquarters is the single base available for the player to fight the alien menace. Nicknamed the 'Ant Farm' by the design team, the base is presented with a cross-section that allows the player to zoom in the different base facilities.  
 
On ''[[EU (2012)|Enemy Unknown 2012]]'' XCOM Headquarters is the single base available for the player to fight the alien menace. Nicknamed the 'Ant Farm' by the design team, the base is presented with a cross-section that allows the player to zoom in the different base facilities.  
  
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== Starting Base ==
 
The starting base comes with the following modules. Each module requires a certain amount of power units, which can be increased by building additional power generators.  
 
The starting base comes with the following modules. Each module requires a certain amount of power units, which can be increased by building additional power generators.  
 
* [[Hangar (EU2012)|Hangar]]
 
* [[Hangar (EU2012)|Hangar]]
* [[Mission Control (EU2012)|Mission Control]]
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* [[Mission Control (EU2012)|Mission Control]] - Contains the [[Geoscape (2012)|Geoscape]]
 
* [[Situation Room (EU2012)|Situation Room]] - Funding Council
 
* [[Situation Room (EU2012)|Situation Room]] - Funding Council
 
* [[Armory (EU2012)|Armory]] (Equip Soldiers)
 
* [[Armory (EU2012)|Armory]] (Equip Soldiers)
* [[Barracks (EU2012)|Barracks]]
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* [[Barracks (EU2012)|Barracks]]  
* [[Science Lab (EU2012)|Science Labs]] (?)
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* [[Science Lab (EU2012)|Science Labs]] - Research
* [[Engineering  (EU2012)|Engineering]](?)
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* [[Engineering  (EU2012)|Engineering]] - Manufacturing
* [[Infirmary (EU2012)|Infirmary]] (?)
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* [[Infirmary (EU2012)|Infirmary]] - Soldier recovery after combat missions
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* [[Access Lift (EU2012)|Access Lift]] - Access to lower levels
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== Base Expansion==
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The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide bonuses to their output.
  
The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide bonuses to their output.
 
 
* [[Alien Containment (EU2012)|Alien Containment]]
 
* [[Alien Containment (EU2012)|Alien Containment]]
 
* [[OTS (EU2012)|Officer Training School]]
 
* [[OTS (EU2012)|Officer Training School]]
* [[Laboratory (EU2012)|Laboratories]] - boosts Science Lab
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* [[Laboratory (EU2012)|Laboratories]] - Boosts Science Lab
* [[Workshop (EU2012)|Workshop]] - boost Engineering, "Random resource rebate on whatever you built"
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* [[Workshop (EU2012)|Workshop]] - Boosts Engineering, "Random resource rebate on whatever you built"
* [[Foundry (EU2012)|The Foundry]] - large manufacturing projects
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* [[Foundry (EU2012)|The Foundry]] - Large manufacturing projects
* [[Power Generator (EU2012)|Power Generator]]  
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* [[Power Generator (EU2012)|Power Generator]]
* [[Thermal Power Generator (EU2012)|Thermal Power Generator]] - more power, require steam vent
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* [[Thermal Power Generator (EU2012)|Thermal Power Generator]] - More power, require steam vent
 
* [[Satellite Nexus (EU2012)|Satellite Nexus]]
 
* [[Satellite Nexus (EU2012)|Satellite Nexus]]
* [[Satellite Uplink (EU2012)|Satellite Uplink]] - monitor the airspace over different countries around the world
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* [[Satellite Uplink (EU2012)|Satellite Uplink]] - Monitor the airspace over different countries around the world
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The lower, unbuilt base levels ground bonuses are randomized for each game.
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===Base Design===
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[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 00:11, 23 September 2012

X-Com headquarters, a.k.a. the Antfarm.

On Enemy Unknown 2012 XCOM Headquarters is the single base available for the player to fight the alien menace. Nicknamed the 'Ant Farm' by the design team, the base is presented with a cross-section that allows the player to zoom in the different base facilities.

Starting Base

The starting base comes with the following modules. Each module requires a certain amount of power units, which can be increased by building additional power generators.

Base Expansion

The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide bonuses to their output.

The lower, unbuilt base levels ground bonuses are randomized for each game.

Base Design