Difference between revisions of "Extraction (EU2012)"
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In an Extraction mission, your squad will have to locate the target and escort him/her to the extraction point. You must protect the target at all cost, else the mission will be considered lost and you must return your squad to the extraction point. Some missions may have Non-Playing Characters (NPCs) that will give you directions to the target once you approach them. Once the target is rescued, you will need to eliminate any remaining hostiles or any additional aliens that may appear.<br/> | In an Extraction mission, your squad will have to locate the target and escort him/her to the extraction point. You must protect the target at all cost, else the mission will be considered lost and you must return your squad to the extraction point. Some missions may have Non-Playing Characters (NPCs) that will give you directions to the target once you approach them. Once the target is rescued, you will need to eliminate any remaining hostiles or any additional aliens that may appear.<br/> | ||
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+ | NOTE: Success or failure of an Extraction mission appears to have no effect on the story or progress of the game other than panic levels. | ||
==Musem Rescue ([[Thomas Hutch (EU2012)|Thomas Hutch]]) == | ==Musem Rescue ([[Thomas Hutch (EU2012)|Thomas Hutch]]) == |
Revision as of 12:47, 19 January 2014
Mission Objectives |
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Source: XCOM: Enemy Unknown (2012)
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In an Extraction mission, your squad will have to locate the target and escort him/her to the extraction point. You must protect the target at all cost, else the mission will be considered lost and you must return your squad to the extraction point. Some missions may have Non-Playing Characters (NPCs) that will give you directions to the target once you approach them. Once the target is rescued, you will need to eliminate any remaining hostiles or any additional aliens that may appear.
NOTE: Success or failure of an Extraction mission appears to have no effect on the story or progress of the game other than panic levels.
Musem Rescue (Thomas Hutch)
Intro & Briefing |
A friend of this Council has come under attack by aliens in country. It would reflect poorly on our efforts if we were to allow our ally to be captured by hostile forces. We'll need you to ensure his safe return to XCOM HQ; we should have further details by the time your troops reach the extraction site. A high value target requires an escort for evacuation to XCOM HQ. However, hostile units in the area are on high alert, and will attempt to counter our extraction team. |
Source: XCOM: Enemy Unknown (2012)
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- Museum map
Highway Rescue (Peter Van Doorn)
Intro & Briefing |
Reports indicate a UN official and his associates were caught in the middle of an alien attack in country. If this official is killed or abducted by the aliens, it would undoubtedly spread panic and reduce the effectiveness of XCOM. We need a squad of your soldiers to escort the target safely to the extraction point. Intel indicates a high value civilian asset somewhere at site; exact location unknown. The enemy is present in unknown numbers. |
Source: XCOM: Enemy Unknown (2012)
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- Highway Fallen map
Boulevard Rescue (Anna Sing)
Intro & Briefing |
We've intercepted a signal indicating that an abductee was able to escape alien captivity, and there is a limited window of opportunity to attempt an extraction. By the time your troops are on the ground, Central should have our complete intelligence report available. A high value target requires an escort for evacuation to XCOM HQ. However, hostile units in the area are on high alert, and will attempt to counter our extraction team. |
Source: XCOM: Enemy Unknown (2012)
|
- Boulevard map
Tactics
- After you've approached the V.I.P by moving one of your units next to him/her, there will be a number of Thin Men falling from the sky and trying to stop the rescue. The location of those drops depends on the map position of the V.I.P.