XCOM Headquarters (EU2012)

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X-Com headquarters, a.k.a. the Antfarm.

In XCOM: Enemy Unknown, XCOM Headquarters is the single base from which the player fights the alien menace. Nicknamed the 'Ant Farm' by the design team, the base is presented with a side view cross-section that allows the player to zoom in on the different base facilities.

Starting Base

The starting base comes with the following modules. Each module requires a certain amount of power units, which can be increased by building additional power generators.

Base Expansion

The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide bonuses to their output. Each slot must be excavated (§10; 5 days) in order to buld a facility. Facilities may also be removed (§5).

The lower, unbuilt base level ground bonuses are randomized for each game.

Base Design

The position of the facilities in relation to one another will provide bonuses to their output.

Something to consider for long-term consequences is the amount of space available. For example, you could build several Satellite Uplinks for an overall lower monetary and resource cost than a Satellite Nexus. However, the Nexus takes up less physical space. Getting near the end of the game and finding out your limited on space, need to remove facilities (at cost), and then wait for new ones to build could cost you the game. On the flip side, there may be reasons you end up with 'extra' space: you may get lucky and have a lot of steam vents, you may be really good at combat such that you don't need as many research and manufacturing facilities, or you might just choose to protect a select few countries with fewer total satellites.

(This would be a great place to talk about adjacency once we figure it out; 2x2, plus shape, all-in-a-row, etc.)