This vessel is equipped with an examination room for performing horrific experiments on human subjects. The victim is normally paralysed by telepathic powers, but remains conscious while on the operating table.
|Weapon Range(range units)||176|
|UFO Downed points||250|
|UFO Destroyed points||500|
The Abductor is a medium-class vessel, piloted exclusively by Floaters or Sectoids. It is used solely in Alien Abduction missions, and is the only ship containing examination rooms on board. The weapon systems of this craft are short range, and can be taken down with a craft armed with Stingray missiles without danger.
The Abductor is a two-storey ship. The entrance on the first floor is in the middle of the ship, on the south side. This opens into an antechamber, which leads onto the Examination Room. Depending on skill level, there will be either 1-2 aliens or an entire firing line within these two rooms, the examination room can be a particular difficulty. If the UFO was shot down and its Power Sources exploded, the blasts will have created two alternate entrances on opposite sides of the UFO which results in the possibility of flanking the aliens holed up in the examination room if not bypassing the whole room altogether; if the hull is intact, the suggested location for a forced entry (read: making your own entrance with a Blaster Launcher) is directly opposite from the entrance as this minimizes the chance of the Power Sources' Elerium getting caught in the detonation.
Through the Examination Room is the halfcircle-shaped engine room running along the ship's exterior. You may find an Engineer by either UFO Power Source on the east and west wings of the room. The western end of the engine room holds the ship's only gravlift; if you have the CE version and bring a Blaster Launcher here, watch the vertical waypoint bug or the misguided blaster bomb will hit the nearby wall and blow out a sizeable portion of the upper level's floor, making the level inaccessible without Flying Suits (not to mention losing valuable Elerium thanks to the nearby Power Source being well within the blast radius).
The second floor branches from the gravlift to the north and the east. The northern hall leads to a dead end, though you will sometimes find a Floater hiding in the corner; if the UFO crashed and the Power Source below exploded, this area will be inaccessible without Flying Suits (and potentially cost you dozens of turns until you realize the last alien you've been sweeping the Battlescape for is hiding up there...). The eastern hall curves around to the bridge where the Leader resides. You will typically find a few Navigators around this level as well, frequently waiting to ambush you from behind corners. If you have access to a Blaster Launcher, divebomb the upper level's roof in the center of the UFO then send a second bomb into the hole. This will almost always kill the Leader (really helps if the UFO is crewed by Sectoids) and hopefully catch a few Navigators as well, causing a big enough morale loss to potentially help dislodge the examination room's guards by making them panic.
|UFO Power Source||$250,000||2||$500,000|
Also see UFO Recovery Values.
From inside the bridge of the Abductor on L1, you may see only 2 navigation parts: a console on the West wall and a piece of a table located in the NW corner. Yet, when the mission ends you recover a total of 5. What gives? Well, there are actually 3 more navigation parts tucked into the other corners of the bridge. Due to the orientation of the map, the bridge walls are blocking you from seeing them. The picture to the right details the location (circled in red) of the navigations while the second part of the image is a modified Abductor floorplan which shows them without the walls in the way.