Vibro Blade

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General Information

Vibro Blade
(h x w)
3 x 2 Vibroblade.gif
Weight 10
D. Threshold 20
Sale Price $
Research Calcinite Autopsy
Damage 80 Drill
Action TU Accuracy
Attack 10% 150%
Cost $7,000
Technician Hours 150
Workspace 3
Materials 1 Zrbite
Key Features
  • Melee range only
Pros Cons
  • Highest damage per Time Unit consumption compared to (Heavy) Thermic Lance
  • Mind controlled units can't use it on your troops
  • Can be a lifesaver in narrow passages during Cruiser Terror Missions, Colony Assaults and Artefact Sites, especially when low on Time Units
  • With 10 weight units, rather cumbersome for low strength soldiers
  • Cannot destroy terrain

The Vibroblade is a melee weapon capable of dealing powerful attacks at close range. It is essentially a large drill with an ultra hard drill bit powered by a Zrbite power core.

While weakest of the drills, the attack of a Vibroblade is often deadly and will cripple even the strongest Lobsterman in a single attack. It is the fastest of the drills, making it well suited for scouts or anyone seeking to move quickly and perform a succession of rapid melee attacks. Be advised that the drills do not work against inanimate objects like walls or decorative fixtures.

The Vibroblade mainly fails against units with tough external armour, such as the Hallucinoids and Xarquids. For these aliens, the more powerful but slower Thermic Lance and Heavy Thermic Lance are better suited to puncturing heavy armor.

Despite being of alien origin, the aliens don't appear to have a clue how to use the drills for combat. Aliens armed with the drills are commonly grenadiers carrying four Sonic Pulsers.

The drill-based weapons were introduced in Terror from the Deep. They are the only forms of equipment to have no direct equivalents in the previous game, UFO: Enemy Unknown.

Usage notes

  • It is worth noting that the alien AI does not know how to use any of the melee weapons. A Lobsterman carrying a drill will only attack with its claws. Aliens with drills are always given four Sonic Pulsers, so it's safe to assume that any alien carrying a drill will be a grenadier and have no ranged combat abilities. It is thought by some that the drill could be ceremonial or even a status symbol, though this is mere speculation at best.
  • A limitation in the game engine's handling of melee attacks reduces the utility of the drills somewhat by preventing them from targeting inanimate objects like scenery objects and walls. They can only attack living enemy units.
  • While the lightest of the drills, at 10 Weight units, the Vibroblade is still somewhat cumbersome. It should only be carried by advanced soldiers who can handle the extra burden.
  • Compared with the Thermic Lance and Heavy Thermic Lance at a total use of 60% Time Units, the Vibro Blade deals a total of 480 damage (6 uses), while the Heavy Thermic Lance places second with 450 damage (3 uses) and the Thermic Lance places last with only 440 damage (4 uses).

See Also

TFTD Badge X-COM: Terror From The Deep: Equipment (TFTD)
Armor:Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons:Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal TazerMagna-Blast Grenade
Particle Disturbance GrenadeMagna-Pack ExplosiveGauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance
Portable Equipment:Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS:Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT