Difference between revisions of "Thermic Lance"

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== General Information ==
 
== General Information ==
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{{Infobox open}}
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{{Infobox module/itemcommon
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| item = Thermic Lance
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| height = 3
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| width = 2
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| weight = 10
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| damagethreshold = 20
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| image = [[Image:Thermiclance.gif|100 px]]
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| saleprice =
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| research = [[Vibro Blade]], [[Gillman]] Autopsy
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}}
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{{Infobox module/row1-2|Damage|110 Drill}}
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{{Infobox module/action
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| action = Action
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| cost = TU
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| effect = Accuracy
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}}
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{{Infobox module/action
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| action = Attack
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| cost = 15%
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| effect = 160%
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}}
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{{Infobox module/manufacture|12000|220| 3 | 2 Zrbite }}
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{{Infobox close}}
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{| align="center" style="background-color:lightGray;" cellspacing="0" border="1"
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{{Infobox module/keyfeatures
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| features =
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* Melee range only
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| pros =
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* Mind controlled units can't use it on your troops
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* Can be a lifesaver in narrow passages during Cruiser Terror Missions, Colony Assaults and Artefact Sites
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| cons =
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* Lowest damage per Time Unit consumption compared to Vibro Blade and Heavy Thermic Lance
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* With 10 weight units, rather cumbersome for low strength soldiers
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* Cannot destroy terrain
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}}
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|}
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The Thermic Lance is the next generation of the [[Vibro Blade]], casting away the traditional spiral drill bit for a more powerful alien thermal rod.
  
The Thermic Lance is the next generation of the [[Vibro Blade]], casting away the traditional diamond tipped spiral drill bit for an even more durable thermal rod of alien design.  
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The Thermic Lance is slower than the Vibroblade but has augmented stopping power that can kill the [[Lobsterman]], one of the hardiest foes X-COM has encountered, with one well placed attack. Even large terror units with plenty of exterior armor don't take too kindly to the torque put out by this drill.  
  
The Thermic Lance is slightly heavier and slower than the Vibro Blade. This is counterbalanced with enough stopping power to practically kill your hardiest of foes - the [[Lobsterman]] - with one well placed attack. Even the large terror units with plenty of exterior armor don't take too kindly to the torque put out by this drill.  
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As with the other drills, the aliens haven't an inkling on how to operate these devices. More's the mystery as to why they are even brought into combat! Instead they arm themselves with four [[Sonic Pulser]]s.  
  
Once again the alien invaders do not have a single inkling of knowledge on how to operate these devices. More's the mystery as to why they are even brought into combat! One possible theory suggested was that these are a symbol of status for a special brigade of [[Sonic Pulser]] grenadiers. This theory was immediately batted down for being preposterous. No matter what the opinions are, X-Com will continue to benefit more from this device than their creators.
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One peculiarity the scientists had when studying the Thermic Lance was that in order to understand how to operate the device, a dissection of a [[Gillman]] was required. How the internals of a Gillman and the drills are linked is a rather bizarre mystery.  
  
== Vital Statistics ==
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The drill-based weapons were introduced in ''[[TFTD|Terror from the Deep]]''. They are the only forms of equipment to have no direct equivalents in the previous game, ''[[X-COM|UFO: Enemy Unknown]]''.
 
 
[[Image:Thermiclance.gif|right|100 px]]
 
 
 
'''Thermic Lance'''
 
* Damage: 110 Drill
 
** Attack Cost: 15%
 
* Weight: 10
 
* Selling Cost: $1,800
 
* Build Cost: $12,000 plus:
 
** Technician Hrs: 220
 
** Workshop Space: 3
 
** Zrbite: 2
 
  
 
== Usage notes ==
 
== Usage notes ==
  
 
* While slower than the Vibro Blade, the Thermic Lance is not any heavier and as such strikes a good balance between power and weight.  Still, it is not light and shouldn't be assigned to weak or rookie soldiers.
 
* While slower than the Vibro Blade, the Thermic Lance is not any heavier and as such strikes a good balance between power and weight.  Still, it is not light and shouldn't be assigned to weak or rookie soldiers.
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* Compared with the Vibro Blade and Heavy Thermic Lance at a total use of 60% Time Units, the Thermic Lance deals the least damage of the 3 melee ranged weapons. With only 440 damage total (4 uses) it places last, followed by the Heavy Thermic Lance with 450 damage (3 uses), while the Vibro Blade places first with a total of 480 damage (6 uses).
  
 
== See Also ==
 
== See Also ==
 
* [[Weapons (TFTD)|Weapons]]
 
* [[Weapons (TFTD)|Weapons]]
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{{Equipment (TFTD) Navbar}}
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[[Category:Equipment (TFTD)]][[Category:Research (TFTD)]]
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[[Category:TFTD]]

Latest revision as of 10:39, 22 September 2015

General Information

Thermic Lance
Size
(h x w)
3 x 2 Thermiclance.gif
Weight 10
D. Threshold 20
Sale Price $
Research Vibro Blade, Gillman Autopsy
Damage 110 Drill
Action TU Accuracy
Attack 15% 160%
Manufacture
Cost $12,000
Technician Hours 220
Workspace 3
Materials 2 Zrbite
Key Features
  • Melee range only
Pros Cons
  • Mind controlled units can't use it on your troops
  • Can be a lifesaver in narrow passages during Cruiser Terror Missions, Colony Assaults and Artefact Sites
  • Lowest damage per Time Unit consumption compared to Vibro Blade and Heavy Thermic Lance
  • With 10 weight units, rather cumbersome for low strength soldiers
  • Cannot destroy terrain

The Thermic Lance is the next generation of the Vibro Blade, casting away the traditional spiral drill bit for a more powerful alien thermal rod.

The Thermic Lance is slower than the Vibroblade but has augmented stopping power that can kill the Lobsterman, one of the hardiest foes X-COM has encountered, with one well placed attack. Even large terror units with plenty of exterior armor don't take too kindly to the torque put out by this drill.

As with the other drills, the aliens haven't an inkling on how to operate these devices. More's the mystery as to why they are even brought into combat! Instead they arm themselves with four Sonic Pulsers.

One peculiarity the scientists had when studying the Thermic Lance was that in order to understand how to operate the device, a dissection of a Gillman was required. How the internals of a Gillman and the drills are linked is a rather bizarre mystery.

The drill-based weapons were introduced in Terror from the Deep. They are the only forms of equipment to have no direct equivalents in the previous game, UFO: Enemy Unknown.

Usage notes

  • While slower than the Vibro Blade, the Thermic Lance is not any heavier and as such strikes a good balance between power and weight. Still, it is not light and shouldn't be assigned to weak or rookie soldiers.
  • Compared with the Vibro Blade and Heavy Thermic Lance at a total use of 60% Time Units, the Thermic Lance deals the least damage of the 3 melee ranged weapons. With only 440 damage total (4 uses) it places last, followed by the Heavy Thermic Lance with 450 damage (3 uses), while the Vibro Blade places first with a total of 480 damage (6 uses).

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons