Difference between revisions of "Weapons (EU2012)"
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==Weapon Stats== | ==Weapon Stats== | ||
− | {| class="wikitable | + | {| class="wikitable" width="100%" |
|- | |- | ||
− | |+ | + | |+ Pistols |
|- | |- | ||
− | ! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Class !! Terrain Damage !! Range !! Reaction Angle !! Reaction Range | + | ! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Class !! Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
− | | align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 1 || align="center" | 0 || align="center" | Any || align="center" | 10 || align="center" | 27 || align="center" | 200 | + | | align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 1 || align="center" | 0 || align="center" | Any || align="center" | 10 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo |
|- | |- | ||
− | | align="center" |[[Laser Pistol (EU2012)|Laser Pistol]] || align="center" | 2 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 | + | | align="center" |[[Laser Pistol (EU2012)|Laser Pistol]] || align="center" | 2 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo |
|- | |- | ||
− | | align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol]] || align="center" | 3 || align="center" | 0 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 | + | | align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol]] || align="center" | 3 || align="center" | 0 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo |
|- | |- | ||
− | | align="center" |[[Sectoid Pistol (EU2012)|Sectoid Plasma Pistol]] || align="center" | 3 || align="center" | 0 || align="center" | Sectoid || align="center" | 125 || align="center" | 27 || align="center" | 200 | + | | align="center" |[[Sectoid Pistol (EU2012)|Sectoid Plasma Pistol]] || align="center" | 3 || align="center" | 0 || align="center" | [[Sectoid (EU2012)|Sectoid]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Small || align="center" | Unlimited ammo<br>Suppression 20% |
|- | |- | ||
− | | | + | |} |
+ | * Pistols are secondary weapons, designed to be carried as a complementary sidearm, to be used either in regular fire or in Overwatch mode. | ||
+ | * They have low power and nearly all have a zero chance for critical hits but they don't need to be reloaded. | ||
+ | {| class="wikitable" width="100%" | ||
+ | |- | ||
+ | |+ Assault Rifles | ||
+ | |- | ||
+ | ! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Class !! Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities | ||
+ | |- style="vertical-align:top;" | ||
|- | |- | ||
− | | align="center" |[[ | + | | align="center" |[[Assault Rifle (EU2012)|Assault Rifle]]|| align="center" | 3 || align="center" | 10 || align="center" | Any || align="center" | 20 || align="center" | 27 || align="center" | 200 || align="center" | NA ||align="center" | Large || align="center" | |
|- | |- | ||
− | | align="center" |[[ | + | | align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]|| align="center" | 5 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | |
|- | |- | ||
− | | align="center" |[[ | + | | align="center" |[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | 5 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | Aim +20 |
|- | |- | ||
− | | align="center" |[[ | + | | align="center" |[[Thin Man Light Rifle (EU2012)|Thin Man Plasma Light Rifle]]|| align="center" | 3 || align="center" | 10 || align="center" | [[Thin Man (EU2012)|Thin Man]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20% |
|- | |- | ||
− | | align="center" |[[ | + | | align="center" |[[Outsider Light Rifle (EU2012)|Outsider Plasma Light Rifle]]|| align="center" | 3 || align="center" | 10 || align="center" | [[Outsider (EU2012)|Outsider]] || align="center" | 0 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 30% |
|- | |- | ||
− | | align="center" |[[ | + | | align="center" |[[Floater Light Rifle (EU2012)|Floater Plasma Light Rifle]]|| align="center" | 5 || align="center" | 10 || align="center" | [[Floater (EU2012)|Floater]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20% |
|- | |- | ||
− | | align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | 7 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | NA || align="center" | Large || align="center" | Overwatch | + | | align="center" |[[Muton Light Rifle (EU2012)|Muton Plasma Light Rifle]]|| align="center" | 5 || align="center" | 10 || align="center" | [[Muton (EU2012)|Muton]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20% |
+ | |- | ||
+ | | align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | 7 || align="center" | 10 || align="center" | Any || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | | ||
+ | |- | ||
+ | | align="center" |[[Muton Rifle (EU2012)|Muton Plasma Rifle]]|| align="center" | 7 || align="center" | 10 || align="center" | [[Muton (EU2012)|Muton]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Suppression 20% | ||
+ | |- | ||
+ | |} | ||
+ | * Assault Rifles are most common squad weapon, offering medium firepower and versatility. | ||
+ | * They are an upgrade from pistols but their damage ratings are below those of specialized firearms (Shotgun, LMG, Sniper Rifle) | ||
+ | * They are both capable of Overwatch and Suppression, as well as inflicting critical hits. | ||
+ | {| class="wikitable" width="100%" | ||
+ | |- | ||
+ | |+ LMG and Heavy Rifles | ||
|- | |- | ||
− | + | ! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Class !! Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities | |
+ | |- style="vertical-align:top;" | ||
|- | |- | ||
− | + | | align="center" |[[LMG (EU2012)|LMG]]|| align="center" | 4 || align="center" | 10 || align="center" | Heavy || align="center" | 60 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | | |
− | | align="center" |[[LMG (EU2012)|LMG]]|| align="center" | 4 || align="center" | 10 || align="center" | Heavy || align="center" | 60 || align="center" | 27 || align="center" | 200 | ||
|- | |- | ||
− | | align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]|| align="center" | 6 || align="center" | 10 || align="center" | Heavy || align="center" | 125 || align="center" | 27 || align="center" | 200 | + | | align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]|| align="center" | 6 || align="center" | 10 || align="center" | Heavy || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | |
|- | |- | ||
− | | align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]|| align="center" | 9 || align="center" | 10 || align="center" | Heavy || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 | + | | align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]|| align="center" | 9 || align="center" | 10 || align="center" | Heavy || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" | |
|- | |- | ||
− | | align="center" |[[Floater Heavy Plasma (EU2012)|Floater Heavy Plasma]]|| align="center" | 9 || align="center" | 10 || align="center" | Floater || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 | + | | align="center" |[[Floater Heavy Plasma (EU2012)|Floater Heavy Plasma]]|| align="center" | 9 || align="center" | 10 || align="center" | [[Floater (EU2012)|Floater]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" |Suppression 35% |
|- | |- | ||
− | | align="center" |[[Muton Heavy Plasma (EU2012)|Muton Heavy Plasma]]|| align="center" | 9 || align="center" | 10 || align="center" | Muton || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | | + | | align="center" |[[Muton Heavy Plasma (EU2012)|Muton Heavy Plasma]]|| align="center" | 9 || align="center" | 10 || align="center" | [[Muton (EU2012)|Muton]] || align="center" | 125 || align="center" | 27 || align="center" | 200 || align="center" | 27 || align="center" | Large || align="center" |Suppression 35% |
+ | |} | ||
+ | * Heavy rifles are an upgrade to Assault Rifles on damage capability. | ||
+ | * Due to their size they can only be carried by Heavy troopers. | ||
+ | * In addition to Overwatch, they also offer the possibility of Suppression for soldiers who possess that ability. | ||
+ | {| class="wikitable" width="100%" | ||
+ | |- | ||
+ | |+ Sniper Rifles | ||
+ | |- | ||
+ | ! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Class !! Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities | ||
+ | |- style="vertical-align:top;" | ||
|- | |- | ||
− | | align="center" |[[Sniper Rifle (EU2012)|Sniper Rifle]]|| align="center" | 4 || align="center" | 25 || align="center" | Sniper || align="center" | 30 || align="center" | 100 || align="center" | 200 | + | | align="center" |[[Sniper Rifle (EU2012)|Sniper Rifle]]|| align="center" | 4 || align="center" | 25 || align="center" | Sniper || align="center" | 30 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Limited move |
|- | |- | ||
− | | align="center" |[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]|| align="center" | 6 || align="center" | 30 || align="center" | Sniper || align="center" | 125 || align="center" | 100 || align="center" | 200 | + | | align="center" |[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]|| align="center" | 6 || align="center" | 30 || align="center" | Sniper || align="center" | 125 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | Limited move |
|- | |- | ||
− | | align="center" |[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align="center" | 9 || align="center" | 35 || align="center" | Sniper || align="center" | 125 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | | + | | align="center" |[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]|| align="center" | 9 || align="center" | 35 || align="center" | Sniper || align="center" | 125 || align="center" | 100 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" |Limited move |
+ | |} | ||
+ | * Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms. | ||
+ | * They also have a range of 100, although it requires for the Sniper to have the Squad Sight ability to shoot targets out of sight. | ||
+ | * Their drawbacks are their restrictions on movement and firing (which can be addressed with the Snap Snot ability), | ||
+ | * The rifles also have limited use at close range. | ||
+ | {| class="wikitable" width="100%" | ||
+ | |- | ||
+ | |+ Shotguns | ||
+ | |- | ||
+ | ! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Class !! Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities | ||
+ | |- style="vertical-align:top;" | ||
|- | |- | ||
− | | align="center" |[[Shotgun (EU2012)|Shotgun]]|| align="center" | 4 || align="center" | 20 || align="center" | Assault || align="center" | 40 || align="center" | 10 || align="center" | 360 || align="center" | 27 | + | | align="center" |[[Shotgun (EU2012)|Shotgun]]|| align="center" | 4 || align="center" | 20 || align="center" | Assault || align="center" | 40 || align="center" | 10 || align="center" | 360 || align="center" | 27 || align="center" | Large || align="center" | Limited range |
|- | |- | ||
− | | align="center" |[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 6 || align="center" | 20 || align="center" | Assault || align="center" | 125 || align="center" | 27 || align="center" | 360 | + | | align="center" |[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 6 || align="center" | 20 || align="center" | Assault || align="center" | 125 || align="center" | 27 || align="center" | 360 || align="center" | NA || align="center" | Large || align="center" | Limited range |
|- | |- | ||
− | | align="center" |[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 9 || align="center" | 20 || align="center" | Assault || align="center" | 125 || align="center" | 27 || align="center" | 360 | + | | align="center" |[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 9 || align="center" | 20 || align="center" | Assault || align="center" | 125 || align="center" | 27 || align="center" | 360 || align="center" | NA || align="center" | Large || align="center" | Limited range |
|- | |- | ||
|} | |} | ||
+ | * Shotguns are close-range, high-power firearms capable of inflicting critical hits. | ||
+ | * They can only be used by Assault soldiers and are limited in range. | ||
==See Also== | ==See Also== |
Revision as of 14:19, 28 September 2012
Weapon Stats
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|
Pistol | 1 | 0 | Any | 10 | 27 | 200 | NA | Small | Unlimited ammo |
Laser Pistol | 2 | 10 | Any | 125 | 27 | 200 | NA | Small | Unlimited ammo |
Plasma Pistol | 3 | 0 | Any | 125 | 27 | 200 | NA | Small | Unlimited ammo |
Sectoid Plasma Pistol | 3 | 0 | Sectoid | 125 | 27 | 200 | NA | Small | Unlimited ammo Suppression 20% |
- Pistols are secondary weapons, designed to be carried as a complementary sidearm, to be used either in regular fire or in Overwatch mode.
- They have low power and nearly all have a zero chance for critical hits but they don't need to be reloaded.
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|
Assault Rifle | 3 | 10 | Any | 20 | 27 | 200 | NA | Large | |
Laser Rifle | 5 | 10 | Any | 125 | 27 | 200 | NA | Large | |
Plasma Light Rifle | 5 | 10 | Any | 125 | 27 | 200 | NA | Large | Aim +20 |
Thin Man Plasma Light Rifle | 3 | 10 | Thin Man | 125 | 27 | 200 | NA | Large | Suppression 20% |
Outsider Plasma Light Rifle | 3 | 10 | Outsider | 0 | 27 | 200 | NA | Large | Suppression 30% |
Floater Plasma Light Rifle | 5 | 10 | Floater | 125 | 27 | 200 | NA | Large | Suppression 20% |
Muton Plasma Light Rifle | 5 | 10 | Muton | 125 | 27 | 200 | NA | Large | Suppression 20% |
Plasma Rifle | 7 | 10 | Any | 125 | 27 | 200 | NA | Large | |
Muton Plasma Rifle | 7 | 10 | Muton | 125 | 27 | 200 | NA | Large | Suppression 20% |
- Assault Rifles are most common squad weapon, offering medium firepower and versatility.
- They are an upgrade from pistols but their damage ratings are below those of specialized firearms (Shotgun, LMG, Sniper Rifle)
- They are both capable of Overwatch and Suppression, as well as inflicting critical hits.
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|
LMG | 4 | 10 | Heavy | 60 | 27 | 200 | NA | Large | |
Heavy Laser | 6 | 10 | Heavy | 125 | 27 | 200 | NA | Large | |
Heavy Plasma | 9 | 10 | Heavy | 125 | 27 | 200 | 27 | Large | |
Floater Heavy Plasma | 9 | 10 | Floater | 125 | 27 | 200 | 27 | Large | Suppression 35% |
Muton Heavy Plasma | 9 | 10 | Muton | 125 | 27 | 200 | 27 | Large | Suppression 35% |
- Heavy rifles are an upgrade to Assault Rifles on damage capability.
- Due to their size they can only be carried by Heavy troopers.
- In addition to Overwatch, they also offer the possibility of Suppression for soldiers who possess that ability.
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|
Sniper Rifle | 4 | 25 | Sniper | 30 | 100 | 200 | NA | Large | Limited move |
Laser Sniper Rifle | 6 | 30 | Sniper | 125 | 100 | 200 | NA | Large | Limited move |
Plasma Sniper Rifle | 9 | 35 | Sniper | 125 | 100 | 200 | NA | Large | Limited move |
- Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms.
- They also have a range of 100, although it requires for the Sniper to have the Squad Sight ability to shoot targets out of sight.
- Their drawbacks are their restrictions on movement and firing (which can be addressed with the Snap Snot ability),
- The rifles also have limited use at close range.
Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
---|---|---|---|---|---|---|---|---|---|
Shotgun | 4 | 20 | Assault | 40 | 10 | 360 | 27 | Large | Limited range |
Laser Scatter | 6 | 20 | Assault | 125 | 27 | 360 | NA | Large | Limited range |
Alloy Cannon | 9 | 20 | Assault | 125 | 27 | 360 | NA | Large | Limited range |
- Shotguns are close-range, high-power firearms capable of inflicting critical hits.
- They can only be used by Assault soldiers and are limited in range.